16 September 2013, 16:54 | #21 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 574
|
Thanks for the quick and dirty ECS port, I'll be sure to give it ago and see what the speed is like.
|
16 September 2013, 22:18 | #22 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,897
|
Good news - tried a different WOLF3D file and it worked. There must be different versions...
Even tried teh ECS version - that works fine too. I am now going to see how far I can get through the game! Thanks for another brilliant port. |
17 September 2013, 01:21 | #23 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Quote:
I've just uploaded v1.02 OCS/ECS to the Zone, should be much quicker now One last bug to fix with saved games for both versions then I'm calling it a day. Last edited by NovaCoder; 17 September 2013 at 01:40. |
|
17 September 2013, 02:47 | #24 | |
Registered User
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,185
|
Quote:
I have A600 with ACA630 25MHz with 32M RAM. the game starts to menu, I can see READ THIS, change options, but when I start, I get a black screen in window, and can not quit. The Amiga is not crashed, because I can switch to WB. Any tips? |
|
17 September 2013, 02:50 | #25 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Yep just the wrong version used, see Havie's post above
|
17 September 2013, 04:55 | #26 |
Registered User
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,185
|
|
17 September 2013, 16:21 | #27 |
Registered User
Join Date: Apr 2012
Location: Canada
Age: 44
Posts: 910
|
@NovaCoder how is the directory structure supposed to be set up? Do we copy the "data" directory from the retail CD into the AmiWolf drawer? I tried to get it working yesterday, but it does not start.
|
17 September 2013, 22:09 | #28 |
BlizzardPPC'less
|
SFX and music must be converted with the tools that come with Amiwolf-package.
The game runs great |
18 September 2013, 00:59 | #29 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Quote:
Just to recap, there are now 3 known things that cause problems: 1) Running the CGX-AGA/CyberBugfiX (hack!) 2) Doesn't seem to like ScalOS (I've never used ScalOS myself, no idea why it causes problems for AmiWolf) 3) AmiWolf isn't compatible with all of the versions of the full retail data files (I think there are three versions). I found a small bug with the palette update code so I've uploaded v1.07 to AmiNet and also v1.04 of the OCS/ECS version. Apparently the OCS/ECS version is playable on an expanded A600 Last edited by NovaCoder; 18 September 2013 at 07:33. |
|
18 September 2013, 08:01 | #30 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,676
|
Very nice NovaCoder... playable on my Blizzard 1230 III with 16Mb ram
btw. is there a tool that could start an icon from the shell ? Would love to have Wolfy in my start menu with other games and not having to load workbench to start it |
18 September 2013, 09:09 | #31 | |
Registered User
Join Date: Mar 2008
Location: Berlin/Germany
Posts: 226
|
Quote:
One should mention that the lsfx files need to be converted to 11025Hz with 8bit sampling rate. I tried 16bit first and it sounded awful! |
|
18 September 2013, 09:27 | #32 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,676
|
Ok, found the tool I was looking for... CLICon.lha on aminet contains a tool named WBLoad which does what I wanted - loads an icon based program from cli shell Works like a dream with Wolfy here ...
|
18 September 2013, 10:57 | #33 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,676
|
btw. does the engine also do floor/celing texturing - if so maybe Blake Stone series could one day be included in the ports ? That would rock...
|
18 September 2013, 11:00 | #34 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Glad it's working good for you guys, it's about time we got a nice Wolfy port
Any of you 600 users given the ECS version a try yet? |
19 September 2013, 01:11 | #35 |
Registered User
Join Date: Mar 2010
Location: Napoli, Italia
Posts: 76
|
Awesome job!
It does a strange thing, though. I don't know if it's by design, but I can't strafe and turn at the same time, as if the mouse would conflict with the keyboard. I noticed this because in FPS games I like to walk around an enemy while aiming and shooting at him. |
19 September 2013, 01:27 | #36 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Quote:
If you don't like the setup just remove the AUTO_STRAFE ToolType and it will revert to normal keyboard turning. |
|
19 September 2013, 01:53 | #37 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
I've got it running fine, but I can not use or define my joystick, and I don't like to use the keyboard.
|
19 September 2013, 07:56 | #38 |
Registered User
Join Date: Mar 2008
Location: Berlin/Germany
Posts: 226
|
Joystick isn't supported (yet?)
|
19 September 2013, 08:45 | #39 |
Registered User
Join Date: Oct 2012
Location: Surrey
Posts: 390
|
|
19 September 2013, 08:49 | #40 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,446
|
Quote:
Nope, no joystick support included (it's in the README). |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
DosBox v0.74 AGA 68k Port | NovaCoder | Amiga scene | 20 | 07 June 2018 02:17 |
AmiWolf - new AGA Wolfenstein 3D Port | NovaCoder | project.Amiga Game Factory | 100 | 16 September 2013 01:44 |
Quake 68k port for MAC | Sandro | request.Old Rare Games | 11 | 02 September 2013 02:08 |
ScummVM (v1.0.0) 68K Port | NovaCoder | project.Amiga Game Factory | 7 | 04 September 2010 12:58 |
Is there a 68k Quake 2 port for the Amiga? | Ironclaw | request.Other | 7 | 22 September 2006 20:56 |
|
|