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#21 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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#22 |
Registered User
Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,185
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#23 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Very nice looking game ^^ I will wait for Amiga version.
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#24 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Got the egg mechanic working on Amiga version now. I may even release a bare bones prototype (like NES one) in time for Christmas. ![]() |
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#25 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Work continues after Xmas break. Runs much better now on Amiga 600, once enabled hardware sprite use.
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#26 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Cool
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#27 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 581
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Looks sweet!
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#28 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Latest footage.
[ Show youtube player ] |
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#29 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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#30 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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Wow.. I'm really impressed that you implemented platform fall through even though that isn't (yet) a feature of Scorpion.
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#31 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Slight update, enemies can now be damaged.
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#32 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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#33 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,054
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This little duck is very cool.
Itchi goto ![]() |
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#34 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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Supernice looking game !
Really looking forward to the release. |
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#35 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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This past week I have imported the whole of the Act 1 map, slowly adding enemies and tweaking geometry.
Also started creating tileset for Act 2. |
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#36 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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Nice :O looking really cool
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#37 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Slowly adding enemies/obstacles to Act 1. Updated HUD graphics, item shows currently active item (egg/sword) and I'll probably add key collected icons (green/blue/red).
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#38 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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#39 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Reduced tileset colour count to 16 from 32, just in case I need to run game in 16 colour mode to keep Act 2 smooth.
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#40 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Changed how enemies die and added pause mode. Still laying out act 2 level map and designing extra enemies.
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