![]() |
![]() |
#21 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,937
|
ok I'll give it a try
|
![]() |
![]() |
#22 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
|
![]() |
![]() |
#23 |
Registered User
Join Date: Dec 2006
Location: france
Age: 45
Posts: 225
|
Brian the lion....would be great on ntsc
|
![]() |
![]() |
#24 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 816
|
Was going to suggest Speedball 2, but noticed it's already NTSC/PAL patched in the WHDLoad slave.
Tested the game on real hardware in NTSC, feels a bit too fast almost (played it a lot in PAL with friends back in the day), but can get used to that. ![]() |
![]() |
![]() |
#25 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
it seems to work already, both OCS and AGA;
the music in the intro is slower, it is full screen ingame, there are some minor gfx glitches; also music plays faster ingame Quote:
i think also this is ok |
|
![]() |
![]() |
#26 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
Alien Breed 3d is another unlockable, if loaded ingame
it does have an annoying switch back to 50Hz after boot, starting the game, and going back to main menu --- Crystal Kingdom Dizzy is another it does crash in system error when loading the level, but ingame works perfectly fine, but sadly just smooth talking too bad that large box in the upper part of the screen that push the effective playscreen low, so it is truncated a lot at 60Hz --- Marvin Marvellous Adventure goes into the 'shame' list, cause the i dont know why switch back to 50Hz when a loading occurs its a shame cause it does use a non full screen image size, and pushed at 60Hz seems doing even better, full screen included (and not truncated) wondering if a 100% NTSC fixed version can be made, removing those crappy switches i can upload a test adf if you want check how it does performs, when ingame Last edited by kremiso; 20 December 2023 at 11:33. |
![]() |
![]() |
#27 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
Marvin Marvellous Adventures NTSC test adf zoned; A1200 + 1MB Fast required
this badly require a full game fix imo, its fantastic in full screen Last edited by kremiso; 21 August 2024 at 10:06. |
![]() |
![]() |
#28 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
some other failed AGA titles test :
Alfred Chicken - freeze ingame Banshee - screen truncated ofc, gfx glitches Bubble n Squeak - freeze ingame Fears - freeze ingame Morph - screen a lot truncated, loadings and dies lock the game Roadkill - freeze ingame Skeleton Krew - broken gfx and video |
![]() |
![]() |
#29 |
Registered User
Join Date: Jul 2024
Location: Dallas, Texas, US
Posts: 3
|
A tool like this would be really cool, since I recently found out most of the games that I had on the Amiga back in the day were actually European PAL copies that I was running at 60 Hz on my American NTSC machine. I got the NTSC version of Gods, for example, and it ran painfully slow. Then on a lark I loaded up the PAL version of Gods still in NTSC mode, and it ran just as I remembered it! The resolution difference between NTSC and PAL suddenly explained why I had to always mess with the monitor's vertical hold in order to see the green status bar at the bottom of the screen.
|
![]() |
![]() |
#30 |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 475
|
Urban Strike would benefit from NTSC but the last time I tried to force it the game switched back to PAL (Different tool). WHDLoad patch most likely required for that one.
|
![]() |
![]() |
#31 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 663
|
NTSC WHDload option does work for both Desert and Jungle Strike. Urban Strike doesn't exist for Amiga.
|
![]() |
![]() |
#32 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 475
|
Quote:
![]() WHDLoad wasn't an option there because of only 2MB chip ram and it being the AGA version |
|
![]() |
![]() |
#33 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
Quote:
seems there is a single switch back to 50Hz at the Ocean boot logo, but after that the game seems working perfectly fine at 60Hz, despite the image shifted down i think this is very unlockable i dont know why that switch back at boot, maybe to avoid the intro plays too much fast the OCS version seems starting without issues also at 60Hz instead, same image shifted down (ipf test) --- edited all my previous posts in the thread, as now the stock hw adf's test are into the ftp Last edited by kremiso; 21 August 2024 at 10:40. |
|
![]() |
![]() |
#34 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 475
|
Quote:
Captain Planet is much smoother in NTSC but you lose some of the bottom character graphic on the screen. The graphic doesn't really represent anything other than fill empty space, seems like the developer just wanted to use the extra space. I guess an NTSC version would just remove that graphic if it existed. Last edited by Whitesnake; 21 August 2024 at 12:55. |
|
![]() |
![]() |
#35 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,995
|
Quote:
You can adjust the screen size in-game on Captain Planet (f keys iirc) so that shouldn't be an issue. Jungle Strike 2MB has a slightly bigger viewable screen area than the OCS one, does the OCS version work in NTSC ok? |
|
![]() |
![]() |
#36 | ||
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,008
|
Quote:
Quote:
Jungle Strike WinUAE tests (ipf non AGA version) : on OCS systems, it does run at 60Hz on ECS systems, it does switch back to 50Hz after the Ocean boot pic |
||
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Force a WHDLoad game to launch with NTSC checked by default? | zorblon98 | support.FS-UAE | 2 | 16 January 2022 01:29 |
Trouble trying to run NTSC mode | Shatterhand | project.WHDLoad | 41 | 04 November 2018 02:34 |
Patching whdload games to run at NTSC without fast music? | ancalimon | support.Games | 4 | 11 September 2014 19:42 |
Force NTSC on PAL a1200 | Dreamcast270mhz | Hardware mods | 5 | 21 December 2009 18:56 |
Fixing WHDLoad installs to run in NTSC | Rebel-CD32 | project.WHDLoad | 6 | 26 March 2005 17:04 |
|
|