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#21 | |
Posts: n/a
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Quote:
Origianl menu code was done by A1, ok to credit you for additional coding ?? |
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#22 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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Update in the Zone, test.s
I have assembled it on my A12oo and its been slightly optimized and certain bits changed, startup and shutdown should operate properly. I use Devpac, so you will have to change any DCB references to BLK |
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#23 |
Posts: n/a
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Thanks for the fix!
It still didn't fix the PB yet. I upped the assembled trainer, applied to the game, to The Zone, if you will have a closer look at it. |
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#24 |
Registered User
Join Date: Aug 2006
Location: Finland
Age: 52
Posts: 244
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This was a strange problem. MUsashi tried some of my old intros and there was no problem of disappearing sprite in the game.
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#25 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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Its copperlist related, I'm just trying to track down which line is causing the problem.
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#26 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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Found the problem
COP: DC.W $0106,$0000,$01FC,$0000
DC.W $0120,$0000,$0122,$0000,$0124,$0000,$0126,$0000 DC.W $0128,$0000,$012a,$0000,$012c,$0000,$012e,$0000 DC.W $0130,$0000,$0132,$0000,$0134,$0000,$0136,$0000 DC.W $0138,$0000,$013a,$0000,$013c,$0000,$013e,$0000 DC.W $008e,$2c81,$0090,$2CC1,$0092,$0038,$0094,$00D0 DC.W $0108,$0000,$010A,$0000,$0104,$0000,$0102,$0000 Remove the line in red, sprites will now work correctly. |
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#27 |
Banned
Join Date: Oct 2004
Location: ...
Age: 46
Posts: 3,313
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![]() Last edited by Ironclaw; 20 August 2006 at 23:03. |
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#28 | |
Posts: n/a
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Quote:
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#29 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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What machine are you displaying it on?
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#30 |
Posts: n/a
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A1200..
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#31 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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Ok, give me a few secs, I'm doing this on WinUAE! I'll go back to the A12oo now....
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#32 |
Posts: n/a
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lol... i would like to help you rob but i don't know anymore what i coded there 11 years ago ;P
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#33 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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remove
$104,$000 $102,$000 I over extended on the removal |
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#34 |
Registered User
Join Date: Aug 2006
Location: Finland
Age: 52
Posts: 244
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$0104 heh.. yes. the playfield & sprite priorities :P
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#35 | |
Posts: n/a
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Quote:
Even thogh its 11 years old, I think its the best source a trainermaker can ask for. Easy to use and small in size ![]() |
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#36 | |
Posts: n/a
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Quote:
Thanks. I credited you for code updating, hope its ok. |
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#37 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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No worries
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#38 | |
Zone Friend
Join Date: Oct 2003
Location: France
Age: 51
Posts: 161
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Quote:
![]() can you change sometimes? (the big size is the music) 10-15 years ago, games had differents trainers... please, change when you can |
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#39 |
move.w #$4489,$dff07e
Join Date: Sep 2005
Location: Norfolk, UK
Age: 43
Posts: 2,351
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Cool, glad it's all wrapped up
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#40 | |
Posts: n/a
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Quote:
It will need a few things.. First of all, it is a GOOD trainer code. I haven't yet seen a better one or just one that comes close. I also like the idea of having a "red line" in the trainers, rather than using a lot of diffrent ones. People knoe the menu well now. But I'am always open to new ideas, so if you got any sources, please send away! BTW.. If anyone is good a playing Twinworld, and willing to help out on tesing the game from A -Z, plese PM me. Thanks |
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