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#21 | ||
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,536
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Quote:
Quote:
Surely it would take less effort to run the demo on higher spec machines, where you don't have to worry about available memory or CPU power. Of course you could create a floppy (possibly in FFS) containing a single file that is allocated somewhere in memory and then use it as a cache for data retrieval. But the required machine would no longer have anything to do with a bare A500 512+512, which is the real challenge in competitions and on which we all want these little marvels of code and art to be performed ![]() |
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#22 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 540
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#23 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,311
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Still lots of work to be done, but runs to completion on my 060 (not so much on plain a1200 and very painful until then).
Expect major gfx glitches (especially for disk 2) and also out of sync music, and various other problems. Rename the adf files to disk.1 and disk.2 respectively and place them next to the slave. If anyone wants to lend a hand, I'll share debug notes/disassemblies etc. |
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#24 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,708
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What can I say that hasn't been said before... Amazing work Paraj !
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#25 |
Registered User
Join Date: Dec 2022
Location: East-Germany
Posts: 35
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i'm afraid i don't understand. is that right?
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#26 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,311
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Looks right, but note that I've only been testing from the command line, so there isn't a proper icon (or installer). Open a shell,cd into that directory and run "whdload tbl-eon.slave nocache" and hopefully it'll work (no guarantees).
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#27 |
Registered User
Join Date: Dec 2022
Location: East-Germany
Posts: 35
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awesome thx paraj
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#28 | |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 950
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Quote:
Runs to completion on A1200 ACA 1230/28 with a glitch in the parking lot. Otherwise good. |
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#29 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,311
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Updated a bit. "Rubber cube" should no longer look like amiga is crashing (it uses OCS "7bpl trick" + copper updates of BPL5DAT, only partially fixed), also now runs code from fast ram. Nearly runs to completion w/o nocache on 060. Still annoying music glitch in late part.
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#30 |
Registered User
Join Date: May 2021
Location: Berlin
Posts: 70
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I could test it on a Blizzard 1260 and it ran until the end
![]() here's what I noticed: - the tbl logo anim at the beginning is sometimes "jumping" - the demo pauses abruptly at the beginning of the street scene when the car starts to appear, for a couple of seconds - the rubber cube is glitching indeed - yeah same music glitch, there is a wrong instrument/music bug for a short time in the room scene - I couldn't exit the demo as usual like with other whdload demos or games (for me it's configured as F9) it's so cool to run it on real hardware and CRT, thanks for your work ![]() Last edited by xavlahaye; 03 October 2023 at 02:43. Reason: clarification |
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#31 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 788
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The rubber cube effect uses the osc/ecs bpldat trick. It's never going to work on an aga machine.
Edit: note to self, make sure you properly read the rest of the thread before replying. Last edited by h0ffman; 04 October 2023 at 10:45. |
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#32 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,311
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Quote:
Hi h0ffman, great music for a great demo ![]() Still need to iron out a few things, but demo in itself works fine on fast machines. Main issue seems to be that the loader outpaces the demo[*] - code and data get overwritten before they're done being used. It would probably be all fine if memory allocator was just given larger area (maybe I'll try that a bit later), but I went another route and just delay loading next effect until previous one has finished (which is why there are delays in transitions in the whdload version). Proper conversion of the "rubber cube" is still evading me. Just using 5-bpl mode (not in any of the so-far released versions) with a bitplane that has bpl5data=$ffff in the cube area makes the colors right, but it still glitches and shadow is missing. More debugging necessary.. [*] Yes I did try lots of different delay things.. |
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#33 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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it's unacceptable to release a demo today without a hd install version on the side it's 2023 i don't want to hear it
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#34 |
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 823
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The only unacceptable thing here is the amount of sense of entitlement in your post.
Last edited by britelite; 05 October 2023 at 18:25. |
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#35 |
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Join Date: Dec 2016
Location: Italy
Posts: 795
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#36 |
Bit Copying Bard
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Location: Kelty, Fife, Scotland
Age: 41
Posts: 1,305
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#37 |
Registered User
Join Date: Oct 2017
Location: São Leopoldo / Brazil
Age: 46
Posts: 223
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#38 |
Registered User
Join Date: Sep 2016
Location: Dunfermline
Posts: 60
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Thankfully, I can now sleep better knowing your opinion on the matter...
Last edited by AndyC; 05 October 2023 at 15:49. |
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#39 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 279
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This forum needs a Like button
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#40 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,573
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