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#21 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Lenslok was awful on the Spectrum, I rarely got to play the game I'd legally bought. glad it never made it to the Amiga!
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#22 |
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
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I loved the Monkey Island compy protections, though. I liked code-wheels in general, as long as they were a bit inventive and in spirit of the game (like the MI ones). Unfortunately, not the majority of them did, many of them were just hard to read letters or numbers.
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#23 | |
A1000 Addict
Join Date: Jan 2006
Location: Eastern USA
Age: 37
Posts: 567
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#24 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,368
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Flashback had you flip all the pages to find the correct shape and enter the 6 digit number, once at start and then twice at later stages of the game.
I heard about some Electronic Zoo title which had a code prompt with a timeout !! God I HATE password protections, and I always loved removing them ![]() But whan I think of it I also hate disk protections. Sometimes very tough to remove. Fortunately there are specialists out there (Codetapper, Galahad, the late Mr Larmer ...) |
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#25 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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#26 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
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Certain games, like Indiana Jones 3 (the adventure game) made the copy protection part of a puzzle.
Oh and Sierra games often had the copy protection not at the start of the game but rather a little into the game.. I read an article (or an interview or something, I don't remember) once saying they did this so that if you pirated the game, you'd still get to play it a little before you encountered the copy protection.. and by that time, you would hopefully like the game so much that you would buy it. Like a demo, somewhat. |
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#27 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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It was like that when I played Eye of the Beholder for the first time. Got to the ladder at the end of level one and there was the copy protection. I really went to the computer store and bought a copy back then
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#28 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Same for Rings of Medusa II which was released by Kid's Blow ;D Once you finally managed to leave the dungeon, you were greeted by a nice little manual protection which of course wasn't cracked.
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#29 |
Posts: n/a
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Funny. Thanks for the memories. Having just signed up for this forum I realise these things are back. 'Please click on the picture that shows, A BAT.'
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#30 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
I always found removing disk based protections much more entertaining than those password protections. ![]() ![]() I think interpreter based protections are MUCH harder to crack than any MFM (Waxworks, Monkey Island, Future Wars etc.). ![]() ![]() But that's just my highly unbiased ![]() ![]() |
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#31 |
Amibay Senior Staff
Join Date: Feb 2008
Location: Cardiff / Wales
Posts: 1,302
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Monty Pythons Flying Circus, and the awful cheese idenification.
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#32 |
Registered User
Join Date: Aug 2006
Location: sheffield
Posts: 332
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I remember zeewolf, having to identify different vehicles, alien breed and worms for the black on black writing, fate of atlantis code wheel, and one where it was word x from page x line x? could be x-com enemy unknown.......
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#33 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#34 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
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I'd like to mention that I much prefer manual based copy protection (and similar systems) to disk based copy protection.
Especially with floppies, it's very important to make backups and I would gladly go through the inconvenience of having to type something in rather than ending up with a corrupted floppy later on ![]() I wish they used something like that still, I hate copy protections that tie the games to the media they come on! ![]() |
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#35 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Quote:
Frontier, if i remember correctly, had a "search the word" protection, only it did not stop you from playing for a wrong one, but it would ask you periodically and maybe remembering and adding up the errors. so that you were stopped sooner or later. |
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#36 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
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Yes, see my earlier post about the Frontier protection somewhere in this thread. It's still the winner for me as it even asked you again(!) to look up a word from the manual when you entered it correctly! Bloody annoying. |
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#37 |
Registered User
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I liked the Prince of Persia protection check
Drink the potion matching the letter # on page # line # Then you enter 2 rooms full of potions with letters above them. If you get it wrong you die by drinking poison :P At least it gave you some type of interaction when entering the protection code ![]() but you can bypass this check by putting a few FFFFFs in the right place, fooling the game into thinking you have already passed the protection check I believe this protection check was removed in the German original version by putting the same FFFFs in the right place :P Last edited by musashi9; 26 June 2008 at 10:17. |
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#38 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Quote:
![]() Elvira: did not the disk 5 or 4 had some longtrack or something? i remember i had errors or problem even with nibble copy, in xcopy (which i know, it's not a reliable method to say there was a protection). just curious. |
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#39 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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The Settler protection was funny. (3 images match with page number)
I had original but disliked to open manual every time I play the game (had HD at the time), so I numbered all pictures and just had a list with pages and symbol-number combination. ![]() Dune II was one of those that I got but couldn't play because of protection. ![]() ![]() |
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#40 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
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No, neither Elvira I nor Elvira II had any longtracks, it were all plain and simple DOS disks. ![]() |
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