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#21 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,666
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I still have my original C64 and because of Archon and PitStopII etched in my head I've never stopped playing
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#22 |
Registered User
Join Date: May 2023
Location: essex
Posts: 577
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I agree, it was slim pickings in the early days and I'd rather play Summer Games 2 on my C64 or for £25 less than Psygnosis Arena on Amiga too, but I wouldn't play Marble Madness on anything other than Amiga too so all 3 machines were used in 87. So for me it was a weird transition, and I wasn't going to spend £200ish on a disk drive for my 64 instead of £400 for an ST in Summer 86.
I was in the arcades all the time from 82 and that was my type of gaming so as the ports became beyond the 8bits by 85/86, and the ST really, I moved onto more powerful hardware hoping for good conversions. Still I was quite happy paying £15 less for some games like Bubble Bobble on 8bits as I didn't see the point of getting them on ST/Amiga sometimes. My 6 fav' arcade games with a 68000 were 50% really crap conversions/never made it to ST/Amiga. Amiga games were expensive, Megadrive Jap import games like Thunderforce 3 even more so in 1990. But Nemesis on the C64 is full of meh and no Manfred Trenz quality top end port and that really was when I got an Amiga....but like I said it was slim pickings in those early days for ST/Amiga arcade games I would pay for. For a very long time C64 Terra Cresta was better than anything on ST and Amiga for me so it was a waiting game. By Xmas 89 I didn't look back, enough good Amiga games per year for my spare cash for gaming personally. Still, had I known about awesome budget tapes like Codemaster's CJs/Slicks for peanuts I would have bought them for sure, a few quid for a nice 8bit game is a no brainer. |
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#23 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,938
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I think "Last Ninja III" was the last one for me. Even though I was a great fan of the series (but found No. 3 quite a letdown), I never finished it. I even attempted playing it a couple of more times, got farther than I did back then but didn't complete it nontheless. Perhaps I should try playing it again. My life feels incomplete now that I think about it...
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#24 | |
Registered User
Join Date: May 2023
Location: essex
Posts: 577
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Quote:
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#25 |
Registered User
Join Date: Dec 2015
Location: lilura1
Posts: 28
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Yeah, Amiga did not get a truly great shoot 'em up until Hybris of 1988, which is a Terra Cresta clone.
As early as 1986 observations were being made about the slowness of Amiga releases as well as the lack of games that tapped the Amiga's chipset. On the other hand, the A1000 initially only had 256K RAM and more "instruction overhead" that 64K C64s. As well, market penetration and coder-understanding of the chipset takes time. Overall, I wasn't going to shelve the C64 any time soon at that stage. Not for gaming at any rate. |
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#26 | |
Registered User
Join Date: May 2023
Location: essex
Posts: 577
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Quote:
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#27 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,938
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Yes, true. It's a miracle that back then we had that sort of patience with games. All this jumping over stones and swamps and a ninja that couldn't swim, how ridiculous is that? And then each time you had to play it again from the start. Of course, I eventually could do all the jumping pixel precise each and every time. Now? Clearly impossible...
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#28 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,086
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That is why we have rewind and save states now...
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#29 |
Registered User
Join Date: May 2023
Location: essex
Posts: 577
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Most of my gaming is done on real machines, mostly because I like the way they look on CRTs as I do have a USB to D9 adaptor to use oldskool joysticks.
I could use an Action Replay though to simulate save states of emulators ![]() |
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#30 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,023
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Quote:
![]() [ Show youtube player ] I played the Amiga version and... yeah I just ran by all the enemies to not have the game feel like work to play it. It's essentially a game to find all the invisible items hidden away in a non-sensical maze. I don't think that was the, uh... ninja spirit. |
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#31 |
Registered User
Join Date: Jun 2003
Location: UK
Age: 61
Posts: 170
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Had been using Speccy's up to about 1991 (ish) maybe earlier.
I remember seeing that Enigma demo on a mates Amiga and wow, but I was already saving up for an Amiga before that, because I'm sure I saw earlier stuff running on an Amiga somewhere. So, probably 1990 was the beginning of the end for 8bit machine for me. 34 years ago.. Longest hobby I've ever had... ![]() |
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#32 |
Registered User
Join Date: May 2023
Location: essex
Posts: 577
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My friend who got his STFM at the start of 87 stopped playing 8bit games and used his ST exclusively. The Atari 800 went into the loft I think.
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#33 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,144
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How many major Atari 800 games were released after early 1987 though? Only 110 1987 Atari 8-bit releases in MobyGames (and just 51 for 1988), a fairly high proportion of them straight to budget, and many of them seemingly requiring more than the 48k that seems to be the most the Atari 800 can be expanded to (correct me if I'm wrong, I've never owned one). Over 400 for each of the Spectrum, Amstrad and C64, by contrast, so you'd be missing out on much more by retiring those systems that early. This certainly won't cover every game, but the proportions should be representative.
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#34 |
Registered User
Join Date: Dec 2015
Location: lilura1
Posts: 28
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In 1987 the ST had Oids, MIDI Maze, Dungeon Master and even a smoothly scrolling vert-shooter in Goldrunner.
Not bad, but not enough to shelve the 8-bits. Not even close. I wrote in my computer game history that the ST did not deserve Oids. But then, I have a bit of a bee in my bonnet about the ST and 8-bit micros in so far as they got in the way of the Amiga's emergence (in gaming). I wanted to shelve my C64 once I had an A1000, but I could not do so until 1990, 3 years after I had the A500 (and even then, the C64 was never truly shelved, because C64 games were just so damn good). |
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