25 August 2012, 23:45 | #21 |
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F18 Interceptor.
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25 August 2012, 23:45 | #22 |
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25 August 2012, 23:55 | #23 |
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Lemmings 2: The Tribes
With more than 1MB Chip RAM you have extra sound effects and with any extra RAM reduces disk access, probably using caches. I don't know if that applies also to the first Lemmings game. |
25 August 2012, 23:59 | #24 |
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Smash TV: Preloads the levels into expansion memory to reduce (or eliminate completely) loading. I think another ZZKJ game does the same.
Pro Tennis Tour 2/Great Courts 2: Speech available if you have 1Mb chip memory. Last edited by Codetapper; 26 August 2012 at 02:11. |
26 August 2012, 00:04 | #25 |
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Manchester United Europe.
With 1MB total RAM you have animated substitutions and action replays. |
26 August 2012, 00:07 | #26 |
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F/A 18 Interceptor plays music if you have 1meg if I remember correctly?
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26 August 2012, 00:11 | #27 |
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I believe Prime Mover reduces disk access like Lemmings 2 does.
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26 August 2012, 00:20 | #28 |
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John Madden Football
Extra music during the game with 1MB of RAM or more. |
26 August 2012, 00:46 | #29 |
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Info Frenzy! Thanks guys
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26 August 2012, 01:16 | #30 |
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Team 17's Arcade Pool does something but I forgot what.
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26 August 2012, 01:24 | #31 |
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Zeewolf 2 makes good use of Fast RAM for a frame-rate boost.
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26 August 2012, 01:25 | #32 |
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Pinball Dreams reduces loading if you have 1meg, by storing the menu and music in extra ram instead of having to reload from disk constantly.
Speedball 2 loads all the game into extra ram which means no ingame loading. Gods stores loaded levels into extra ram, if you have to replay it, it loads from ram not disk. |
26 August 2012, 11:49 | #33 |
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Mortal kombat 2 :there are more sound effects if you have 2mb+
also disk usage is reduced relocating some parts in ram Desert strike: there are more sound effects for 2mb + Jungle strike: there are more sound effects for 2mb + also there are tons of games that runs with 512k but with 1mb there are more sound effects or pluses ex : paradroid 90, unreal etc other games like Hugo loads totally in memory if there is enough memory available... ( no more disk activity during the game once is fully loaded) |
26 August 2012, 12:02 | #34 |
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Just now i remember...
SDI (Cinemaware) - 1mb loads the whole game into ram Lords of the Rising Sun - The more memory, less loading times Rings of Medusa - 1mb gets lots of sampled sounds First Samurai - 1mb gets extra sounds (oh no my sword, haleluya...), and also in-game music. Unreal - 1mb gives option to play with excellent fx sounds Dragon's Lair II - 1mb gives less loading times and sounds (¿and the scene intro/death?, not sure about that) Birds of prey - Intro only plays with 1mb Pro Tennis tour - Is said before, as it gives more sounds, but also more ram gives option to play girls vs boys. Last edited by dirk_the_daring; 26 August 2012 at 14:32. |
26 August 2012, 12:48 | #35 |
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I seem to remember Megalomania liking more chip ram for samples...
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26 August 2012, 14:40 | #36 |
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Titus the Fox, has in-game music with 1mb
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26 August 2012, 21:01 | #37 |
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I seem to recall wing commanders taking advantage in the frame rate side of things but cant be sure....
Mind you a couple of extra volts might have helped as well for that one |
26 August 2012, 21:18 | #38 |
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27 August 2012, 22:23 | #39 |
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2 corrections
Pro Tennis Tour 2 - More ram gives option to play girls vs boys (that option is not available in PTT1) Dragon's lair II - The more ram does not makes shorten loading times: with 512kb some scenes need to stop and load at half play, but with 1mb the loading will be longer to load all data but scenes does not stop for loading at half play... Wing Commander - 2mb gives hand animation when controling the ship, and animations/images on radio messages. Welltris - 1mb will play beautiful russian music Lotus 2 - 1mb gives extra speech and fx and less loading times Last edited by dirk_the_daring; 27 August 2012 at 22:47. |
28 August 2012, 02:09 | #40 |
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Final Fight: Awesome attract mode music if you have 1Mb.
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