27 July 2011, 19:18 | #21 | ||
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I've attached the 3.1 NDK below.
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And yeah I guess there could be the odd side effect in the hardware that nobody knows of, but those can't really be compared to actual and implemented features. Last edited by Leffmann; 27 March 2018 at 20:27. |
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28 July 2011, 02:54 | #22 | ||
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If only the display chip has changed, the only possible extra bits or registers would be display ones and so might not be worth the trouble. It's perhaps unlikely that they would have put in, say, some CD32 affiliated registers in preparation for the console. Quote:
Someone have the actual spec, and could upload it? Wikipedia sums them up to what I suspected, and I do understand why you question my questioning. But it's nevertheless true that we can't claim to know until we've done what the C64 instruction hackers, MSX palette-switchers etc have done. This is of course true for ECS and OCS as well. |
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28 July 2011, 12:30 | #23 | ||
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That is what they said, what amount of real work already existed is not clear, Dave Haynie said many details. Quote:
Also, Dave Hanye and several others ex-C= engineers described many detail of what happened inside C=. They would have disclosed such secrets after C= bankrupts. Last edited by TCD; 28 July 2011 at 14:08. |
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28 July 2011, 19:46 | #24 |
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Another assumes I suspect It's not about trust, it's about knowledge. Certainly you must agree there wasn't the same openness and third-party book writing etc surrounding the release of AGA as it was for OCS?
You say secrets, I say there are lots of - simply reasons. There's inadvertent omissions, project-killing budgets, competence got fired, middle management decisions, planned revisions or addendums that are never released for whatever reason. Certainly any statements to the effect of preventing hardware tricks don't reassure, and neither does the timing of the bankruptcy. But DarkCoder, you're right that it's theoretical and the probability of finding major features is low. Still, there was no HRM revision released and until we get the docs the game developers got, we don't know we have them. They could be the same as the AGA.guide, and they could be something else. But the basic point was that even if we have them, regardless of whether they are same or not, and regardless of whether they describe only the already known registers or not, it's true for every platform that HW != HW docs. Anyway. I like to write and sometimes overdo it. I'm still interested in undocumented features, but we can't come much further in the discussion until someone pokes around where he shouldn't. I'm sure the AGA.Guide is useful for h0ffman, I'll try to convert it to HTML and can host it if you want. |
14 May 2015, 22:18 | #25 | |
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Thanks. |
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