07 July 2019, 21:29 | #21 |
J.M.D - Bedroom Musician
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About the soundtrack, do you have a soundroutine that can point to specific positions in the mod file or you prefer all jingles in separated files?
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07 July 2019, 22:34 | #22 |
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There was a small arrangement.I've added a few simple sprites.For Test.
Relaese notes ----------------------------------------------------------------- - Thomas jump Full frame fixed. -There are errors in frames moving left.Fixed Next step fix ----------------------------------------------------------------- -I will add enemies. ( Enemies are attacking and moving. ) [ Show youtube player ] |
13 July 2019, 23:11 | #23 |
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Keep doing.as you use the blitter object.The program is slowing down.
Relaese notes ----------------------------------------------------------------- - I've added a few Enemys. Next step fix ----------------------------------------------------------------- -I'il add the second enemy. man who throws a knife Video link [ Show youtube player ] |
14 July 2019, 22:25 | #24 |
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Very cool! Kung Fu master is a nice game! Your port looks very nice so far!
I always found the nes version way superior when it comes to gameplay though. Maybe you could port the nes version as well when this one is done? The NES version had better graphics and snappier game play IMHO. Keep going! |
15 July 2019, 23:26 | #25 | |
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Quote:
Thanks.I saw nes version.But arcade machine good design. nes port like 8 bit cute game design.I like nes games.Nes kungfu master game gameplay very well .Arcade machine game play games hardest |
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15 July 2019, 23:29 | #26 |
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short test on real amiga 1200.
Config standart amiga 1200 addon card 4 mb fast ram. i hope like video [ Show youtube player ] |
16 July 2019, 08:43 | #27 |
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Really nice Seko.
If I can give you just one tip on making a game - try and split out all of your source code into different files, it looks like you have a rather large source file of over 1000 lines. Eventually your project will become unmanageable. For yours try splitting out the panel code, the player sprite and the enemy sub routines into different files, you could even go as far as splitting the different enemies as well. You will gain lots of time by doing this. Geezer |
16 July 2019, 23:44 | #28 | |
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Quote:
Now, I have difficulty following the project.As the project grows, it becomes more difficult to read.I now spend a lot of time reading the project.I will do exactly what you say. Thanks saimon69 made the game music in mod format.Great job. Relaese notes ----------------------------------------------------------------- - I've added a orginal music in game . Next step fix ----------------------------------------------------------------- -I'il add the second enemy. man who throws a knife - I'il add sound fx [ Show youtube player ] |
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17 July 2019, 04:22 | #29 |
Moon 1969 = amiga 1985
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congratulation,
your port seems to be near a perfect one. Not finished but surely in the good path. |
17 July 2019, 16:18 | #30 |
Banana
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Music is the 12 bar blues Classic.
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18 July 2019, 23:28 | #31 |
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continue..Test on Real Amiga 1200. It works very well
Relaese notes ----------------------------------------------------------------- - I've added sound fx in game with music Next step fix ----------------------------------------------------------------- -I'il add the second enemy. man who throws a knife Latest video [ Show youtube player ] |
07 August 2019, 08:34 | #32 |
Inviyya Dude!
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Location: Amiga Island
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Great effort!
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07 August 2019, 15:43 | #33 |
Warhasneverbeensomuchfun
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Looks pretty good!
A 1:1 port of this should be very possible, and released back at the early days of the Amiga life, it would be great! Kung-fu Master is a very good game on its own, and the only other game on this style I can think that exists on amiga that's not horrendous is Ninja Warriors, and even that one I don't like too much (I don't like even the arcade original). So it would be a welcome addition to the Amiga library . About performance... I don't know how you're coding it, and I really believe you could easily do the "sprite for main hero, blobs for enemies", keep it at 16 colors to get speed and everything *should* run at 50 fps. BUT. I really think with some graphic editing and smart using of the palette tricks with the copper, you could have the main hero as a BOB and the enemies drawn as hardware sprites. This is actually kinda how the MSX version of Kung-Fu master works (the main hero is made of tiles since he's always at the center of the screen, enemies are sprites moving smoothly). It could help with performance. Or you could have a mix of bobs and sprites for the enemies too. |
07 August 2019, 18:59 | #34 |
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Nice work !!
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10 August 2019, 22:14 | #35 |
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hi folks , I was so busy for a month.I did a few additions shortly.
Game have a few bug. first problem enemies dropped wrong frame problems Second fail collisions player and enemies.later will fix. Relaese notes ----------------------------------------------------------------- - I've added hit kick or punch to enemy flash.show - punch score 200 ,kick score 100 - kick or punch hit . enemies droped on screen. Next step fix ----------------------------------------------------------------- -I'il add the second enemy. man who throws a knife [ Show youtube player ] |
11 August 2019, 08:30 | #36 |
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Damn that is impressive, keep up the good work
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11 August 2019, 16:35 | #37 |
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Fast edit.
Enemies dropped wrong frame problems. ( FIXED ) (NOW PERFECT ) Second fail collisions player and enemies. (FIXED )( NOW Excellent) Relaese notes ----------------------------------------------------------------- - I've added hit kick or punch to enemy flash.show - punch score 200 ,kick score 100 - kick or punch hit . enemies droped on screen. Next step fix ----------------------------------------------------------------- -I'il add the second enemy. man who throws a knife Next video [ Show youtube player ] |
11 August 2019, 17:06 | #38 |
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Very Good, but action speed needs to be more fast
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12 August 2019, 10:06 | #39 |
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12 August 2019, 10:17 | #40 |
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good job Seko
video arcade version: [ Show youtube player ] |
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