01 February 2021, 01:10 | #21 |
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All rewritten is 68000. Had toyed with the idea of setting up a stack of macros to mimic the z80 instructions but would have made it an absolute pig to debug and wouldn't have learnt as much. Moving to a different cpu has its challenges but its made easier, mostly, when you have more registers and instructions to play with.
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01 February 2021, 01:13 | #22 |
Going nowhere
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That's nice Ian, I remember you and Ian and Andy proper being into MSX stuff.
Parodius next? lol |
01 February 2021, 01:19 | #23 |
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If I had my pick i'd do nemesis 2. Easily the best of the series. Although the thought of getting a letting from Nintendo legal team for looking at the super Mario bros source code is also quite tempting.
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01 February 2021, 05:29 | #24 |
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I love your work h0ffman! What an incredible job you've done porting a game I've heard so much about but never played. I'm so glad I'll finally get to play it and on my Amiga! Keep up the brilliant work!
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01 February 2021, 06:06 | #25 |
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I love that old school Yamaha sound chip background music.
Great job! I wonder how hard would it be to port ZXNext games over to the Amiga? Probably AGA only to keep the palette intact and to emulate the 3x sound chips for 12 channel mixed audio. |
01 February 2021, 07:41 | #26 |
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I remember playing this in my MSX... easily the best 8 bit game. Thanks for your effort
It's a pity the system is unknown in most of the countries where Amiga was popular, there were so many great games made for it, particularly from Konami. |
01 February 2021, 08:23 | #27 |
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Woah. Great job, mate.
Thought you are a Protracker dude firstly, didn't know you can code as well.. What a wizard. |
01 February 2021, 08:51 | #28 | |
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Good to hear that, i have just one humble request. Please don't force only one button joystick control and also add support for 2 (3?*) and 7 (joypads from CD32 and compatible) buttons support. It's nice to have almost all (or maybe even all for CD32 joypads) controls on joy and not be forced to use also keyboard. * There are only few games with 3 buttons support for Amiga, probably nowadays is more games with 3 buttons support for C64 (!). |
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01 February 2021, 08:56 | #29 | |
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I hope it would be possible in future, because also in my opinion Metal Gear 2 is even better than first part. |
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01 February 2021, 09:00 | #30 |
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Good job !
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01 February 2021, 09:37 | #31 | |
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Quote:
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01 February 2021, 09:38 | #32 | |
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Quote:
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01 February 2021, 09:39 | #33 |
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01 February 2021, 10:18 | #34 |
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I used to love this series, the last one I played was Metal Gear Solid 4.
This looks amazing, Does Metal Gear have a key card problem? I.e If you have keycard 4, It can't be used on keycard 1, so you have to keep trying the different key cards? If so will you be fixing this or leaving it in? What is your Memory map like for this game? |
01 February 2021, 11:58 | #35 | |
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Memory wise, it's doing OK so far with pretty much all game elements implemented. But.. audio is coming up and it's going to be VERY expensive. |
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01 February 2021, 12:58 | #36 | |
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Very nice port Hoffman! Looking forward to the enhanced audio Is it a single file or loading data from disk? |
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01 February 2021, 13:55 | #37 | |
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That's undecided as yet but the audio size will most likely determine this. I'm using about 500kb in total so far (around a 50/50 split between slow and chip) but I'm sucked for high quality samples. Ultimately it could end up being my usual of A500 being full system kill to get as much RAM as possible with hard drive based EXE available for larger systems ( or a WHDLOAD patch? ) Looking forward to Tinyus |
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01 February 2021, 15:32 | #38 | |
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Easier if samples can be re-used between Protracker songs.. However, if someone can do it then you! Tinyus is finished (or at least ready for public beta ). Perhaps i release it today on EAB. The final build used 24kb for all music data (14 songs and 16 sfx). Chipram usage is 4700 bytes.. and even that was almost too much |
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01 February 2021, 16:56 | #39 | |
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So excited for this port, Metal Gear is one of the greatest games we never got. And Pink, I have no idea how you do it... you fit Gradius in that little space? You're a monster looking forward to that very much too. |
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01 February 2021, 17:05 | #40 |
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This is awesome! Kudos.
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