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Old 23 July 2003, 14:08   #21
andreas
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Roll eyes (sarcastic)

Might be I'm wrong here with "bug" (it was more an assumption anyway), but in any case, it can't be purpose to leave those unnecessary old characters in.
(except the fact that you're able to detect nasty rips, with disks given other names)
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Old 23 July 2003, 14:55   #22
derSammler
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Quote:
Originally posted by andreas
but in any case, it can't be purpose to leave those unnecessary old characters in.
It is. No filesystem clears no longer used space, because this would cost speed... That's also the reason why it is possible to recover deleted files.

Last edited by derSammler; 23 July 2003 at 15:05.
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Old 23 July 2003, 15:18   #23
andreas
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Lightbulb

ah I see
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Old 23 July 2003, 22:40   #24
MethodGit
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Re: THAT DID IT!

Quote:
Originally posted by andreas
Interestingly, there were no crunchers involved...

Now I had a suspicion. I looked at the disk name, displayed as Demo on the Workbench.
Then I looked at the name with a hex editor: the string was in fact DemoONE (A)!
As you know, there's a bug in the old Amiga filesystem (OFS): if the disk was given a LONGER name, and then you turn it into a SHORTER name, the characters beyond the new name length don't get deleted! Just the length bit is decreased in value, so that you only see those four characters in WB.

Fact is: this thing *IS* a rip of The One coverdisk, with some modifications made (among them: devs:system-configuration) and the second game deleted!
Even all those *.BIN files were located at exactly the same place as on my copy.

Case closed.
Thanks again MG.

Yay! Huzzah! Glad I could be of some help for once, Andreas!
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