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#21 |
Registered User
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Hmm, struggling to get the demo to run in WinUAE
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#22 |
Registered User
Join Date: Feb 2019
Location: Warsaw
Posts: 76
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#23 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 495
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Is this using some clever palette manipulation to work? Can someone explain the engine? I'm not sure about the rotation stuff.
Or is it just actually rendering the whole thing in real time? |
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#24 |
Registered User
Join Date: Oct 2012
Location: Denmark
Posts: 22
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Congratulations, it looks very cool. I love the tracks!
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#25 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,572
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i found a bug in jump demo: i finished levels 1 and 2, collecting all tiles (50 in lvl1, 40 in lvl2) and it unlocked level 4.
so level 4 is now available but level 3 is still locked. shouldn't the correct level order be 1, 2, 3 and then 4? ![]() |
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#26 |
Registered User
Join Date: Feb 2019
Location: Warsaw
Posts: 76
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It's not a bug. In the full version levels 1-3 are available to play.
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#27 | |
Registered User
Join Date: Feb 2019
Location: Warsaw
Posts: 76
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Quote:
It would be surprisingly great if this effect could be achieved by simple palette trick. The tiles are real-time rendered. |
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#28 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 495
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Quote:
I can imagine how you could do something similar (but not as detailed) with 64 colours & an animation. The rotation made me WTF though, real time explains it all. |
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#29 |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
Posts: 105
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I played the demo and it seems to me that we have the game of the year 2022... Well, unless Dread comes out, it will be a fight
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#30 |
Registered User
Join Date: Jan 2020
Location: Poland
Posts: 182
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I already played couple of times and managed to get to level 2 xD,
I love: - the sound and graphics - visual effects :-O - the whole fine tuning of the game - you just "feel" that it have been fine tuned I can display it simultaneously on CRT TV and LCD (by Indivision MK3) both looks great. Surely I will buy it when it will be available for download. |
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#31 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,043
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Demo doesn't start on Vampire (A1200).
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#32 |
Gimmemore Commodore
Join Date: Apr 2016
Location: Australia
Posts: 359
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#33 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,645
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#34 |
Registered User
Join Date: Jan 2020
Location: Poland
Posts: 182
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#35 |
Registered User
Join Date: Jun 2020
Location: Andover/Hampshire
Posts: 46
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I'm running my A1200 with 2Mb chip Ram, and 64Mb of 'other/fast' ram on a TF1230 card.
The demo won't run, I only get 'not enough memory' error message. I've checked RAM under the Avail command and have: Chip - available 1702768 Fast - available 64064992 What am I doing wrong? ***** UPDATE**** Boot with no startup sequence seems to do the trick. Got it running just fine. Thanks for reading. Last edited by Dradd; 13 May 2022 at 22:32. Reason: Add extra information. |
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#36 |
Gimmemore Commodore
Join Date: Apr 2016
Location: Australia
Posts: 359
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#37 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,043
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#38 |
Registered User
Join Date: Aug 2016
Location: Earth
Posts: 894
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I thought I'd give it a try.. I watched the demo video, did not like the music at all as it's waaaaay too repetitious.. However, I noticed the sound effects go along with what the ball bounces on, and so that added some variant to the....?music?..which made it better. Haaa..still, after a bit of playing it's just highly repetitious and so I mute the volume. Good for people who are into House and Techno I guess, but that just isn't me at all.
I thought, okay, outside of that..it looks really cool and fun. So, downloaded the demo.. Played with WinUAE under my A4000 CyberstormPPC setup.. But I had to use without a SS...and disable the caches. Played it a few times. Exited, Ran again, and repeated. If I'm going to buy I want to be sure it's made well enough and stable enough. Passed WinUAE. Didn't pass for my A4000 CSPPC hardware which I use more than WinUAE. I *have* to disable the caches for it to kind of function. It crashes and freezes my A4000 often. Sometimes it'll get to the button just before actual play, but rarely. Rarely will it actually get into the game and start the fun. So, I figured I'd give it a go with WHDLoad. So, I used one of my Generic creations and got it setup that way. WHDLoad informs about VBR being changed..and thus, I cannot get it to play that way either. If I were to only play with WinUAE then I'd buy, but it has bugs..and I prefer my true hardware. If you make it function with a 68060 with or without caches then I'll consider a Digital version as well. It's fun without the...music. BUT the music and play are done in a clever way. I dig all the visuals and the idea. I will agree that 30 USD seems a little high. But I might do it. |
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#39 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
The tunnel is only in 5 bitplanes, the remaining 3 bitplanes are used to plot the tiles in different colours or spaces. Technically nothing brilliant just clever palette use and lots of memory. |
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#40 | |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 529
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Quote:
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