03 July 2016, 10:04 | #21 |
Registered User
Join Date: Jul 2014
Location: Finland
Posts: 1,186
|
disregarding the graphics etc, Streetfighter with a single button joystick? Yeah...Nope
|
04 July 2016, 00:28 | #22 |
Prototype Historian
Join Date: Apr 2009
Location: SE MI / USA
Posts: 420
|
Yeah I can't imagine trying SF with a one button joystick. How would that even work?
Being on an A3000 I'm also limited to ECS graphics. But ECS pairs up nicely to EGA, although VGA blows it out of the water. |
04 July 2016, 02:12 | #23 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
Moreover, aside from the sky, the color gradients used by the game are not that precise, dual playfield only allows 7 colors per playfield and the game does not use palette changes to increase gradient precision (except for the sky as noted) but only to switch to a completely different set of colors so the MD would probably do just fine as is. |
|
04 July 2016, 09:53 | #24 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,946
|
Quote:
But anyway this thread is turning into if's and but's. I think a lot of early DOS games had similar graphics when VGA started to kick in, some of the scrolling was awful though in comparable games, and music wise the Amiga had it covered until expensive soundblaster cards came out. The strengths were again 3D stuff as Amiga's were budget gaming computers in comparison and never competed in that area. Alot of American publishers left the Amiga first so DOS stuff there generally was better if the Amiga got a port, it was usually ported the higher user base of the A500 instead of the more capable A1200. But on the other hand European publishers got the most out of the Amiga and hundreds of games were released on the Amiga first or at the same time and ported across to PC/console after. I think you can include most games from Bitmap Brothers, Team 17, Psygnosis, Renegade, Cinemaware as having the best version on the Amiga among many others publishers, its such a big list, i think its probably better just when you want to play a particular game play it on each format and decide, sometimes its more fun to compare like that! |
|
04 July 2016, 18:18 | #25 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Quote:
The main difference comes from the added VGA colors I think. Same problem as with The Chaos Engine: The game actually loks worse with all the colorful additions. For example, Desverger's badass duster/long coat is no longer brown but bright pink/violet! Nooooo Last edited by Cherno; 04 July 2016 at 18:39. |
|
04 July 2016, 18:31 | #26 |
Prototype Historian
Join Date: Apr 2009
Location: SE MI / USA
Posts: 420
|
Will WHDLoad handle running PAL games on an NTSC system or do I have to adjust things manually?
|
04 July 2016, 20:06 | #27 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,859
|
@ReadOnlyCat
The thing about SotB is that it's not a particularly great game itself. The thing that made it famous is its outdoor levels and how beautiful they look and that has much to do with the colours displayed. And those *could* be approximated with some more effort on a MD, but, ultimately, it would still be lacking in both colour quantity and quality. |
04 July 2016, 21:08 | #28 | ||
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
You are right regarding production constraints obviously but we were comparing machines anyway, not delving into why such or such end result got pooped onto our unsuspecting younger selves. (This said, I would argue that even that is not a valid excuse, just look at The Sales Curve arcade ports: good to high quality with same team size.) And I agree with the rest of what you said after. Quote:
|
||
05 July 2016, 21:29 | #29 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
|
Ultima VI
Amberstar |
06 July 2016, 05:59 | #30 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,466
|
|
06 July 2016, 11:10 | #31 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,946
|
SOTB was all about visual quality over gameplay, sorry but the PC Engine and FM Towns versions pale in comparision to the Amiga version, the former having less colours and less parallax, whilst the latter is a blurry mess that looks as awful as the canned SNES version.
|
06 July 2016, 11:56 | #32 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,859
|
@ReadOnlyCat
That would be great! |
06 July 2016, 14:04 | #33 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
|
Obviously you haven't played the arcade version very much. I've spent hundreds of hours on both versions, and I can tell you that the arcade is a far better game in all aspects. That is not opinion, that is fact.
The Amiga version is missing lots of little things and has no in game music. A poor conversion of a simple game that the Amiga could have done so easily. |
06 July 2016, 17:05 | #34 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
Lemmings
Another world Speedball 2 Alien breed Sensible soccer Arkanoid Crazy cars 3 Risky woods Ghosts n goblins Pang Gods Nebulus Populous 1 & 2 Kick off 2 |
06 July 2016, 17:12 | #35 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I'm not sure about Ghosts'n'Goblins.
|
06 July 2016, 17:16 | #36 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
|
06 July 2016, 19:28 | #37 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
There is no such thing as an objective fact when it comes to game review, taste is subjective by definition, you prefer the arcade, I prefer the Amiga version even if it is inferior in many ways. I am not sure why any of us would want to state as a fact that one version is objectively better. Also, this is an early port and in this regard it is of high quality compared to the crap US Gold () produced. Could have been better and more faithful? Yes. But it is not bad and compared to most ports which came before it and quite a few which came after it is quite good. |
|
07 July 2016, 06:13 | #38 |
Prototype Historian
Join Date: Apr 2009
Location: SE MI / USA
Posts: 420
|
|
10 July 2016, 06:10 | #39 |
aka ThunderPeel2001
Join Date: Apr 2004
Location: UK
Age: 46
Posts: 303
|
Cruise for a Corpse or BloodNet -- two classic adventures -- leap to my mind.
Cruise for a Corpse has amazing music on the Amiga version, and while the PC version had 256 colours, it used them really badly (typical case of colours being added), and the wonderful music was... awful! Likewise BloodNet was better on the A1200. The terrible fight mechanics of the PC version were simplified which made the game much more fun to play (IMO). I personally always preferred the Secret of Monkey Island's Amiga music. Last edited by JohnnyWalker; 12 July 2016 at 01:07. |
10 July 2016, 21:40 | #40 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,814
|
Workbench
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga games that barely looked better than the c64 version... | eXeler0 | Retrogaming General Discussion | 20 | 18 February 2016 18:36 |
Is it possible to somehow make Amiga version of some games 256 colours? | ancalimon | project.Amiga Game Factory | 7 | 06 December 2009 03:27 |
Amiga Pinball-games: Regular or AGA-version? | Predabot | Retrogaming General Discussion | 12 | 10 February 2009 22:56 |
Version 1.50 does not recognise ROMS - Vista 32 sp1 4gig 8800 . Version 1.5beta21 ok | Southie | support.WinUAE | 3 | 02 July 2008 15:49 |
Old version number? [GameBase version vs. GBA version + misc. questions] | wanderer | project.GameBase Amiga | 5 | 23 August 2007 00:51 |
|
|