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Old 26 December 2013, 22:52   #21
viddi
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Originally Posted by Predseda View Post
Any progress with English version so we could start to translate it to other languages?
Lielo, his girlfriend and me are working on the English translation.
This has to be done first.

You will get all files bundled afterwards.
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Old 02 January 2014, 17:54   #22
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First post updated:

CD package finished

...will also start with the manual some time soon!
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Old 15 January 2014, 21:20   #23
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I think the art is coming from an old snes game I don't remember the name, the conversion to 32 colors isnot the best, looks like 8-10 colors are used for backgrounds. Are you using 16 colors mode?
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Old 15 January 2014, 22:51   #24
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I think the art is coming from an old snes game I don't remember the name, the conversion to 32 colors isnot the best, looks like 8-10 colors are used for backgrounds. Are you using 16 colors mode?

Nope, the tilesets are Amiga only (if you leave aside an unknown mobile game) and "licenced" .

The conversion is just fine and I´m using a shared 64 colour EHB palette (check out the limitations of Backbone).
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Old 16 January 2014, 00:01   #25
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For 64 colors you should get a much better result. You could do 32 and have a faster game because the graphics imo dont do justice to 64 colors.
An example "agony" that's 64. "Ruff n tumble" 32, "turrican 2" 16.
Your project is interesting btw.
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Old 16 January 2014, 08:43   #26
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A bit of trolling imo. I like how Tales of Gorluth looks.
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Old 16 January 2014, 09:38   #27
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Quote:
Originally Posted by nobody View Post
For 64 colors you should get a much better result. You could do 32 and have a faster game because the graphics imo dont do justice to 64 colors.
An example "agony" that's 64. "Ruff n tumble" 32, "turrican 2" 16.
Your project is interesting btw.
@nobody, have you read this thread and understood what "Backbone" is?

From your comments it would appear that you haven't.
Before you make any more comments, please try to understand the context of this thread.
It is very rude to jump into the middle of a conversation and make irrelevant comparisons and criticisms.
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Old 16 January 2014, 10:07   #28
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Quote:
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For 64 colors you should get a much better result. You could do 32 and have a faster game because the graphics imo dont do justice to 64 colors.
An example "agony" that's 64. "Ruff n tumble" 32, "turrican 2" 16.
Your project is interesting btw.
Actually Agony is dual playfield, so 16 colours (actually 15, but 3 are lost due to the scrolling trick so actually 12 per scanline) and then the sprites used for the owl/bullets/rain using another 16 (really 15).
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Old 16 January 2014, 11:39   #29
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There is no trolling I just felt the use of color isnot correct. Should be less saturated in not so important areas eg grass and trees and more saturated to player enemies items houses etc. I feel its less saturated overall and the tones are very close to another.
The trick is to pick lets say 2 palettes of 16 one less saturated for non important things, one more colorful for important sprites, enemies and then some important background lets say some house can use all 32. All should be painted with luminance of colors in mind example you can use a very dark blue to shade a tree which is green many artists did that before.
Check speedball 2 that is almost perfect use, using dark colors to the stadium and bright more saturated spots to players, field and items to seperate. Or Chaos Engine, is so perfect using colors it looks impressive even on 16 colors.

I like that project, action rpg is something the amiga lacks just suggesting things to improve. I know what backbone is, a game creator program.

Last edited by nobody; 16 January 2014 at 11:58.
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Old 07 March 2014, 00:27   #30
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English and German demos are on the way.

We are still working hard on the English release...
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Old 10 March 2014, 17:31   #31
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was just thinking about this game. Glad to see a recent sign of life. Happy to assist with any beta testing that needs done on NG Amiga UAE setups...
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Old 10 March 2014, 18:37   #32
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Thanks, mate. Will PM you asap.


I´m pretty sure that I´ll have to cancel the 040/060 version.
It still crashes (this can´t be fixed ) and it´s too slow compared to the 030 version.

But don´t worry: You´ll still get a nice game.
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Old 13 March 2014, 16:18   #33
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Thanks, mate. Will PM you asap.
Cool I will look out for it.
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Old 23 June 2014, 09:39   #34
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1# post updated!
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Old 10 July 2014, 17:14   #35
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First post updated!

Translation complete.
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