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#21 |
Registered User
Join Date: Aug 2004
Location: Amiga_land
Posts: 443
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#22 | |
Registered User
Join Date: Sep 2007
Location: Rome
Posts: 26
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Quote:
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#23 |
Registered User
Join Date: Jan 2007
Location: Røros
Posts: 161
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I use the combination below plus NTSC chipsets for most of the PAL-exclusive games I play. Nevermind the lil speedup, this way I get to see the whole 320x256 picture filling the screen without any sort of stretching, moving at 60 frames per second (yes, PAL users don't know what REAL smooth scrolling is
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#24 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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#25 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Oops, this surprises me. I thought this was a known problem. Noticed this already in 2001, when i tried some PAL games in 100Hz. PAL 50Hz works of course, but this flickers as hell. NTSC 60 2D games, i.e. Genesis/SNES, works without any blurring in 60Hz, but suffers from the same issue in 120Hz.
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#26 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,463
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I've never tried 100Hz (as 50Hz works fine here)
With vsync on, output rate of 100Hz then each frame is going to be on screen for the same amount of time (two * 100Hz frames). So the blur cannot come from the rendering itself. If there is any blurring it would have to be a feature of your CRT / Video card DAC at 120Hz? Try a lower video card screen resolution? If you have a very low persistence phosphor I guess redrawing the screen twice could result in a brightness difference? But I dunno why it would only affect objects in motion? |
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#27 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Well, i had several graphic cards and monitors in the last 8-9 years. I noticed this each time. Some say it's the pixel afterglow. But this sounds not like an technical answer, more like a symptom.
Edit: Just got an explanation. Imagine a scrolling, which only moves every second frame. You can't trick the human eye. It's comparable with the fast camera pannings in movies. Sound like a good explanation for me. Last edited by Retro-Nerd; 09 March 2009 at 19:01. |
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#28 |
Needs a life
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Location: England
Posts: 1,707
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#29 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,658
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Excuse me, that's bullshit. I have a 50Hz-capable CRT which can also do 100 and 150 Hz. It's easy to see that 50Hz synced is best. Just run a game with scrolling, or a demo with lots of moving objects (both full framerate) and you'll see the ghosting.
Last edited by Photon; 10 March 2009 at 23:57. |
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#30 |
(Amigas && Amigos)++
Join Date: Sep 2005
Location: Anrea
Posts: 999
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You can tell the difference from 50Hz to 100Hz unless you have very unsensitive eyes to the flickering. Regarding any extra motion blur on higher refresh rates due to the CRT phospor going down in brightness slowly, I never did notice the difference, maybe that is harder to notice - the theory does make sense to me as I can see it is a bit slow at 50Hz, and if brightness goes down at same pace, it will be there longer due to the repeated frame in 100Hz. But like I said, I never noticed that. Could be most games were 25fps.
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#31 | |
Junior Member
Join Date: Mar 2002
Location: Perth, Western Australia
Age: 50
Posts: 283
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Quote:
http://www.lemon64.com/forum/viewtopic.php?t=22546 |
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#32 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,463
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Quote:
If there is no visual difference on the screen (i.e. brightness) between frames then there is no difference between a 100Hz display updated every second frame and a 50Hz screen! I cannot see any comparison with fast camera panning..?? Empirically I would agree, I just do not know why. |
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#33 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Quote:
You can transport these effect to PC emulation with a Hz doubling. The Turrican 50 FPS scrolling background looks always sharp on a 50Hz TV, but try it in WinUAE with a 100Hz PC CRT. It suffers from the same effect. Ruff'n Tumble and all other 25 FPS scroller looks ever worser. |
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#34 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Real Amiga display is still ALWAYS updated at 50Hz (only exceptions are programmed modes)
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#35 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Sure, but what happens in the mentioned games on a real Amiga? The background isn't sharp during the scrolling, permantently.
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#36 | |
Junior Member
Join Date: Mar 2002
Location: Perth, Western Australia
Age: 50
Posts: 283
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Quote:
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#37 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,080
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Lcd monitors don't exactly help either and the most i ever got from mine was a very smooth blur - being that it was Lcd of course
Has Lcd response time improved any over the years regarding this or is crt still the best bet for 100% non blurring of fast scrolling movement? |
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#38 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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#39 | |
Junior Member
Join Date: Mar 2002
Location: Perth, Western Australia
Age: 50
Posts: 283
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Definitely 50hz video output, but I thought in terms of screen updates as far as the software is concerned it is 30 updates per second for NTSC and 25 for PAL. I'm probably getting the descriptions wrong:
Quote:
Last edited by gary; 13 March 2009 at 12:09. |
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#40 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Quote:
![]() PAL is 25 frames per second = 50 fields per second (one interlaced frame is 2 fields) Amiga (and basically all 8-bit and 16-bit home computers) used "progressive" PAL mode where odd and even frames start at same position. (this is also the reason for "scanline" effect) Regular PAL TV signal was always interlaced and 25fps. Modern LCD displays seem to handle this incorrectly, result is ugly 25fps screen updates.. Quote:
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More flexible Vsync support to include Sync rates very close to 50hz | jimmy2x2x | request.UAE Wishlist | 8 | 29 March 2011 20:45 |
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50Hz isn't smooth but 60 is ! | kokoko3k | support.WinUAE | 8 | 30 June 2004 18:48 |
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