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Old 18 June 2006, 11:08   #21
AMIGAZ
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Arghh....so it's the same as having an IP stack running and launching whdload games

Can anyone explain why this is happening?

Was planning to buy the Subway so I could hook up an USB HD so I have room for more games since my 4.3gig SCSI drive is stuffed
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Old 18 June 2006, 14:12   #22
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Quote:
Originally Posted by AMIGAZ
Was planning to buy the Subway so I could hook up an USB HD so I have room for more games since my 4.3gig SCSI drive is stuffed
IMO 9gig drive will be really cheaper
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Old 18 June 2006, 14:44   #23
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Quote:
Originally Posted by AMIGAZ
Was planning to buy the Subway so I could hook up an USB HD so I have room for more games since my 4.3gig SCSI drive is stuffed
You got no more room for another scsi HD in your Amiga? Is it a wedge or a tower?
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Old 18 June 2006, 14:53   #24
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Quote:
Originally Posted by Chain
IMO 9gig drive will be really cheaper
Yep, but I don't want to put any adaptors inside the stuffed A4000 since there's risk for mechanical stress on it
If I could buy a 50pin 9gig SCSi drive somewhere my problem would be solved
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Old 19 June 2006, 10:30   #25
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Just to answer a few questions......

My USB transfer rate is about 150KB/S-slowww but better than nuttin'

The WHDLOAD problem seems to be somewhat random regardless of tooltypes.

Didn't check many games before I searched out the problem.

BTW I've uploaded some USB icons I made (OS3.9 + Glow) to the Zone.

or
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Old 19 June 2006, 10:35   #26
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nice! icons! thanx!
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Old 19 June 2006, 11:42   #27
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@Amigaz:
The IBM DNES (also called 18ES) family of drives is quite nice and also their last model to have a 50-pin variant. Do a search for them on ebay - many of them are UWSCSI/SCA (68p/80p), but there are often some 50p narrow out there.
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Old 19 June 2006, 11:44   #28
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I think you need to contact E3B and Chris Hodges and see if there is something you need to tweak.

150k/sec is unacceptable
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Old 19 June 2006, 12:07   #29
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Quote:
Originally Posted by alexh
I think you need to contact E3B and Chris Hodges and see if there is something you need to tweak.

150k/sec is unacceptable
we agree.... an it's not notified in the advertising or documentation...

have somebody same bad loading speed using USB Flash CArd?

Last edited by CFou!; 19 June 2006 at 14:18.
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Old 19 June 2006, 12:18   #30
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come to think of it, this is what to expect from clockport...
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Old 19 June 2006, 14:02   #31
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Quote:
Originally Posted by CFOU!
we are agree....

have somebody same bad loading speed using USB Flash CArd?
I have tested with IDE PC HD via an USB converter.... it is automount but loading are about 150ko/s as with flash card
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Old 19 June 2006, 20:44   #32
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Quote:
Originally Posted by alexh
I think you need to contact E3B and Chris Hodges and see if there is something you need to tweak.

150k/sec is unacceptable

here M.Boehmer answer:

> I am just receiving my new subway board (clock port). I can install it
> without problem with your documentation and all seems works fine with
> poseidon software (except interuption problem with some whdload's
> installed).

This is not a SUBWAY problem. WhdLoad kills Multitasking, and without
running Multitasking the interrupts generated from the SUBWAY will not be
served any more.

> But loading speed is limited to 150ko/s.
> It is too slow to be really used

The clockport on the A1200 is speed limited due to the Amiga chipset on
the motherboard.

> is this speed normal?

Not at this rate. Take a look at

http://www.e3b.de/usb/ -> British flag -> USB -> Benchmarks

Unlike our competitors we do tell people before what they can expect from
our products. You will find benchmarks of our USB controllers there,
taken real life on some hardware configurations.

> i use a1200+blizzard 030 50mhz +32 mo fast ram

Your system configuration is exactly the same as the one used for testing
here (except memory size ), and should be around 300kB/s, depending
heavily on the USB device tested. Do you have other patches or time
consuming software running?

Please contribute to our USB hardware database, and send for each USB
device tested in your setup the PsdDevLister output.

Thanks in advance, Michael

If I had readed Benchmark before ....
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Old 19 June 2006, 22:21   #33
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Quote:
Originally Posted by patrik
@Amigaz:
The IBM DNES (also called 18ES) family of drives is quite nice and also their last model to have a 50-pin variant. Do a search for them on ebay - many of them are UWSCSI/SCA (68p/80p), but there are often some 50p narrow out there.
Thanks for the info

I'll keep an eye out for one

4.3gig might seem much for an old Amiga but after installing tons of whdload games, some high spec Amiga games and some mp3 files it's stuffed
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Old 20 June 2006, 00:26   #34
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Quote:
Originally Posted by CFou
http://www.e3b.de/usb/ -> British flag -> USB -> Benchmarks
Sounds like you're better off with Ethernet and mounting USB devices via SAMBA
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Old 20 June 2006, 07:48   #35
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the speed does not trouble me, the whdload conflict will bother me...
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Old 20 June 2006, 09:18   #36
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Quote:
Originally Posted by keropi
the speed does not trouble me, the whdload conflict will bother me...
speed is good for keyboard/mouse (i have tested it with success), but not for big mass storage devices

I have a 1Go Flash Card (normal read speed 7Mo/s)

Using USB2.0 you read a full devices of 1 GO in 3 minutes on PC, Using amiga usb board 1 hours & 30 minutes are needed


for WHDLOAD problem, i will try a solution using ExecuteStartup/ExecuteCleanup in "whdload.prefs" files
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Old 20 June 2006, 10:16   #37
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so whdload kills multitasking... just like it kills the rtg system, right? so can't usb work like the rtg system? it re-appears after u exit whdload and does not cause hangs with good hardware...
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Old 20 June 2006, 10:40   #38
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With pre-load surely it could kill the USB drivers AFTER the game is in RAM?
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Old 20 June 2006, 11:12   #39
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Quote:
Originally Posted by keropi
so whdload kills multitasking... just like it kills the rtg system, right? so can't usb work like the rtg system? it re-appears after u exit whdload and does not cause hangs with good hardware...
Quote:
Originally Posted by alexh
With pre-load surely it could kill the USB drivers AFTER the game is in RAM?
yes


and it's seem the problem appears mainly with KickEmul games.

with Aaarght=> gfx bug?????

with others it seems it loops in a interuption routine at kickemul initialisation (before or during rom loading). I think it's caused by os-swap... it's the same problem without preload tooltype...

I will track it for more precision
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Old 20 June 2006, 11:50   #40
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allright! CFOU is on the job!
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