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#21 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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#22 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
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#23 |
Registered User
Join Date: Mar 2011
Location: Seattle, WA
Posts: 50
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rebooting works great now, thank you !
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#24 | |
Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 46
Posts: 62
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Quote:
![]() The only problem is the lag (vsync?) on emulation. |
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#25 | |
Registered User
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Quote:
mouse pointer/windows etc are not smooth .. but emulation speed tested under sysinfo is correct : ![]() 180x A600 speed is fassstttt but nothing move fast :\ |
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#26 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
Woke up early today, and made an unprecedented early (in the morning) FS-UAE release ![]() http://fengestad.no/fs-uae/files/fs-...c1-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...rc1-0_i386.deb http://fengestad.no/fs-uae/files/fs-...c1-0_amd64.deb http://fengestad.no/fs-uae/files/fs-uae-1.0.2rc1.tar.gz |
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#27 |
Registered User
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much better
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#28 |
Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Hello Frode,
One more question regarding (AGA) screen modes: I tried to set up screen modes like DBLPAL:HighRes no Flicker with a resolution of 720x550px and experimented with overscan. Seems like fs-uae is not yet capable of autoscaling those screens - part of the amiga screen (bottom and right) was invisible... I know that this is of minor importance for gaming, but maybe you might have a look on it... Thanks and best regards, Peter |
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#29 |
Posts: n/a
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Permanent Fire as Input Action
Hi,
first big thanks for your great work with FS-UAE. It's working perfectly. What I really missed in games like Apidya is a permanent fire as joystick input action. I mean, just pressing a key and then it fires all the time, not just one time. Is it possible to add this or did I just miss this option somewhere ? |
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#30 |
Registered User
Join Date: Dec 2011
Location: Frankfurt/Germany
Posts: 10
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Hi,
I launch floppy adf images from a linux shell with the command: fs-uae --floppy_drive_0=/path/to/game.adf Question: How do i specify a path with blanks here? In the config file, i just leave the blanks in without escaping or quoting. But how do i do that from a command line? Escaping or enclosing in double quotes doesn't work here. Cheers Sebbi |
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#31 | |||
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
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Code:
fs-uae --floppy_drive_0="/path/to/floppy image with spaces.adf" Code:
fs-uae --floppy_drive_0="floppy image with spaces.adf" |
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#32 |
Registered User
Join Date: Dec 2011
Location: Frankfurt/Germany
Posts: 10
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#33 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Will help if you post the log and config. I have tested and it works for me.
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#34 |
Registered User
Join Date: Feb 2012
Location: Germany
Posts: 73
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Hey guys,
Anyone to explain config option "amiga_type = SUPER"? It's not documented - afaik - but sets up an extremely powerful 040/40, resulting in a feeling comparable to my former A4k/060 Have WB3.1 and AdPro runnining, it's amazing... Best regards, Peter |
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#35 |
Registered User
Join Date: Jan 2011
Location: DE
Posts: 27
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Frode, now that 1.0 is out, can you maybe now be convinced to publish your development repository?
![]() That would make contributing quite a bit easier as well as investigating problems on our own less of a hassle (git bisect anyone?). We could give you proper patches as well which will apply cleanly and, thus, enable you to work on code instead of patches that need rebasing. What do you think? |
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#36 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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just great
![]() but i have one question : is-it possible to play through the lan ??? without internet connection ? |
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#37 |
Registered User
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of course, if you launch per exemple, the server on a local linux machine
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#38 | ||
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
![]() Quote:
![]() ![]() This is not a definitive no, but I don't want to restructure things now. I still think the development is quite open / transparent though, since I normally post development versions (with source) *very* often, update change log entries, and generally responds quickly to questions. I will also (probably) answer questions regarding the code if anyone wants to hack it. Yes, the net play feature only requires that clients connect to a server using TCP/IP -the server can be hosted anywhere (including on the LAN) provided it is reachable.. |
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#39 |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Hi Frode!
Is there currently a way to disable an Amiga key? (using the custom input mapping) Thx ![]() |
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#40 |
Registered User
Join Date: Mar 2011
Location: Seattle, WA
Posts: 50
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Hi, I don't know if this has ever been reported: I use the disk_image_x scheme for switching out disks - once that list exceeds 16 or so, disks, it becomes hard to select the disks beyond that number, because there is no scrolling, it is possible, though: I just need to count the number of my key presses. not that there are that many programs requiring that many disks though
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