17 July 2017, 07:20 | #21 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
The SNES Street fighter 2 sold 6.300.000 copies. I would be surprised if the A500 version sold around 200.000. of course the SNES was a much better game, made by Capcom themselves. I believe it's due to a number of reasons. Small market, the hardware was restricting what they wanted to do, due to low memory, lack of hard disk and obsolete specs. 8+8 colors playfields isn't going to make a good sf2 game except if they had used some tricks with sprites. In the end, they had teams of 10 pro persons working on a game for SNES contrary to 2 or 3 semi-pro working on an A500 on a tight deadline.
|
17 July 2017, 07:49 | #22 | |
Banned
Join Date: May 2017
Location: Paris
Posts: 39
|
Quote:
Revisionism : nice ! And you think you are subtle, maybe ? It is like you being the advocate of piracy : an insult, and a grotesque farce. To make a long story short : keep you BS for your teenage fan club. On a scale of value for a human being I rank you at a very low level, like all thieves. The best answer about piracy was given on this board by Monsterland, 24/02/08 Bad luck for you, thief, I knew the creator of Jim Power and the graphics artist. We lived in the same town. They were not exactly thrilled by the sales figures., ya see or do you need a drawing to explain ? Do you see how ridiculous you appear now ? I knew the 2 people who gave the Amiga one of the best games ever, and they were delighted to leave the Amiga and start working on the consoles. Thanks to you. You'd better simply stop here, now. As far as I am concerned, I have no time and no interest to keep on trouncing you, it is too easy, there is no sport. Last edited by Zarchos; 17 July 2017 at 07:54. |
|
17 July 2017, 08:29 | #23 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
|
17 July 2017, 09:04 | #24 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
|
I don't think they needed a terrible amount of sales to offset that actually. Look at RGCD, they're publishing in cartridge format and sell in the range of hundreds of copies, and while I'm sure they've run in the negative at least once, it works out well enough to keep going.
|
17 July 2017, 09:07 | #25 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,210
|
|
17 July 2017, 09:08 | #26 | |||||||
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
Quote:
I'm not trying to be subtle, i'm ensuring my language is plain enough for you to understand it....... don't want there to be ANY confusion whatsoever Oh, this is of course relevant to sales figures of software on the Amiga, you know, the discussion we WERE actually having. Perhaps you could change the subject to how often your garbage is collected in France in comparison to the UK, because maybe it might be a subject you have some expertise on, seeing as you don't seem to have much on this one, hence you changing the subject OK....I remember forcing people to accept the cracks I did, I remember clearly telling them that fuck their conscience, that they better accept my cracks..... OR ELSE! The reality of course is very much different to how you imagine. Quote:
Quote:
Quote:
Quote:
"YOOOOH CRACKER, I THINK THIS IS THE LAMEST PROTECTION YOU HAVE EVER SEEN IN YOUR LIFE!!! SORRY BUT I ONLY HAVE 5 MINS TO PUT IT IN!!! FOR MY NEXT GAME I WILL PUT A SUPER ONE!!! GREETINGS TO VISION FACTORY!!!" Where will you find that message? In the boot code for....... Jim Power!! He greets that well known demo group Vision Factory...... oh, hang on, they were anything but demo. Why would he greet a cracking group? Damn thieves everywhere And releasing ANY game through Loriciels wasn't ever going to do his game any good either. Not really. We've established that when you get beaten on a subject, you change that subject in the hope you can score points elsewhere, we now know you didn't know Fernando Velez the programmer of Jim Power very well, we've established that you don't know the difference between the distribution network and power between someone like Ocean and Loriciels, and you think i'm responsible for people copying games but say nothing about the integrity of those copying those games. Oh, and that you still haven't got a clue about PacMania on the Amiga Quote:
Oh, i'm being blamed for cracks I didn't even do now? You really need me to stop here.... now, because you're not doing very well at all. Perhaps you could make another video about the Amiga 500's "weak copros" Quote:
Oh really Last edited by Galahad/FLT; 17 July 2017 at 12:04. |
|||||||
17 July 2017, 09:11 | #27 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
Quote:
And they also had to gauge the market correctly to produce enough cartridges to meet expected demand and not too much, and all those costs were lumped on the publisher, not Nintendo or Sega. And they had to have them produced at least three months before release as well, so there were all sorts of extra factors to console publishing that whilst were enticing for publishers, also came with added costs that were simply not a concern on the Amiga. |
|
17 July 2017, 09:26 | #28 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
|
Of course it was more expensive to make cartridges back then, but if you can make it work with 100 copies today, is there really any doubt they could make it work with 10 000 copies (typically more) back then?
But that was the case for Amiga as well, and other systems and mediums. |
17 July 2017, 09:35 | #29 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
Quote:
Get it wrong on Amiga, and its no big thing, a later budget release or subsequent compilation release will help clear the backlog, and whatever is left can be copied over with something else, the only expense left being left over boxes. If a publisher gets it wrong on cartridges....... the expense and loss is much greater. I don't deny consoles typically saw better sales, but I think some are of the view that everything on console sold millions and there was no risk. There were plenty of games on console that outright bombed. There was a reason why quite a few of the big publishers stuck with the Amiga for so long, and thats simply because there was less risk with the machine. If consoles were such the goldmine that people perceive them to be, surely the Amiga would have been dropped so much sooner? |
|
17 July 2017, 10:01 | #30 | |
BiO-sanitation Battalion
Join Date: Jun 2017
Location: Scotland
Posts: 152
|
Quote:
In terms of the games market over the 16bit era; sure, you could potentially make shed loads more with a big hit on a console, but that doesn't mean that companies like Sensible, DMA or the likes didn't make a nice living, at least for a few years? Taking the MK2 example, it seems reasonable that a company might just as well be making an Amiga version at the time they were doing the Mega Drive one. It might not take a huge amount of man hours to apply the work that would have to be done anyway and any sales on top of the console version would be a worthwhile cherry on the money cake. In response to to the original question, I guess I might blame C= (again, lol) for letting the platform stagnate. If the 500+ had been more than an A500 with 1mb of Chip RAM and a battery backed clock, we might have seen companies pushing development of more ambitious titles? Chuck in a '030 and some Fast RAM* and a lot more becomes possible. Once half a million of those are sold through to users, there's an incentive. B *memory was still very expensive, of course in 1990/1, but even a measly 1mb would have helped. The CPU, however, would have only cost a few dollars plus change. Hardly enough to break the bank. |
|
17 July 2017, 11:54 | #31 | |
Banned
Join Date: May 2017
Location: Paris
Posts: 39
|
Quote:
That is the ultraleftist attitude of thieves who decide there is a limit to making money, and you can rob the true wealth creators. In my youth I very well remember small computers / games shops had only a few Amiga games on the shelves, because the kids had the games even before the owner of the shops receive the original copies. Are there any moderators on this board ? Piracy is a crime, and letting people advocate crimes makes you guilty in a trial. You'd better think twice about the comments you do not moderate. People like Galahag are supposed to be grown ups now, with a fully formed brain, so there is no excuse to let this 'free speech' when it is a Law infringement. Last edited by Zarchos; 17 July 2017 at 12:02. |
|
17 July 2017, 12:11 | #32 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Yes of course there are moderators on EAB, see here.
...but like everyone else I have a real job and moderate when I can. I'm here often enough throughout the days / nights but can't watch, read every single thread to make sure the kiddies aren't fighting / flaming... Anyway, I suggest that both of you cool it going forward. No more please otherwise temp bans will be occurring. This stops now |
17 July 2017, 12:15 | #33 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
Quote:
Some of us are not 'kiddies', and are wearing big boy trousers and don't need our hands holding either. |
|
17 July 2017, 12:18 | #34 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
...it's clearly getting a bit heated
Enough Galahad, I won't say it again. |
17 July 2017, 12:19 | #35 | |||||
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
|
Quote:
Quote:
Quote:
Conversation getting a little tricky huh? Quote:
Quote:
Name calling and the irony of wanting people to be "grown ups" There it is, can't talk about piracy because it infringes on YOUR idea of "free speech" |
|||||
17 July 2017, 12:27 | #36 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Ok, I don't have time to deal with this properly right now as very busy with work.
Thread closed... |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games that didn't scroll smoothly - why not? | crabfists | Retrogaming General Discussion | 90 | 18 May 2022 14:57 |
So, I Wanna Make A New 68k Amiga Game,... Again | fishyfish | Retrogaming General Discussion | 21 | 07 May 2013 23:31 |
Movi and audio stuff about old games and companies somewhere? | plasmatron | Retrogaming General Discussion | 0 | 03 January 2004 17:20 |
More ex-Amiga companies come out of their hideouts... | andreas | Amiga scene | 2 | 08 December 2003 18:16 |
|
|