29 November 2016, 02:10 | #21 |
Moon 1969 = amiga 1985
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29 November 2016, 02:17 | #22 | |
Moon 1969 = amiga 1985
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could it be possible to make a kind of wine for the amiga os ??? Like wine can run ms windows software on linux... Could it be possible to do the same and make 68000 mac applications running on amiga os ???? I mean in theory... Perhaps it's more complicate than emulate a mac on amiga ??? |
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29 November 2016, 08:22 | #23 | |
son of 68k
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29 November 2016, 12:24 | #24 |
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Create a paravirtualized environment to run the whole MacOS in.
Thats nothing like WINE ;-) Ofcourse you could reimplement the Mac Toolbox etc, has (partially) been done before etc. Probably to port Mac Games just implementing MacDraw would get you very far. The thing with 'Closeness' and the 68k Mac is that there never was such a thing as 'The Mac' in hardware terms. A Mac Classic and a MacIIfx are about as different as a Atari ST and a Amiga 4000. Mac software is all written to work against established API's (QuickDraw, etc) which is part of why Shapeshifter etc are fairly 'simple' ...Darn, i ended up posting in this thread again. |
29 November 2016, 12:51 | #25 | ||||
son of 68k
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Me too |
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29 November 2016, 15:10 | #26 | |
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29 November 2016, 15:16 | #27 |
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Yes, it may be good Dizzy clone but on YouTube there is only one short video and with broken sound.
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29 November 2016, 19:19 | #28 | |||
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Not undoable :-) Quote:
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29 November 2016, 19:42 | #29 | ||
son of 68k
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The MacOS is a lot more complicated than on Atari, games are (usually) much larger, and i didn't have any previous mac coding experience. |
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30 November 2016, 09:39 | #30 |
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05 December 2016, 08:39 | #31 | |
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05 December 2016, 09:41 | #32 |
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05 December 2016, 19:26 | #33 |
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Yes. But the Amiga's sound chip is superior and the whole graphic power of the MD was only noticeable in some genres, namely action games, shoot'em-ups or platformers. Several games that were available on both machines were actually better on the Amiga. The SNES was overall better than the Amiga, the MegaDrive wasn't. It was a much closer call.
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05 December 2016, 20:16 | #34 |
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And the SGI IRIS was ofcourse a way more powerful 68k system than any of these.
/threadcap |
05 December 2016, 21:35 | #35 |
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Most of the SGI IRIS machines had moved to MIPS processors by the late 80s.
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08 December 2016, 09:21 | #36 | ||
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08 December 2016, 09:44 | #37 | |
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Why are you on a Amiga forum to slag off the machine, i owned them all at some point, and as far as choice, and price the Amiga kick both their butts imo. |
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08 December 2016, 14:23 | #38 | |
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You could now argue that by 1992/1993, the PCs were better than the Amiga for the aforementioned "serious" games, but then again the Amiga was still better than the PC for action games so, in the end, the Amiga sat quietly in the middle of the PC and the consoles, displaying its very considerable versatility. And this on a computer designed in the early days of the 1980's (as opposed to any of the other mentioned machines) and that was sold at a fraction of the price of the most powerful PCs of the mid 90's and could still give the 16bit consoles a run for their money. In my book, that makes the Amiga a very meritorious machine, even at the end of its life-cycle (1994/1995). Last edited by PortuguesePilot; 08 December 2016 at 14:28. |
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08 December 2016, 14:39 | #39 |
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I think Skeleton Krew had better music on Mega Drive but it may be personal taste as compositions were different.
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08 December 2016, 15:11 | #40 | |
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That, however, is not the same as sating that the Atari ST had better music abilities than the Amiga. I think that no-one argues with the notion that the Paula chip was much better than the (admittedly charming) AY-3-8910 PSG chip. The same could be said for the MegaDrive's YM2612 OPN2. |
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