15 April 2014, 13:24 | #21 |
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EDIT:
Wrong values - as we can only get 50% of the cyles. We can do 320x240 * 64 colors at 25 FPS This would be good for game or demo That the CPU can only get halve of the buy cycles is an unfortunate limit. Last edited by Gunnar; 15 April 2014 at 17:30. |
15 April 2014, 13:26 | #22 |
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15 April 2014, 13:33 | #23 |
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15 April 2014, 13:36 | #24 |
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15 April 2014, 13:44 | #25 | |
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But Yes - now you see my point. Disable Chipmme DMA and poke the register directly. As your Turbo card is effectively a DMA machine itself - you can do this 100% if you want. I think there is some room for making real cool demos for coders willing to do so. |
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15 April 2014, 13:59 | #26 | |
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This should work on any accelerator on the A600, so why don't you provide an executable
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15 April 2014, 14:06 | #27 | |
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[QUOTE=britelite;949143]
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Why do you think that it would not work? |
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15 April 2014, 14:08 | #28 |
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I have a slight feeling of Déjà Vu. For some reason I suddenly thought about disassembling Kickstart ROMS in 1 week. *Cough*.
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15 April 2014, 14:08 | #29 |
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15 April 2014, 14:14 | #30 | |
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On the other hand, attempting this feat in software alone would be crazy difficult. |
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15 April 2014, 14:15 | #31 |
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15 April 2014, 14:18 | #32 |
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15 April 2014, 14:28 | #33 | |
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If you know the bus protocol of the AMIGA then you know what works and what not. There is no room for speculation - the protocol is very clear. Its obvious that if wanted you can do on an A600/Vampire effects that will even astonish AGA/060 users... So if someone is seriously interested in doing something like this then lets talk about the options. |
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15 April 2014, 14:35 | #34 |
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15 April 2014, 16:56 | #35 |
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Oh yes, the Déjà Vu is getting stronger.
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15 April 2014, 17:06 | #36 |
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Forget about the other idea. Does not work.
But nevertheless you can relative easily display the following: LOWRES 320x200 with 6 PLANES = 64 colors This works fine on any old AMIGA On any Turbo card you can render into a Chunky buffer and copy the display over to the chipmem screen. The available chipmem bandwidth is enough to update the screen with like 25 FPS. This is a reasonable resolution and nice enough colors for a game / demo to use. |
15 April 2014, 17:10 | #37 |
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15 April 2014, 17:19 | #38 |
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The big advantage that you have over a normal 68060 sytem is that you can seperate the two jobs
a) create the screen b) copy the screen to display This means you can fully focus with the CPU on rendering. This makes coding a) easier b) you could focus a lot more CPU time on the render part. |
15 April 2014, 18:05 | #39 | ||
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And this is why it's better to keep quiet about things until you've actually tried to do it yourself
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Are you saying the core will include a c2p which works independently from the cpu? In other words, does it perform a c2p and transfer to chipmem while the cpu is free to do other stuff? Last edited by TCD; 15 April 2014 at 18:21. Reason: Back-to-back posts merged |
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15 April 2014, 23:23 | #40 | |
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Sometimes you can't help shouting these things from the rooftops |
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