08 August 2015, 12:43 | #21 | |
Going nowhere
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Quote:
With street fighter 2, what is it people want from a second button? |
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08 August 2015, 15:51 | #22 |
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Sorry, with street fighter 2 iirc you need to hit the keyboard to enter the game, I didn't mean for the gameplay itself.
Edit: Good luck with starquake, looking forward to trying it Last edited by earok; 08 August 2015 at 15:59. |
08 August 2015, 18:51 | #23 |
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For me street fighter 2 the CD32 pad doesnt work at all can you confirm
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09 August 2015, 04:53 | #24 |
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That's interesting, I haven't confirmed the CD32 pad issue myself but it's been confirmed by other users.
http://mantis.whdload.de/view.php?id=938 http://mantis.whdload.de/view.php?id=3165 Looks like it's only playable at all with a stock controller (or the PSX-DB9 adapter in two button mode). The old JST install allegedly lets you play the game without a keyboard but also isn't compatible with the CD32 pad. |
09 August 2015, 04:59 | #25 |
Phone Homer
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Hello Thanks for the info - Thats a comfirm "CD32 pad isn't recognize"
Also JST version works perfect on 2mb. |
09 August 2015, 12:17 | #26 |
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A question for the hardware guys around here...
Would it be difficult to build an inexpensive HW adapter that plugs into the joystick- and keybordport of the CD32, where we plug in our CD32 gamepad, and it will send a userdefined signal to the keyboard port, for the normaly unused buttons on the pad? That way CD32 owners could play all the games straight from floppy without software patches. |
11 August 2015, 09:11 | #27 |
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Quick question to, well, anyone who'd know - is it appropriate to make Mantis feature requests for CD32 pad support when there isn't already a ticket for one, or would that be considered.. spammy?
@Michael Sykes Interesting idea, hope someone takes it up |
11 August 2015, 12:06 | #28 |
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Why should it spammy when there isn't a feature request yet. Do it. Not all patcher coder have noticed this EAB thread i assume.
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11 August 2015, 12:15 | #29 | |
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Maybe someone who is a WHDLoad coder can chip in? |
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11 August 2015, 12:23 | #30 |
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I don't see a problem here. Create a feature request and look who is willing to take it. You don't flood their email accounts. Sure, pure patches for CD32 pad support isn't on the coders top list. But from time to time we get some if you ask nicely.
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14 August 2015, 17:38 | #31 | |
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15 August 2015, 19:10 | #32 |
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Paul "PSX adapter" Willingham? Mhhh I hope he or kipper2k are reading that .....
As useles it would be for me as 1200 owner(no external port for keyboard) it would make a lot of CD32 owners very happy. Edit: Thinking about it, I guess it would also work fine for big box Amigas like the 2000 or 4000. If someone would just build it. Last edited by Michael Sykes; 15 August 2015 at 19:15. |
20 August 2015, 12:46 | #33 |
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What about WHDload ECS Death Mask, does that have support for the CD32 gamepad?
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21 December 2015, 22:19 | #34 |
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Last edited by Retro-Nerd; 21 December 2015 at 22:37. |
21 December 2015, 23:04 | #35 | |
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Quote:
Excellent I remember Wepl fixed a bug long ago and it worked on my CD32 pad but this is even better "Set Custom1=1 for unlimited lives. Set Custom2=1 to active level skip (F10). Set Custom3=1 to remove Up direction if 2nd button (Blue) is pressed. CD³² joypad controls: -------------------- Blue - Jump Green - Throw apples Play - Pause the game Reverse+Forward+Red+Green - Exit game (ESC) Reverse+Forward+Play - Quit game (pressed at least 1 sec.) Reverse+Forward+Red+Blue+Green+Yellow - Active trainers (unlimited lives & level skip) Yellow+Forward - Skip level Set 'joypad throw' in game option to swap Blue/Green buttons." Last edited by Retro1234; 21 December 2015 at 23:14. |
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25 December 2015, 23:41 | #36 | |
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Quote:
Moreover arcade/console versions of game has even 6 buttons - 3 for punches and 3 for kicks (weak, medium, strong). You can not only "set" strength/speed of normal attacks, but also special attacks. 6 buttons are available for Amiga in Super Street Fighter II: The New Challengers and Super Street Fighter II: Turbo. Last edited by Solo Kazuki; 25 December 2015 at 23:59. |
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26 December 2015, 06:17 | #37 | |
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Quote:
1: IIRC, CD32 pads don't work and Mega Drive pads act like one button. Master System pads and similar "pure" two button pads work just fine. 2: You still require a keyboard to choose 1 or 2 players. Both of which I've managed to hack together a fix for with some advice from Wepl etc, though I've not published it yet. |
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21 April 2016, 11:11 | #38 |
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Would it be possible to implement CD32 pad support to ECS Death Mask? The CD32 version has it and I feel as if strafing makes it a quite playable game.
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21 April 2016, 11:43 | #39 | |
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Quote:
- Death Mask works with CD32Load - CD32Load maps pad->keyboard successfully when running in Death Mask - Death Mask has keyboard strafe keys (I presume it has) Then it'll work. Why ECS version though? To play on a 500 or 600 etc? |
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21 April 2016, 12:06 | #40 |
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Well, I wouldn't know about all those details, but I don't think it has keyboard strafing. I just find it interesting that there's support for strafing on the CD32/AGA version and not OCS/ECS (unlike Gloom for instance, which supports extra buttons on both).
I'm no expert (and have very little knowledge on the subject) but if there's code in the AGA version to do something that isn't AGA dependent, isn't there a way of splicing that functionality into the ECS version? I have a A500+ with an ACA1232 and figured it'd be nice to get the most out of an underrated game. Last edited by Twiggy; 22 April 2016 at 15:56. |
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