13 December 2022, 18:08 | #21 |
Registered User
Join Date: May 2021
Location: Euerbach/Germany
Posts: 75
|
Good job, it looks very good.
|
13 December 2022, 20:08 | #22 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
|
Looks great. I remember doing a bit of a Trojan on my Speccy (animated guy and scrolling background) but have never played it and worked from a screen shot in C+VG.
Really looking forward to this. |
22 December 2022, 00:54 | #23 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
I'm having a little trouble implementing fonts in the game. Assuming that more than one is needed, a standard one, a yellow one, another for the scores. The problem is that I get a space between one letter and another, and for highscore names they become too wide. I'm missing something in the process.
I took the default font as a reference, and replaced it with the one from the game, the characters are 8x8 px. |
22 December 2022, 01:00 | #24 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
|
22 December 2022, 01:01 | #25 | |
CaptainM68K-SPS France
|
Quote:
|
|
22 December 2022, 01:04 | #26 | |
CaptainM68K-SPS France
|
Quote:
|
|
22 December 2022, 01:19 | #27 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
Thank you
but I had already grabbed the fonts from the mame, the problem is that even selecting "monospaced" they still result with the space once printed on the screen as elements in a panel. Which is strange, given that another font that says "ranking best 7" are displayed as they should without spaces, and are set the same as the other fonts. I correct myself: even the fonts of the writing "ranking" best 7" if set as an element on the panel result in a space between the characters... Last edited by skyzoo73; 22 December 2022 at 01:25. |
22 December 2022, 04:04 | #28 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
|
When I messed with Japanese fonts, some of them used 2 bytes for each English character. Maybe you are seeing a similar behavior?
Last edited by demoniac; 22 December 2022 at 19:36. |
22 December 2022, 14:44 | #29 | |
CaptainM68K-SPS France
|
Quote:
|
|
22 December 2022, 20:51 | #30 | |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
|
Quote:
Here's one of my examples - Last edited by Mixel; 22 December 2022 at 21:18. |
|
22 December 2022, 22:36 | #31 | |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
Quote:
|
|
23 December 2022, 00:32 | #32 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
|
23 December 2022, 00:47 | #33 | |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
|
Quote:
|
|
23 December 2022, 00:49 | #34 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
No should be the latest experimental
2022.8 I just tried again to download the latest experimental, but it is still the 2022.8 one, I opened the project for a moment the fields in the fonts appeared, then they disappeared as before. Last edited by skyzoo73; 23 December 2022 at 00:59. |
24 December 2022, 11:59 | #35 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
|
08 March 2023, 20:06 | #36 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 303
|
Small update: The project is moving forward, in small steps.
Title screen done -There is the demonstration ( the slasher throws a knife, then an orb, the player parries the knife and when he tries to parry the orb his sword and shield are taken away, he takes it back and parries again) - there is the "insert coin" screen - there is the "highscores" screen ( although it doesn't work yet) - the player moves, dies, jumps, attacks and parries with the shield. Hit by the slasher ball he loses shield and sword as in the game. pre_level1 working with related music level 1: the assets are all there, including sounds - parallax background - level 1 music - enemy slasher ( 90% working) - enemy smasher - enemy manhole archer ( 90% working) - enemy dynamite guy ( correctly throws dynamite stick and explodes) - enemy mid boss (mamushi) (spawns correctly, dies correctly, AI not yet implemented) - enemy lv1 finalboss (ironarm) spaw by breaking wall, not yet implemented, dies correctly, AI -not implemented ) pre_level2 working with music ( *in the future if I can, I would like to add the text of the points earned during the level just finished ) Level 2: assets are partial, no music for now - parallax backdrop - enemy archer ( the ones popping up on top of the rocks ) graphic assets complete, AI not implemeted - enemy mid boss ( armadillon ) partial assets ( rolling mode ) , to be finished - enemy lv2 final boss some graphic assets and nothing else Last edited by skyzoo73; 08 March 2023 at 20:30. |
08 March 2023, 20:15 | #37 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
|
nice progress!
|
08 March 2023, 20:57 | #38 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 907
|
great job!
|
09 March 2023, 12:07 | #39 |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
|
great!
|
10 March 2023, 08:12 | #40 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,113
|
Just a question, but could be the visible area wider than in the original? Just to fill out better the available space on the screen...
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Why did Amiga get that bleeping bleep Moonwalker & NOT arcade port? | ImmortalA1000 | Retrogaming General Discussion | 17 | 31 October 2022 14:32 |
Is Pang the best arcade port ever? | d4rk3lf | Retrogaming General Discussion | 80 | 24 July 2021 11:24 |
Tinyus - An arcade quality Amiga OCS port of Gradius/Nemesis | pink^abyss | News | 103 | 12 May 2021 04:58 |
Could an Amiga 1200 do a WWF Wrestlemania: The Arcade Game, port? | d4rk3lf | Retrogaming General Discussion | 1 | 02 April 2020 00:14 |
Trojan Phazer Gun for Amiga and Atari | jurassicman | support.Hardware | 5 | 11 October 2018 19:35 |
|
|