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#21 | |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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![]() Quote:
![]() Thank you very much! We can get creative now. I'll try to create some better PNGs tomorrow. It kinda is, although you can now use anything including colors the Amiga doesn't know. |
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#22 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,557
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Great stuff! Thank you for requesting it john and thank you Toni for implementing it
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#23 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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You're welcome.
![]() Also thanks a lot @Dan for coming up with the Genlock-idea! ![]() |
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#24 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Some more extra features: "brdntran" makes border area normal even if palette index 0 is genlock transparent. "brdrblnk" makes border area black. (Names are same as BPLCON3 custom register bit names). Also genlock emulation does not need to be enabled anymore.
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#25 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Thanks again. For these two new options do we have to add them to the config in separate lines or are they new values for genlock_effects?
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#26 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#27 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Okay, gonna try this thoroughly tomorrow.
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#28 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Improved Turrican background (taken from its sequel's start area):
![]() Because with this replacement we lose the T1-feature in world 1 where the background gets darker in some areas I chose a pretty dark background. Alternative (taken from "Swiateczna Awaria", but inversed): ![]() And finally one for Addams Family which originally has no background gfx at all (colors taken from Harlequin title): ![]() ![]() Addams Family Config: genlock_effects=0,brdntran Turrican Config: genlock_effects=5 PNGs attached. Last edited by john4p; 25 September 2022 at 19:15. |
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#29 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Okay, now I understand which dimensions the PNG must have exactly and improved it again.
The background is pixel perfect now: ![]() ![]() |
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#30 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,557
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Could you post the config line that you use, john? I'd like to give it a try with your PNG tomorrow.
Edit: Just checked the post before ![]() ![]() |
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#31 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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Seems some games could of benefited from a copper background. Love to see someone do this on real hardware.
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#32 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Tried playing through Turrican and only in the Alien world (world 4) the graphics are negatively affected by the PNG, thus I need to turn off the functionality for this world by entering the GUI.
@Toni: Could you please add a toggle that can be mapped in controls for enabling/disabling the custom background PNG (so the picture could be turned on/off by pressing e.g. a joypad-button)? ![]() Yep, genlock_effects=5 it is. |
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#33 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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This is how you can create your own pixel-exact custom background:
1. Start the game, enable "Take screenshot before filtering" in the Output-tab and then click "Save screenshot": ![]() 2. You now have a screenshot including all of the border area: ![]() 3. Only paint in the drawn area, then the background will fit: ![]() The correct color palette index for the option genlock_effects I found out by trial and error. For Turrican it is 5, but for many other games it is 0. |
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#34 | |
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Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
I wanted to do some tests this weekend so I asked Psygore for the WHDLoad slave's sources code... Apparently he have already worked on it and he should release an update of the slave with this possibility ![]() In general WHDLoad is a good solution because we have in CHIP a large space of unnecessary memory to make a long Copperlist => the MFM buffer of the track loader which is unused with a WHDLoad patch ![]() |
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#35 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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^ Nice, looking forward to this, too.
Maybe we could get a vertically scrolling copper background for Turrican that way some day. |
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#36 |
Registered User
Join Date: Dec 2021
Location: Australia
Posts: 191
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Would it be possible to effectively add a parallax background/backgrounds using 2 instances of Winuae both using same input device and writing some code to move the background(s) around and the genlock options?
It's something I considered fooling around with years ago on real Amiga hardware using 2 machines and this thread reminded me about it. |
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#37 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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Quote:
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#38 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#39 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 495
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You should add some awesome pixel art as backgrounds, loads freely available online. A nice dark set of mountains would look awesome in Turrican.
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#40 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Played through Turrican now. Sadly the blue sky in world 5 is not color index 5 as in world 1 but color index 3. And if you replace that with the background pic it affects other parts, too, and looks weird. So for Turrican we can really just replace the background in world 1 (but it's no big deal as you don't see much of the blue background in world 5 anyway).
Thought about that, too (also had mountains in mind). I'll have a look at the weekend (the pic should have the same low resolution as Turrican). |
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