04 May 2021, 06:00 | #21 |
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Join Date: Apr 2020
Location: Toronto / Canada
Posts: 33
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just doesn’t look feasable to make a port -
http://eab.abime.net/showpost.php?p=1236241&postcount=3 |
04 May 2021, 14:30 | #22 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,304
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It's not feasible to port using SDL. It is doable but by rewriting everything graphics & sound to adapt to the amiga.
Those ports are pretty difficult to do. I ported my own Bagman game from SDL to SDL interface + blitter (a layer I designed myself) and the speed is better but not great (but I'm not using Bartman's gcc 10 tools) |
04 May 2021, 22:25 | #23 |
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Join Date: May 2006
Location: France
Posts: 1,803
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Flashback 2 is in production and will launch in 2022 on consoles and PC. Stay tuned for more information.
Flashback 2 est en développement et sera disponible en 2022 sur consoles et PC. Plus d'informations prochainement ! |
15 September 2023, 18:20 | #24 |
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Join Date: Sep 2023
Location: Yerevan
Posts: 1
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Hi, I dumped the *.rsrc and binary from the *.sit archive using Universal Extractor but got a very different result. Flashback Mac works, but there's no music, and no main menu. Main menu is just a list pf levels now with direct selection of any level (which for some maybe even good, but not the result I'm looking for). REminiscence version 0.4.9. And another strangeness. The Bin file. When I dumped it, it had no extension in the filename, so I had to rename it manually. If i add it to /data folder along with rsrc files, REminiscence crashes. If I leave it in REminiscence folder, it starts just like I described above. And, actually I can even remove it completely from the folder. Nothing changes then. Flashback works but in a strange way, but nothing helps to run it normally. Can you please share both assets again?
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