26 April 2023, 21:15 | #21 |
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Love to see this, many games for Amiga left palette planning as afterthought (or if port from ST, added no work).
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27 April 2023, 02:56 | #22 |
Jackie Chan
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27 April 2023, 17:42 | #23 | |
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27 April 2023, 17:48 | #24 | |
Total Chaos forever!
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Quote:
Edit: Here's a thread about RedPill http://eab.abime.net/showthread.php?t=108100 Last edited by Samurai_Crow; 27 April 2023 at 19:12. |
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30 April 2023, 06:02 | #25 |
Jackie Chan
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AH, Samurai Crow was referring to colour cycling like D-paint used to do- yes its easy to do with Pro-motion NG. I can do that
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30 April 2023, 06:12 | #26 |
Jackie Chan
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Attached is a Quick and very unfinished mock-up for an ocean level.
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30 April 2023, 07:45 | #27 | |
Jackie Chan
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01 May 2023, 16:14 | #28 |
Total Chaos forever!
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02 May 2023, 18:00 | #29 | |
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You could raise the number of bitplanes to 7, or 128 colours and have a separate bank for the sprites and 112 unique colours for the bitplanes but that will be slower again. Last edited by DanielAllsopp; 02 May 2023 at 18:11. |
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02 May 2023, 18:03 | #30 |
J.M.D - Bedroom Musician
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AND that should answer the guy that in the Flying Shark thread asked "Why only 16 colours"?
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02 May 2023, 20:58 | #31 | |
Total Chaos forever!
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02 May 2023, 21:27 | #32 |
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I know, I never mentioned EHB, I’m writing a game in 6 bitplanes on AGA hardware right now; you can’t have a 6 bitplane screen, or 64 colours, and then add another 16 colours (making 80) just for sprites.
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03 May 2023, 14:14 | #33 |
Jackie Chan
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Is that definite? Well then I guess I'll go with 64 colours and share some of those for sprites?
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03 May 2023, 15:38 | #34 |
ex. demoscener "Bigmama"
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03 May 2023, 20:28 | #35 | |
Jackie Chan
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03 May 2023, 21:03 | #36 |
Total Chaos forever!
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You can use an independent 16 colors for sprites and 64 colors for BOBs. I don't know what's going on with the code that's being written by the other guy.
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03 May 2023, 21:05 | #37 |
Total Chaos forever!
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You did something wrong then. You can bank select any of the 16 banks of 16 colors for sprites.
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03 May 2023, 21:27 | #38 |
Jackie Chan
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03 May 2023, 23:38 | #39 | |
Pixelglass/Reimagine
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Still, if you're interesting in prototyping or trying something yourself, I'd strongly suggest to check the Scorpion Engine instead of Redpill. More so since you're planning for a Megadrive release. Scorpion recently got Megadrive support as well, so you can have a project exported for Amiga AND Megadrive. This way you can also directly start testing whatever you're planning to do with gfx. |
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04 May 2023, 10:23 | #40 | |
Jackie Chan
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