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Old 28 May 2024, 20:47   #21
hop
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Quote:
Originally Posted by paraj View Post
Great job getting this far! I've started it and tried some basic stuff, and that seems to work well, but I'll have to give it a proper spin to really judge
Thank you. I value your feedback. Anything you expect it to do and it doesn't, please let me know.

The Live Analysis is still very much WIP, but it has a good go.
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Old 28 May 2024, 20:48   #22
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Originally Posted by phx View Post
Besides AmigaOS vasm (and vlink) support 68k output for Atari TOS, X68000 and Unix (a.out and ELF). And several binary formats, like raw-binary, S-Records, I-Hex.
Also IRA was already prepared for multiple 68k platforms by Nicolas Bastien, like Atari and Megadrive.
A few weekends ago I nearly started to implement Atari support in IRA, which is not too difficult, but then got distracted again.
Oh dear. I'd better get on ebay and start looking for an ST then
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Old 28 May 2024, 22:19   #23
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tried it on windows but it crashed twice quickly after loading an amiga executable (it actually shut down without any message). Looks promising though.
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Old 28 May 2024, 22:50   #24
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tried it on windows but it crashed twice quickly after loading an amiga executable (it actually shut down without any message). Looks promising though.
Sorry to hear that. I just fixed a bug in MOVEC but it's probably not that. If you can give me the exe then I can have a look. Alternatively, launch from a console window and check the output. If there is still nothing, turn the logging level up to Trace (main menu options or command line --log-level 2) and try again.
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Old 29 May 2024, 00:04   #25
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If your builds are non-optimised maybe you could drop minidumps for people to give you. But if you're planning to release the source, doing that even if it is rough so people can debug it and give you fixes directly might be less work.

https://stackoverflow.com/questions/...hen-it-crashes
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Old 29 May 2024, 14:02   #26
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Thanks! I don't have time to fall in love with another platform! As a stretch goal, I am considering supporting my other loves of the Z80-based Spectrum
This product already covers the speccy brilliantly https://colourclash.co.uk/spectrum-analyser/
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Old 29 May 2024, 14:12   #27
hop
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This product already covers the speccy brilliantly https://colourclash.co.uk/spectrum-analyser/
Wow! This is amazing. This is exactly what I am trying to do for Amiga. No need at all for a Speccy version now. Thanks very much.
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Old 29 May 2024, 14:13   #28
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Originally Posted by jotd View Post
tried it on windows but it crashed twice quickly after loading an amiga executable (it actually shut down without any message). Looks promising though.
I'm pretty sure I've found and fixed your problem, and several others. I'll put together a patched set of packages later on.

EDIT: 0.6.1 packages uploaded. I hope this fixes the problem you were having https://howprice.itch.io/aira-force/...patch-released

Last edited by hop; 29 May 2024 at 16:29.
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Old 29 May 2024, 17:38   #29
kamelito
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I wanted to try but I got an exception at launch.
+
Termination behavior can be configured in advanced profile settings.
Don't show again
Aira Force V0.6.1
Failed to initialize OpenGL loader!
Welcome to Aira Force V0.6.1
Failed to open options file: C:\Users\kamel \AppData \Roaming\TTE\AiraForce IraGuiOptions ini
Loaded 4 LVO files
Loaded 4 Autodocs files
Loaded 4 libraries
ira executable found at D: \Users\kamel \Downloads\AiraForce-0.6.1-win64\AiraForce-0.6.1-win64\ ira. exe vasm executable found at D: Users kamel \Downloads \AiraForce-0.6.1-win64\AiraForce-0.6.1-win64\vasmm68k_mot. exe
ASSERT: bd != nullptr && "Did you call ImGui_ImplOpenGL3_Init()?"
Message:
Function:
File:
ImGui_ImplOpenGL3_NewFrame
C: \dev\howprice|iragui\src\imgui\backends\imgui_impl_opengl3.cpp(403)
[process exited with code 2147483651 (0x80000003)]
You can now close this terminal with Ctrl+D, or press Enter to restart
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Old 29 May 2024, 17:49   #30
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I installed the OpenCL OpenGL and Vulkan Compatibility Pack and the problem is gone.
It’s slow though and selecting the first menu item exited the program.
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Old 29 May 2024, 17:57   #31
hop
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I installed the OpenCL OpenGL and Vulkan Compatibility Pack and the problem is gone.
It’s slow though and selecting the first menu item exited the program.
Hi. Sorry to hear this. What OS are you running? I always thought that opengl32.dll was installed in Windows by default.
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Old 29 May 2024, 18:05   #32
hop
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Quote:
Originally Posted by kamelito View Post
It’s slow though and selecting the first menu item exited the program.
You might want to try removing the dots from the path too. Sorry about this

Quote:
Unzip the archive and rename the top level directory to "AiraForce" to remove any dots from the path. e.g. AiraForce-0.6.0-win64 ->AiraForce. Hopefully this will be fixed soon.
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Old 29 May 2024, 23:10   #33
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I’m using windows 11.
No dots, file > preprocess airforce exit

Last edited by kamelito; 29 May 2024 at 23:15.
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Old 29 May 2024, 23:20   #34
hop
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I’m using windows 11
Thanks. I'll try it on a clean Windows 11 machine this weekend. Maybe Win11 has ditched opengl.dll. Do you have a graphics card and drivers installed? Would be interesting to see what version of OpenGL GPU-Z says your machine supports.

If this is a common problem, I can maybe add a command line arg to use sdl2_renderer as a backend instead. I did use this at the outset, but it didn't support the Multi-viewport feature, which I think is cool, and very useful for an application with many panels/windows on modern setups.

Sorry for the inconvenience and thanks for reporting this. The next patch will print OS version and fail early if opengl.dll cannot be found. I'm no expert with depends, but it might help.

Are you using the 64-bit or 32-bit version? Maybe Windows 11 is 64-bit only?

Quote:
Originally Posted by kamelito View Post
No dots, file > preprocess airforce exit
That path should open the Portable File Dialogs window to choose a file (when SDL3 is released this will no longer be required). I can't imagine why this wouldn't work on Windows 11, but that's a good starting point thanks.
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Old 29 May 2024, 23:22   #35
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Event viewer give :

Faulting application name: AiraForce.exe, version: 0.0.0.0, time stamp: 0x665736cf
Faulting module name: MSVCP140.dll, version: 14.29.30133.0, time stamp: 0x60ff28cc
Exception code: 0xc0000005
Fault offset: 0x0000000000013020
Faulting process id: 0x0x35D8
Faulting application start time: 0x0x1DAB20DDD89468E
Faulting application path: D:\Users\kamel\Downloads\AiraForce\AiraForce\AiraForce.exe
Faulting module path: C:\WINDOWS\SYSTEM32\MSVCP140.dll
Report Id: 1ddd601b-5fab-44f7-bfa5-187431050f8d
Faulting package full name:
Faulting package-relative application ID:


I have a graphics card and drivers installed. OpenGL GPU-Z says it support Opengl 4.2
I use Windows 11 64bit

Last edited by kamelito; 29 May 2024 at 23:27.
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Old 29 May 2024, 23:24   #36
hop
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Quote:
Originally Posted by kamelito View Post
Event viewer give :

Faulting application name: AiraForce.exe, version: 0.0.0.0, time stamp: 0x665736cf
Faulting module name: MSVCP140.dll, version: 14.29.30133.0, time stamp: 0x60ff28cc
Exception code: 0xc0000005
Fault offset: 0x0000000000013020
Faulting process id: 0x0x35D8
Faulting application start time: 0x0x1DAB20DDD89468E
Faulting application path: D:\Users\kamel\Downloads\AiraForce\AiraForce\AiraForce.exe
Faulting module path: C:\WINDOWS\SYSTEM32\MSVCP140.dll
Report Id: 1ddd601b-5fab-44f7-bfa5-187431050f8d
Faulting package full name:
Faulting package-relative application ID:
Could you please run from the command line with option
--log-level 2
and see if there are any messages in the output?
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Old 29 May 2024, 23:41   #37
kamelito
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Originally Posted by hop View Post
Could you please run from the command line with option
--log-level 2
and see if there are any messages in the output?
I already tried based on your comment to Jotd but alas nothing is show in the cmd output window.
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Old 29 May 2024, 23:45   #38
hop
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I already tried based on your comment to Jotd but alas nothing is show in the cmd output window.
Really sorry about this. I'll try to solve this for you as soon as I get my hands on a Windows 11 machine. If you get anywhere in the meantime please let me know. Please try both the 64-bit and 32-bit zips if you can.
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Old 29 May 2024, 23:49   #39
kamelito
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Really sorry about this. I'll try to solve this for you as soon as I get my hands on a Windows 11 machine. If you get anywhere in the meantime please let me know. Please try both the 64-bit and 32-bit zips if you can.
I just had a look at sytem32 folder and opengl32.dll is there.
The 32bit version freeze, the problem maybe lied to Opengl32.dll being there but not found for whatever reason. The software package I installed seems to be for Pc not having an OpenGL driver this is why it is slow. I may brings bugs…

Last edited by kamelito; 30 May 2024 at 00:03.
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Old 30 May 2024, 00:19   #40
hop
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I just had a look at sytem32 folder and opengl32.dll is there.
The 32bit version freeze, the problem maybe lied to Opengl32.dll being there but not found for whatever reason. The software package I installed seems to be for Pc not having an OpenGL driver this is why it is slow. I may brings bugs…
I believe https://www.dependencywalker.com/ will tell you which DLLs an application is trying to load. There should be a "view full paths" button.
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