05 February 2012, 03:28 | #21 | |
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Quote:
Great work, by the way! |
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05 February 2012, 03:50 | #22 | |
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Quote:
Code:
~/.config/fs-uae/fsuae.conf Code:
floppy_drive_0 = ../Resources/workbench.adf -Finrock |
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05 February 2012, 11:07 | #23 |
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05 February 2012, 13:42 | #24 |
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05 February 2012, 14:06 | #25 |
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New version: 0.9.2
Version 0.9.2:
Windows binary, Mac OS X bundle, Debian package and source code is posted to http://fengestad.no/fs-uae/ |
05 February 2012, 17:03 | #26 |
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Is there any hope for a Linux-64 deb release?
I can't compile my own 64bits binaries on Gentoo or Lubuntu 11.10 (64 bits): /usr/bin/ld: obj/libfsemu.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when making a shared object; recompile with -fPIC obj/libfsemu.o: could not read symbols: Bad value collect2: ld returned 1 exit status make[1]: *** [out/libfsemu.so.1.0] Error 1 make[1]: Leaving directory `/home/manuel/Downloads/fs-uae-0.9.2/libfsemu' make: *** [libfsemu/out/libfsemu.a] Error 2 Last edited by Gaula92; 05 February 2012 at 17:09. |
05 February 2012, 17:24 | #27 |
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Yeah!! Works graet on Mac OS X 10.7.3 for me. BUT: How to enable my USB joypad?!
If I use the name (joystick_port_1 = USB GAME CONTROLLER) it doen't work If I use the normal uae option (joystick_port_1 = joy0) it doesn't work Any ideas? |
05 February 2012, 17:37 | #28 | |
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Anyway, the problem stems from the fact I have set up libfsemu to also build an (unused) shared library (and without the proper linker flags for x86-64). I'll fix this for the next source release. In the meantime, you can open libfsemu/Makefile and change the line 51 from Code:
libfsemu: out/$(library) out/$(shared) Code:
libfsemu: out/$(library) Last edited by FrodeSolheim; 05 February 2012 at 19:55. |
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05 February 2012, 18:17 | #29 | |
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You can create a configuration file for the gamepad yourself. I have added a new section "SUPPORTING NEW CONTROLLERS" to the README available at http://fengestad.no/fs-uae/README.html (refresh the page if the section does not show). In your case, you would need to create the file "something/usb_game_controller.ini". I could create the file, but would need quite detailed information about the controller. Last edited by FrodeSolheim; 05 February 2012 at 18:32. |
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05 February 2012, 19:18 | #30 |
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This is the System Profiler entry of the USB GAME CONTROLLER. More I can't provide.
The Game Controller looks like the PSX Game Controller Another question: how do I use the two ROMs for the CD32 Emulation in config file? Last edited by prowler; 05 February 2012 at 20:36. Reason: Back-to-back posts merged. |
05 February 2012, 19:35 | #31 | ||
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If the controller looks like a PSX controller, you could give me a list of descriptive button names and corresponding button numbers. E.g.: square button is button 1 ... d-pad-left is button 8 (or hat left, or axis 1- or whatever it is). Based on a complete list, I can create the configuration file. Quote:
(BTW: I am currently implementing CD audio support for CD32, but it might not be finished tonight). Last edited by prowler; 05 February 2012 at 20:38. Reason: Back-to-back posts merged. |
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05 February 2012, 19:38 | #32 |
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05 February 2012, 19:43 | #33 | |
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http://fengestad.no/fs-uae/files/fs-....3-0_amd64.deb The source code for 0.9.3 is also published. Changelog:
OK, the default setting is very picky about which ROMs it accepts, it uses WinUAE's default setting for CD32, so if you haven't got exactly the preferred ROM files the automatic detection will fail. kickstart_ext_file should override this and work for you (I haven't actually tested it myself). Last edited by prowler; 05 February 2012 at 20:40. Reason: Back-to-back posts merged. |
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05 February 2012, 19:59 | #34 |
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05 February 2012, 20:28 | #35 | |
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libuae/cfgfile.cpp - quickstart code for CDTV and CD32 was coded a bit differently from the other quickstarts - if ROMs could not be autoconfigured, the chipset settings for CD32 was not set at all. I dug out my Cloanto Forever 2008 CD and have verified that the fix works. I will create a new release later (I'll see I can get CDDA support in as well). |
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05 February 2012, 20:58 | #36 |
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Great work!!!
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06 February 2012, 05:52 | #37 |
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I will give this a go tonight, good to see active development in this area.
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06 February 2012, 09:31 | #38 |
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Great work on this, I can hook into it from Plex and play my Amiga games on the big screen.
Just tried it on my macbook air, scrolling seems OK on Giana Sisters, the sound was fairly crap though. I loved the floppy disk sounds, sounds like the real thing. Keep up the great work. |
06 February 2012, 16:53 | #39 |
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Hi,
i tried to compile the 0.9.3 source on archlinux x64 and got the following error: g++ obj/fs-main.o obj/fs-menu.o obj/fs-mouse.o obj/fs-keyboard.o obj/fs-video.o obj/fs-joystick.o obj/libamiga.a -Llibfsemu/out -lfsemu `sdl-config --libs` `pkg-config --libs glib-2.0 gthread-2.0` -lpng -lz -lGL -lGLU -o out/fs-uae /usr/bin/ld: obj/libamiga.a(libamiga-caps.o): undefined reference to symbol 'dlsym@@GLIBC_2.2.5' /usr/bin/ld: note: 'dlsym@@GLIBC_2.2.5' is defined in DSO /lib/libdl.so.2 so try adding it to the linker command line /lib/libdl.so.2: could not read symbols: Invalid operation Any hints? |
06 February 2012, 17:14 | #40 |
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I got it to compile in 64 bit Linux with the fix suggested, thanks!
Is it possible to boot an HDF file in A1200 mode? Is it possible to use a custom video mode for PAL 50HZ? Or at least ..is it possible to control internal refresh rate so we can have smooth scroll in NTSC games? (IE to force them into an exact given internal refreh rate, synced with a given monitor refresh rate) thanks! |
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