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#21 |
Registered User
Join Date: Oct 2015
Location: France
Posts: 82
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I use ASM and some C (only for the game logic).
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#22 |
Registered User
Join Date: Oct 2015
Location: France
Posts: 82
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The collisions system will be based on bounding boxes.
for each frame will be defined 4 hitboxes (in yellow in the video): - head - stomach - leg1 - leg2 and for the hit frames, 1 attackbox (in red in the video). [ Show youtube player ] |
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#23 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:37. |
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#24 |
Registered User
Join Date: Oct 2015
Location: France
Posts: 82
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I have started implementing the AI
![]() Player VS Computer [ Show youtube player ] |
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#25 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:37. |
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#26 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:37. |
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#27 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,680
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Might be late to do, but would love to add bonus stages like Wan on - Wax off
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#28 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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#29 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:38. |
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#30 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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A shame really as the game looked about 80% done.
Not sure why it would need a recode from scratch, surely the programmer can give the source to someone else to finish? |
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#31 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:38. |
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#32 |
I've got a new byline
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
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Hope you manage to get over this setback. The likenesses are unmistakable - amazing given these are tiny pixel art sprites.
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#33 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:38. |
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#34 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 50
Posts: 760
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Great!
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#35 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:38. |
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#36 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 50
Posts: 760
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Thanks man!
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#37 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Nice!
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#38 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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Just tried it. The graphics are amazing. Well done!!
Game wise I cant work out the moves though, how do I punch? |
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#39 |
Registered User
Join Date: Oct 2016
Location: ...
Posts: 179
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Last edited by jojo073; 15 April 2019 at 20:38. |
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#40 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,580
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Wow! Really good! The AI seems to be just hard enough to make it fun. And nice graphics!
![]() I noticed that the game runs on A1200 only. It crashes on a 1MB A500 while loading (you can still see the console). |
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