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View Poll Results: Is Rapid Fire Technically cheating?
Yes 13 36.11%
No 17 47.22%
I don't care, Show me the results!! 6 16.67%
Voters: 36. You may not vote on this poll

 
 
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Old 09 March 2017, 12:03   #21
ransom1122
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Originally Posted by Leffmann View Post
I picked the third option. In games like Quik & Silva or Track'n'Field for NES it's definitely cheating, in other games auto-fire make little or no difference, or may even be required if you don't want your hands to cramp up.

I'm curious what people think of things like "buff-bots" in MMORPGs, or f.ex. UI add-ons for World of Warcraft that are not technically cheating, but definitely give the player an advantage over others who don't use them.

Exactly its a gained advantage which I classify as cheating. Anyhow its great to hear peoples opinions
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Old 09 March 2017, 12:30   #22
Predseda
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Originally Posted by ransom1122 View Post
Games such as Quik & Silva's difference between autofire and non autofire is astronomical. Using rapid fire in that game spits out bullets so fast that it is inhumanly possible to fire like that, thus making it super easy & a form of cheating in my opinion.
I use rapid fire and I still suck in that game massively. Compare your and my score. So for me - no, I do not consider autofire as cheating.
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Old 09 March 2017, 15:06   #23
john4p
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I'd say it is technically cheating. But in the context of the SuperLeague it's not cheating because we agreed to allow it (except for games that have it as powerup).

Since it helps preserving both our sinews and our gaming peripherals I think allowing rapidfire just makes the experience more pleasant for most participants.
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Old 09 March 2017, 15:20   #24
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Agree. I would not play some shooters if I would not be able to use autofire.
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Old 10 March 2017, 13:46   #25
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Where is the pancakes option on the poll

Ooops wrong board
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