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#21 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
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And also one thing i have found.
Not only the graphic (blue/red) is switched with 24bit also the frames per second are a lot lower. Round about 15 FPS on my Powerbook 45 vs 60 FPS (with 16bit). See here: [ Show youtube player ] Btw: Are the 60 FPS locked in this version? |
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#22 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
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One question:
How the sound works on this port? AHI changes doesnt have an effect to DevilutionX. Last edited by Foxman; 04 January 2020 at 01:33. |
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#23 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Good you did find a solution
![]() Game is locked to 60fps indeed and not only for this version. AHI is SDL dependent but this "warpos-for-morphos" version has sound kinda hacked to make it working. Fact is it works by lucky. Newer build has the annoying error messages messing screen colors disabled but have to find a way to close up the game cleanly. |
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#24 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
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Hi,
nice to hear work is going on. Is it possible to unlock the 60fps or is there a reason why its locked. The Vampire Port is unlocked thats why iam asking ![]() Best Regards |
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#25 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Quote:
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#26 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Morphos version is finally compiled.
Still working on some problems like missing stuff from powerSDL sdk. For Morphos developers: Game needs "readlink" function but isn't found at link stage because all is compiled with -noixemul parameter. Any ideas? Had to do some workarounds for powerSDL sdk: SDL_RWFromConstMem, SDL_VideoQuit and probably others are "missing" in link stage. ![]() Integratin SDL_RWFromConstMem function from power-sdk sources inside code game does the trick. (WTF ![]() All is compiled with latest MOS SDK (gcc 9) and latest devilutionx github upgrades. |
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#27 | |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,039
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Quote:
Does that make me a MorphOS developer now? ![]() |
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#28 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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I looked at posixlib before
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#29 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Beta release for Morphos:
Music in game is missing. PowerSDL (mixer) needs a full upgrade among other things. MORPHOS BETA4 AND WARPOS BUNDLE FURTHER DOWN THIS THREAD: Last edited by Cowcat; 19 January 2020 at 19:53. |
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#30 |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
Posts: 105
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#31 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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#32 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Morphos upgrade above.
Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos). ![]() |
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#33 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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#34 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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I have tried this last MorphOS version but have a few errors (An_BadFreeAddr) and the game doesnt start.
I can see a shell window that shows "Couldnt create director y 'undifened error : 0" Unhandled SDL event : unknow 1 But I can't do anything and have to reboot my powermac. |
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#35 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,039
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#36 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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@tolkien
"Couldnt create director y 'undifened error : 0" IS the missing "readlink" function. ![]() "Unhandled SDL event : unknow 1" is showed when in windowmode an event is done outside window (not a problem). Remove Diablo.ini script and start clean. Also check depth resolution: Now game has wrong colors when windowmode is started but there are ok with 24bit depth screen. Weird. Could be that in some systems windowmode is not fully ok and crashes. Mine it shows weird colors, except when fullscreen (whatever depth mode). |
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#37 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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Quote:
And not mentioning what the hell happens with other functions that aren't found at link time.... @Hedeon err.... so no: Current sdl_mixer lib (1.2.12) is Ok if we talk warpos and my mini mos compile. Last edited by Cowcat; 11 January 2020 at 14:50. |
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#38 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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Yes, on last versions Diablo for WOS sound and music working very well.
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#39 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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It works now erasing the old diablo.ini bit MorphOS show a few debug errors in the game
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#40 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 763
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If debug error messages are: "DUMMY" this is OK (besides the other mentioned).
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