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Old 07 September 2010, 21:21   #21
nexusle
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Any chance to get the ChipSet emu from WinUAE (i.e. IDE from A600/A1200) in the near future?
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Old 07 September 2010, 22:36   #22
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implementation-wise almost all of them are there.. but not in the gui yet..

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Any chance to get the ChipSet emu from WinUAE (i.e. IDE from A600/A1200) in the near future?
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Old 07 September 2010, 22:51   #23
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I'm so happy, at last someone will bring the great work of Toni Wilen to all actual operating systems. As an Apple user I hope, PUAE will become as good as WinUAE. Firefox, Thunderbird, VLC, OpenOffice exist for all platforms. Would be very nice to see that also for Amiga emulation at the same quality level.

Thank you soo much.
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Old 07 September 2010, 23:11   #24
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Any interest in my bugs or are they low priority at the moment?
 
Old 08 September 2010, 06:16   #25
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i forgot to mention, hopefully i fixed most of them, please try and report

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Any interest in my bugs or are they low priority at the moment?
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Old 08 September 2010, 08:51   #26
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Just tried commit 0493cab, but I get a tiny window (see attached screenshot.) I tried with and without gfx_width, gfx_height, gfx_width_windowed and gfx_height_windowed settings in my config, but they don't appear to make any difference.
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Old 08 September 2010, 09:45   #27
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Ok, I think I've solved that tiny-window problem. The check_prefs_changed_gfx and graphics_init functions in src/gfx-sdl/sdlgfx.c are using the gfx_width_win and gfx_heigh_win members of the prefs structure, but it should be using gfx_size_win.width and gfx_size_win.height instead (I think).

When I make those changes the window opens at the proper size, but Picasso96 still isn't working.
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Old 08 September 2010, 09:55   #28
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i remember fixing those gfx_ stuff but i guess i didn't push that version..

and for the P96, can you send the console output?

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Ok, I think I've solved that tiny-window problem. The check_prefs_changed_gfx and graphics_init functions in src/gfx-sdl/sdlgfx.c are using the gfx_width_win and gfx_heigh_win members of the prefs structure, but it should be using gfx_size_win.width and gfx_size_win.height instead (I think).

When I make those changes the window opens at the proper size, but Picasso96 still isn't working.
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Old 08 September 2010, 10:03   #29
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Could you please remove your file "src/tools/config.log" from the repository ? :-)
 
Old 08 September 2010, 10:06   #30
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Ok, console output attached.
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Old 08 September 2010, 10:26   #31
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Code:
UAEGFX-card: mapped @$12000000, 4 MB RTG RAM
   Card 2 remapped 00000000 -> 12000000
   Card 2 (ZorroIII) done.
Multimonitor detection disabled
uaegfx.card 3.3 init @1000DB04
uaegfx.card magic code: 00F01820-00F0195E ABI=100AE9AC
picasso stuff seems to load fine.. do you still get "picasso96: could not create graphics board context for uaegfx" ?
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Old 08 September 2010, 10:27   #32
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Quote:
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Could you please remove your file "src/tools/config.log" from the repository ? :-)
sure
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Old 08 September 2010, 12:38   #33
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i forgot to mention, hopefully i fixed most of them, please try and report
Great, thanks.
 
Old 08 September 2010, 19:34   #34
Hungry Horace
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tested the OSX version from the Zone briefly, had the same problem with it not booting where JIT was on. (regardless of CPU)

also same problem with bsdsocket emulation... well, it seemed to lock-up when i tried to test it with amirc

also, it gets caught in a "use rom replacement disk" loop when you dont select a rom... i had to use a force-quit to get out of that.

Please keep up the work though - it's appreciated.

edit: also had a random crash (whole thing closed down) when accessing my Games: partition (this is an HD folder and not an HF file, like my boot HD is) - this is fine in CLI but not when clicking the icon to open from WB

edit 2: i suspect, related to the above, is why i cant run whd slaves from this Games: partition either (bad loadfile hunk error)

Last edited by Hungry Horace; 08 September 2010 at 19:44.
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Old 08 September 2010, 20:34   #35
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... and more...

does this not require the SDL library framework?

i recently re-installed OSX, and had neglected to install it - it is only now i've just tried to run e-uae i've realised it was missing!
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Old 08 September 2010, 20:36   #36
nexusle
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Quote:
Originally Posted by GnoStiC View Post
implementation-wise almost all of them are there.. but not in the gui yet..
Great! How to activate them? Are this features build by default? If not, please @xaind can you look into the configure script to implement them?

@Hungry Horace: For me cool, that you have the same problems. I would help, but my english is too poor
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Old 08 September 2010, 20:46   #37
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sorry that i can't help you macos guys
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Old 08 September 2010, 20:53   #38
nexusle
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sorry that i can't help you macos guys
we should give you a mac os x machine
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Old 09 September 2010, 09:10   #39
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Quote:
edit 2: i suspect, related to the above, is why i cant run whd slaves from this Games: partition either (bad loadfile hunk error)
same on linux, so not osx related.
probably the known "Virtual filesystem doesn't support platforms which use UTF-8 for filenames" problem.
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Old 09 September 2010, 09:24   #40
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Quote:
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picasso stuff seems to load fine.. do you still get "picasso96: could not create graphics board context for uaegfx" ?
No, I don't get that error message anymore. It just stays in PAL low-res mode. If I open the ScreenMode preferences window, no uaegfx modes are available.. only the standard PAL/NTSC options.
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