11 March 2022, 14:48 | #21 |
With MMU and FPU!
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That is great! Now I want a Turrican 2 version with CDDA music taken from Chris Hülsbeck's Turrican Anthology. He has remastered every single track in CDDA so everything could be replaced...
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11 March 2022, 14:53 | #22 |
Italian Amiga Zealot
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Can the same principle be added to WHDLoad installs for CDTV/CD32 games, which are currently lacking the CDDA tracks?
They're pretty much the only reason I still bother with having a 5.25" CD-ROM drive in my A4000D |
11 March 2022, 14:58 | #23 |
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11 March 2022, 16:00 | #24 |
Senior Member
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Anyone could make a video of this Xenon 2 Beta concept?
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11 March 2022, 23:22 | #25 |
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0.2 beta
Glitches fixed and no registration message, slave attached to this message, rename from "x2.zip" to "x2.slave"
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12 March 2022, 00:22 | #26 |
Moon 1969 = amiga 1985
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i can't unzip it... just 11 kb ?
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12 March 2022, 00:30 | #27 |
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12 March 2022, 00:52 | #28 |
Moon 1969 = amiga 1985
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oooops, i read it too fast !
Thank you for your work ! |
12 March 2022, 08:28 | #29 |
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12 March 2022, 09:30 | #30 |
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Here I was, thinking there's no way of bringing QoL improvements to old Amiga titles, but this here is actually a great improvement – while still remaining 100% faithful to the original concept.
To the extend of finally capturing what the team wanted to achieve in the first place but weren't technically able to pull off. |
12 March 2022, 15:30 | #31 |
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I like this idea, but, could you not patch the CDTV version to do the same thing? Maybe add the A500 intro on to it.
I just had a play with the CDTV version, i realized that while Megablast is a great tune hearing it all the way through the game would be tedious, hence the CDTV version has 12 tracks avaiable which can be assigned to any stage. Just a thought (I don't have many). Last edited by flibble42; 12 March 2022 at 15:39. |
12 March 2022, 16:53 | #32 |
Amiga user since 1990
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Very, very impressive!
On my 68030 1200, after the song had gone through a second time the intro crashed with the following error DOS Error #219 (seek failure) on reading "btw.8svx". Just thought it worth a mention. Can't wait to see a version released with music and sound effects during the game. |
12 March 2022, 18:37 | #33 | ||
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Quote:
Err... https://eab.abime.net/showthread.php?t=94158 Quote:
Anyway, Galahad, this is GREAT. Taking only 16 megs RAM I suppose. I had 32 or 64 megs since 1995 so it was possible 20 years earlier... And loading a big 10+ megs file even on CF card doesn't take that long. But doing that for each game everyone is going to suggest here is going to take forever too If you check CD32load cd slaves you can save time adapting games that I already adapted for CD32. There are a lot of tracks, though. But I suppose that Gods could be done. Maybe only replacing the title tune, because there is no music in-game and that would be difficult to mix your tune with existing sfx. Using whdload is also the obvious way of doing it. Last edited by jotd; 12 March 2022 at 18:44. |
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12 March 2022, 20:12 | #34 | |
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Quote:
I've sent an email to Bert outlining some extra features that would make this whole thing easier if he is able to, I wont comment further until Bert yes "sure" or "fuck no!" I see this as improving existing games, and I see no reason why this would improve Gods in particular because that game is remembered for its atmosphere with the SFX, and the music frankly would ruin it. I see this as sorting the SFX/MUSIC problem for some games, I see it as if the Amiga version had a really crappy rendition of something, but maybe the SNES or Megadrive had a better soundtrack, why not allow use of those instead? Depending on what Bert says will depend how far this can go, because obviously, no one wants to preload 100+MB of files on start up. |
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12 March 2022, 21:00 | #35 | |
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Quote:
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13 March 2022, 09:28 | #36 |
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so whdload would start by ripping CDDA tracks in memory before starting?
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13 March 2022, 10:43 | #37 |
Italian Amiga Zealot
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Nope, it would be done beforehand (maybe on a PC, if more computing power is needed?). Just like with Galahad's method, you would have the CDDA files available and already converted as samples in your game's folder.
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13 March 2022, 10:54 | #38 |
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ripping can be very well done on an amiga beforehand, part of the installation process from CD.
The hard part is adapting the games, one by one, specially in-game parts where sfx must co-exist with the song Don't expect 50 games adapted anytime soon. |
13 March 2022, 11:35 | #39 |
Italian Amiga Zealot
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Indeed, I do know that doing WHDLoad installs is a bunch of work. Thanks again to you and the other guys doing installs for your hard work!
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13 March 2022, 18:12 | #40 |
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So..... Xenon 2 Megablast has the updated music running in the game
A few bugs that need to be ironed out, like switching channels for SFX but its playing during the game. |
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