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#21 | |
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Plus it needed to compete with the incoming PS1 NOT the outgoing SNES. Extra features like Fast Ram or custom 3D chips were needed not cost cutting! Conclusion: Commodore were more of a liability than the CD32 itself by the time it launched. The product WAS good enough to save them (for a while) but they scuttled themselves with management's inane decision making! Last edited by BigD; 09 August 2023 at 00:09. |
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#22 | |
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#23 | |
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![]() The CD32 was different. Sure it put a damper on piracy, but it gave you something worthwhile to make up for it. CD's only cost a few dollars to make so games could be cheaper on CD-ROM than on disks, which was a big deal when they were now needing upwards of 15 disks. Furthermore the CD32 could be converted to the equivalent of an A1200 with addons you bought when you could afford them. |
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#24 |
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And cheap-looking it was.
I think the cartridge idea is intriguing, because just as the CD32 was too weak to ever come close to rivalling the likes of the Saturn and PSX, it also struggled to keep up with much cheaper and older consoles like the Megadrive and SNES. It couldn't do 3D games, and it couldn't do console-class 2D games. It certainly couldn't do anything like what the consumer expected of "32-bit" games. So it could be a better CDi, or play a better FMV game than the MegaCD, but as it turned out, consumers weren't that interested in FMV games, and the CD32 hardly got any anyway. |
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#25 |
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This feels harsh on the CD32. The PS1 and Saturn were 2 years away from the UK market when it launched, the intention was always to have the AAA technology (if not Hombre) ready by then. The CD32 was intended to take on the MegaCD, 32X, 3DO and Jaguar, and while active it did at least as well as any of those in Europe - if oyu didn't alerady have an Amiga, its catalogue was probably better than any of those. A lot of new-generation games that were in development got cancelled when Commodore folded, you can't say with any real confidence that it couldn't do those games to a standard to match the systems I've listed. As for 2D games, I'd say Super Stardust, Pinball Illusions and Banshee are well beyond similar SNES and Megadrive games, before you consdier other A1200 games it didn't get. A500 shovelware made it look less powerful than it was. It did look cheap and the bundled controller was terrible though.
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#26 | |
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Edit: @Megalomaniac Ha, great minds think alike, I didn't see your response until after I submitted mine. Last edited by lionagony; 10 August 2023 at 20:26. |
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#27 |
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The PS1 dev kits went out before the CD32 went on sale AFAIK. PS1 wiped the floor with everything, the only reason Nintendo survived that raping was due to the massive popularity of those putrid Pokemon gameboy games, and that's a fact you can check. The N64 was as much of a failure as Saturn in sales/financial year....they just kept the N64 on sale.
As for the comments about CD32 vs a £150-170 AGA cart based console being a failure due to the piss poor sales of GX4000 and 64GS I have already explained if there were more games like Enforcer:Full Metal Blaster and Times of Lore on 64GS cartridge and the included controllers weren't pathetic wobbly dildo failures of a joystick it may have had a chance. There are many instances where the C64 absolutely pwns the Famicom tech inside the NES, like Law of the West for a start. And there is the slight issue of NES sound is closer to VIC-20 than SID audio. If you want to carry on believing a £300 console that had inferior 3-4mb games compared to Sega/Nintendo 16bit offerings and stuffed on a CD with some horrible 'wedding band' quality synth equipments produced 'CD quality music' then you keep dreaming, 99% of the world took one look at the pathetic games on CD32/Jaguar and kept/bought a MD/SNES/imported PC Engine and that's a fact. £300 is luxury console price, we are talking just £100 less than Neo Geo CD console for a start let alone PS1 price. If it cost Commodore that much to make a CD32 even if they hadn't gone bankrupt and they dropped £50 off the retail price what idiot would rather play Body Blows than Tekken in 1995 lol |
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#28 | |||
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#29 | |||
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Unlike other consoles, the CD32 was a gateway to computing rather than a dead end. You can argue that was a dead end too because the Amiga as a whole was a dead end, but that's a different conversation. |
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#30 | ||
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Of course if they instead believed FMV was unlikely to be that big a deal and actually what people were going to want was impressive 3D graphics then there should have been dedicated 3D hardware. And if the belief was actually none of that would be mainstream for years and all anyone was going to want was sprite based 2D gameplay, but with better graphics, well then it needed to be a sprite powerhouse like the NeoGEO. What it was instead was hardware that cost a fortune compared to 16-bit models and gave a good impression of being almost as good as them. Nobody was buying games consoles as a gateway to computing. |
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#31 | ||
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#32 | |
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Still, it definitely had a certain something; an underdog charm, and a neatness, as an Amiga console. Much more luggable to a friend's house than the A500! And it did have some very cool games that shouldn't be dismissed. But the system itself always felt like it was half-baked, not as good as it could have been, and in the mid-90s mania for 3D it couldn't possibly compete. |
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#33 | |||
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![]() You see, what Commodore should have done was cash in their chips in 1991 while the going was still good. Gould would have retired with a fortune and the investors would be happy, while we wouldn't get the A1200, A4000 or CD32. Well I for one am glad they didn't think that way. Quote:
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#34 | |||
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If they didn't think the market for FMV games was there, they shouldn't have made the FMV part at all. Announcing from the get go that you not only had to pay more for the CD32, but it wouldn't even play those FMV games everyone was excited about unless you also went out and bought add-ons was monumentally stupid. Quote:
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Heck, if anything, people had been buying home computers as a cheap alternative to a dedicated games console. The people who were spending money on a dedicated device wanted it to be entirely focused on games, not also be useful for spreadsheets. |
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#35 | |
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I bought a PS1 in 1995, i STILL in hindsight would have bought my CD32 in 1993 as it gave me Amiga games on surprise CD! Just what i bought it for, NO-ONE expected a 3D power-house from the CD32 when they bought it, and in the UK easily outsold the Jaguar, NGCD and 3DO in the same time-frame, and even outsold the Saturn for first 6 months sales, so power means nothing to the most important people, those who bought the machine and its games. |
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#36 |
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I owned an Amiga in the nineties and by 1993 if you didn't just read Amiga only magazines there were quite a few games that you only got for PC. In my household we owned both SNES and MegaDrive, but the Amiga still got a good amount of gaming time. By the end of 1993 there were just too many 'cool' titles out there for the PC that my brother and I wanted to play. So the 'power' argument was very much real for me in the nineties.
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#37 | |
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The Master System and NES still outsold their 16-bit brothers for 1-2 years in some countries after they came out, and the MD and SNES market was still bigger than the PS1 market was for some 18 months after its arrival, again i think people seem to think oh there is the PS1 its the only choice now, plenty of people were enjoying 16-bit machines well into the 32-it era. |
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#38 | |
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October 1990: ![]() November 1993: ![]() In 1990 it was a no-brainer which system to get. I still used my Amiga after I got my PC. Just less. Same with the SNES after getting the PlayStation (the MegaDrive only got the occasional Streets of Rage time). Luckily I never had to choose between systems, but I knew quite a few people who sold their Amigas to get PCs and that wasn't because they wanted to use better spreadsheet programs ![]() |
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#39 | |
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Can't you see the double standards when comparing C64GS to CD32 here? You say the C64GS only flopped because of not having the best 64 games, but that the CD32 was rubbish in its released form because it got 'pathetic games' that didn't exploit it (and I'd say lionagony listed a fair few non-pathetic games there)? How would you have convinced developers who'd made C64GS games that the same failure wouldn't happen again? Even if the GS had every classic C64 game and some new exclusive beyond-what-the-C64-could-do-from-tape-or-disk games, how long do you think it would have stayed viable? The CD32 wasn't intended to compete with the Playstation (launched 2 years afterwards in Europe) any more than the C64GS was intended to compete with the SNES (launched 18 months afterwards in Europe). Compare it to the 3D0 / Jaguar / Mega CD / 32X and it fares pretty well, despite being cut off in its prime (it was the top-selling console in Europe when Commodore folded). Had Commodore not died, a AAA or Hombre based console would have potentially been ready long before the N64, and who knows what might have happened? Body Blows (and it's splitting hairs, but it was actually Ultimate Body Blows, with twice as many characters) vs Tekken in 1995 wasn't the choice, Shadow Fighter vs Kasumi Ninja or Supreme Fighter was the choice. True about the CD32 / GS / GX4000 all having inferior controllers (both for look and useability) than most Japanese consoles though. Last edited by Megalomaniac; 12 August 2023 at 09:55. |
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#40 |
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