30 July 2024, 08:09 | #21 |
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30 July 2024, 09:11 | #22 | |
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Quote:
But if you consider Shadow of the Beast to be a platformer, then you have to start calling thing like Double Dragon a platformer for the same reason and that's basically ludicrous. |
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30 July 2024, 09:55 | #23 |
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Agreed it can be a rabbit hole, similar to "but is it a RPG". Personally I just apply the platformer moniker to games where platform navigation and precision jumping is the main gameplay focus. The other games get "with platforming elements" treatment.
So Superfrog and James Pond are platformers, but SotB, Wolfchild, Turrican, Rodland count either as action-adventures, shooters, or puzzlers (bubblebobblers, ok) with platforming elements. |
30 July 2024, 19:18 | #24 |
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Defining genres can be tough, think about music, where R'n'B completely changed meaning, Old Town Road got onto the Country charts initially, AC/DC were described as heavy metal in their heyday but nobody sees them as such now, and nowadays you can add a rap to almost anything and not consider it a rap song.
As for games, ladders were a key element of platformers in their early days, so Rod-Land probably does count (though does the fact that it's you who's making some of the ladders disqualify it?). Amiga Action defined Dungeon Master and Eye of the Beholder as Arcade Adventure, whereas nobody would question whether they're RPGs today. Games which combine genre elements can be tough to define too - some bits of Turrican are very platformy, others aren't, same goes for Wolfchild. In SOTB I'm struggling to think of any really platformy bits, its the least 'platform' of the games dreadnaught mentions IMHO. |
30 July 2024, 20:54 | #25 |
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It's not tough if you don't purposely make it difficult with all kinds of arbitrary rules
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30 July 2024, 23:12 | #26 |
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How about Toki?
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Yesterday, 08:18 | #27 |
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Yesterday, 08:30 | #28 |
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Yesterday, 09:15 | #29 |
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Perhaps it should be the first GOOD platformer to use the Amiga hardware properly.
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Yesterday, 23:32 | #30 |
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If Turrican doesn't count as a platformer, then Shadow of the Beast certainly can't. To me Chuck Rock just looks a bit too ST, and Toki's relatively small play area takes it out of the elite, so I'd say either Switchblade II or Robocod - perhaps the latter because its so consoley and cartoony, the kind of game that gives you a big . Put it this way, I'd certainly rather have Amiga Robocod and ST Switchblade II than vice versa. Weirdly, Enchanted Land is a dark horse if you can tolerate push-scrolling, despite originating on the ST its technical elements are easily Amiga-standard. Thalion were amazing ST coders.
Why do people think it took relatively long for the Amiga to get truly showcasing platfomers? The ST is a factor of course, but as mentioned we had great Amiga-dedicated shooters long before platformers. Have I overlooked any great early (or even 1990ish, which is still before my 16-bit time) Amiga platformers which aren't consolesque but still technically go beyond what the ST and 8-bits can do easily? Last edited by Megalomaniac; Yesterday at 23:39. |
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