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#21 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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Any chance to get the ChipSet emu from WinUAE (i.e. IDE from A600/A1200) in the near future?
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#22 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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#23 |
Registered User
Join Date: Jul 2004
Location: Germany
Posts: 105
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I'm so happy, at last someone will bring the great work of Toni Wilen to all actual operating systems. As an Apple user I hope, PUAE will become as good as WinUAE. Firefox, Thunderbird, VLC, OpenOffice exist for all platforms. Would be very nice to see that also for Amiga emulation at the same quality level.
Thank you soo much. |
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#24 |
Posts: n/a
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Any interest in my bugs or are they low priority at the moment?
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#25 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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#26 |
Registered User
Join Date: Apr 2006
Location: Sydney / Australia
Posts: 113
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Just tried commit 0493cab, but I get a tiny window (see attached screenshot.) I tried with and without gfx_width, gfx_height, gfx_width_windowed and gfx_height_windowed settings in my config, but they don't appear to make any difference.
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#27 |
Registered User
Join Date: Apr 2006
Location: Sydney / Australia
Posts: 113
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Ok, I think I've solved that tiny-window problem. The check_prefs_changed_gfx and graphics_init functions in src/gfx-sdl/sdlgfx.c are using the gfx_width_win and gfx_heigh_win members of the prefs structure, but it should be using gfx_size_win.width and gfx_size_win.height instead (I think).
When I make those changes the window opens at the proper size, but Picasso96 still isn't working. |
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#28 | |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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i remember fixing those gfx_ stuff but i guess i didn't push that version..
and for the P96, can you send the console output? Quote:
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#29 |
Posts: n/a
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Could you please remove your file "src/tools/config.log" from the repository ? :-)
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#30 |
Registered User
Join Date: Apr 2006
Location: Sydney / Australia
Posts: 113
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Ok, console output attached.
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#31 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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Code:
UAEGFX-card: mapped @$12000000, 4 MB RTG RAM Card 2 remapped 00000000 -> 12000000 Card 2 (ZorroIII) done. Multimonitor detection disabled uaegfx.card 3.3 init @1000DB04 uaegfx.card magic code: 00F01820-00F0195E ABI=100AE9AC |
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#32 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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#33 |
Posts: n/a
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#34 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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tested the OSX version from the Zone briefly, had the same problem with it not booting where JIT was on. (regardless of CPU)
also same problem with bsdsocket emulation... well, it seemed to lock-up when i tried to test it with amirc also, it gets caught in a "use rom replacement disk" loop when you dont select a rom... i had to use a force-quit to get out of that. Please keep up the work though - it's appreciated. edit: also had a random crash (whole thing closed down) when accessing my Games: partition (this is an HD folder and not an HF file, like my boot HD is) - this is fine in CLI but not when clicking the icon to open from WB edit 2: i suspect, related to the above, is why i cant run whd slaves from this Games: partition either (bad loadfile hunk error) Last edited by Hungry Horace; 08 September 2010 at 19:44. |
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#35 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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... and more...
does this not require the SDL library framework? i recently re-installed OSX, and had neglected to install it - it is only now i've just tried to run e-uae i've realised it was missing! |
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#36 | |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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Quote:
@Hungry Horace: For me cool, that you have the same problems. I would help, but my english is too poor ![]() |
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#37 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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sorry that i can't help you macos guys
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#38 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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#39 | |
Registered User
Join Date: May 2004
Location: Germany
Age: 46
Posts: 152
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Quote:
probably the known "Virtual filesystem doesn't support platforms which use UTF-8 for filenames" problem. |
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#40 |
Registered User
Join Date: Apr 2006
Location: Sydney / Australia
Posts: 113
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No, I don't get that error message anymore. It just stays in PAL low-res mode. If I open the ScreenMode preferences window, no uaegfx modes are available.. only the standard PAL/NTSC options.
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