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#21 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
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Since it is running on WinUAE, my guess is a little south of a Vampire. Probably AGA unless RTG makes more sense.
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#22 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,438
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#23 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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#24 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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This is how good it runs so far on Vampire 600 Gold 2.12 x10:
https://usercontent.irccloud-cdn.com...2_1053_814.mp4 |
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#25 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,448
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it is available this first prototype to test?
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#26 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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#27 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,448
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ok
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#28 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,240
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So cool !!! Great work Marlon and team
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#29 |
Registered User
Join Date: Jun 2010
Location: US
Posts: 111
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Well this is simply amazing! How long have you all been working on this?
Also, could you host your video file on Youtube? I get a not authorized when trying to watch it. |
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#30 |
Registered User
Join Date: Nov 2014
Location: Norway
Posts: 388
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DevilutionX (Diablo 1) on Vampire Standalone
[ Show youtube player ] |
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#31 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,438
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Nice
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#32 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Very impressive!
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#33 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,264
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Any information on this porting?
Does it work on WinUAE? What version of the game do you need? What should be copied to the Data folder? What do I need to copy from the original game and in which path? Works with UAE Zorro III? Start Windows Mode? Which of these versions works well? -> https://jenkins.amigadev.com/job/Dev...nX/job/master/ Last edited by AMIGASYSTEM; 28 August 2019 at 16:35. |
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#34 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,264
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Someone tried to run Diablo on WinUAE
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#35 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,264
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Okay, after a few experiments Diablo works well on WinUAE
Last edited by AMIGASYSTEM; 09 February 2020 at 19:58. |
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#36 |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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#37 |
Registered User
Join Date: May 2014
Location: Norway
Posts: 379
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This is intensely cool! Great work so far, people
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#38 |
Registered User
Join Date: Jun 2010
Location: US
Posts: 111
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Y'know...and I only mention this conversationally...there are open-source implementations of the Diablo-II engine. (whistling innocently)
I kid, I kid. I know they're beyond the technical reach of the Amiga hardware (the coders, no, not for a minute do I doubt that those wonderful guys could make it happen, it's just the CPU and graphical oomph ain't there). |
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#39 | |
AmigaDev.com
Join Date: Mar 2016
Location: Stockholm, Sweden
Age: 35
Posts: 625
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Quote:
Diablo1 works particularly well because a) it’s the “original” source code. b) the original diablo was already aimed for pretty low specs. With the new render code we might get at even lower specs for Amiga (still 060 + RTG). And there’s some tweaks that can be done so that the renderer draws directly to the screen, instead of a buffer and blitting that buffer to a screen. The main issue with clone sources are that they more often than not is aimed at much higher specced computers than the original game was. Which makes porting so much harder. |
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#40 | |
Registered User
Join Date: Jun 2010
Location: US
Posts: 111
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Quote:
Still, I'm taking nothing away from the Amiga build of D1, I think it's a hell of an achievement. |
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