05 February 2021, 08:50 | #21 | |
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Quote:
Simply said: In K240 thigs are escalating very quickly, and force you to (sometimes with panic) start doing some actions, while in Fragile Allegiance it all goes at a lot slower pace. My last play with Fragile Allegiance - more then one hour, basically nothing happened. For those who don't know, Utopia is K240 prequel. @Foxman If you decide to give it a go, and having trouble remembering how things work, feel free to ask, and I'll gladly help. |
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05 February 2021, 09:04 | #22 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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K240 is a great game indeed. I finished it many years ago but i don't remember much of the details. I once won by crashing my last asteroid into the enemy's last asteroid. To win the game you don't need to beat all races, only the most powerful one.
What annoyed me the most is that with some races, you can't settle an asteroid they have occupied before. |
05 February 2021, 09:13 | #23 |
Puttymoon inhabitant
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I dedicated a lot of time to this game back then, but I had some cracked version and the game reguraly crashed when using ore teleporters. And without them it would not be possible to succesfully play it. Later, when I bought original package and even later when WHDLoad was available, I tried to get into once again, but I was not hooked anymore.
Anyway - there is one similar EAB thread: http://eab.abime.net/showthread.php?...highlight=k240 Please mods, could you merge them? |
05 February 2021, 10:15 | #24 |
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It is a good, deep and fun game (once you master the keyboard shortcuts), but certainly not one of the greatest strategy games on the Amiga for me.
What lets it down is that, apart from the increased difficulty, all the missions are quite samey. Once you complete the first mission you just have more of the same stuff to look forward to, you just have to be faster and more efficient. Maybe there is some variety, but I lost interest after the 2nd-3rd mission. I also feel that the random events don't work quite well, but maybe it's just me. |
05 February 2021, 10:20 | #25 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,973
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I remember it getting good reviews. I've never played it myself, I did play Utopia a LOT though so I'm sure I would have at least partially liked it.
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05 February 2021, 10:54 | #26 | |
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Quote:
I personally like random events (can't imagine playing Master of Orion 2 without it ), but in K240, sometimes the game just throw the hell out on you. I had in one game, something like fast asteroid blown up my main base (without asteroid engines you can't avoid it), then meteor shower on my second base.. while recovering a water supply exploded, so my poor guys left without water, and finally enemy fleet finished the poor, barely living settlers. But it was fun in it's own way. |
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05 February 2021, 11:02 | #27 |
cheeky scoundrel
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Location: Spijkenisse/Netherlands
Age: 42
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Sounds like it wanted to outdo Sim City
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05 February 2021, 12:18 | #28 |
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This is one of my favourite Amiga games that you can play over and over similar to the Settlers though I could never beat the final plant-based enemy without cheating and still can't. The sequel "Fragile Allegiance" on the PC wasn't as fun in my opinion, it lacked the charm of the original.
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05 February 2021, 12:40 | #29 |
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Hah, I forgot about this game, even though I loved it back in the day. Strategy games like K240, Supremacy, Millenium/Deuteros, are some of my favourite Amiga titles. They managed to enliven the rather dour genre with awesome gfx/sfx and innovative gameplay.
Having said that, K240 can't compare to the likes of Civilization, it's a totally different league. |
06 February 2021, 16:04 | #30 |
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I am thinking...
K240 multiplayer would have been pure awesomeness. Imagine 3-4 players on the same map,.. trying to take as many asteroids.. constant wars... you attack one, the other attacks you... The game doesn't have multiplayer, but it's core gameplay design is like it's created to be played on multiplayer. It would be so addictive and fun. Hmm.. time for modern remake maybe? |
06 February 2021, 17:14 | #31 |
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Well, Planetary Annihilation at least has the asteroid fighting
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07 February 2021, 19:32 | #32 |
Global Moderator
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Threads merged.
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11 February 2021, 18:26 | #33 |
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Location: UK
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Back in the day one of my friends played this game till completion. I never played it or saw the appeal at the time. A few years ago i got a copy and asked him hownto play it and he had no recollection of it. I sourced an original copy from Ebay with the manuals and instill couldn't work out how to play it. I really need to give it another go as i feel I'm missing out.
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15 February 2021, 01:59 | #34 |
Geek Kiwi
Join Date: Aug 2014
Location: Auckland, New Zealand
Age: 47
Posts: 213
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Loved K240 once I worked it out...... was a lot of fun.
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11 April 2022, 22:07 | #35 |
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I must proudly say, that one hour a go, I finished last mission (6th hardest alien race) in K240.
I revisited the game again, few weeks a go, and played almost every day, learned new stuff, and finally manage to finish it! Will I stop playing it now? Absolutely not! Some of the races I really struggled to beat up, and I probably had some luck, so revisiting these missions will be fun, especially, because map is always randomly created, and random events are always unique. |
11 April 2022, 22:14 | #36 |
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Absolutely loved this one, though it has a fairly high learning curve. Construction starships, launching missiles and settling new asteroids felt very unique.
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12 April 2022, 00:21 | #37 |
Italian Amiga Zealot
Join Date: Jan 2009
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Age: 36
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I have recently tried K240 for the first time - I was an avid Fragile Allegiance player when younger, and as such I was very excited to play what looked like the "demake" (I know that K240 is the original one, but still) of one of my most beloved games and... The interface totally kills it for me. Maybe I am now too used to the vastly improved interface provided in Fragile, but I dunno, the entire interface in K240 feels cryptic just for the sake of it. It could've been so much better even on older hardware (just look at Populous, for example) but nope, it just feels clunky and weird.
Not trying to tell every K240 lover in here that one of their favourite games is crap, quite the contrary. I am a *big* K240 lover in practice, just of the enhanced version I guess I will give it another try one of these days, maybe after reading the manual. I am sure that while playing my brain will just keep repeating "go play Fragile Allegiance NOW", though |
12 April 2022, 01:38 | #38 |
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It’s a bit of a mouthful but it’s mostly figuring out the icons,. You can extract them to the main screen so you don’t have to click through menus all the time
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12 April 2022, 02:36 | #39 | |
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Quote:
Figured out the interface, and all.. but... As I mentioned, year a go, or so, in this thread, what kills it for me in Fragile Allegiance is that it's somehow much slower paced then K240. K240 very quickly throws a lot's of (shitty) stuff to you, you enter a panic mode, and you must act quickly in order to overcome it, therefore creating more immersive ambient. But I'll play more Fragile in the future, for sure (still not tried the hardest levels) The games are basically pretty much identical. 95% of the buildings, ships, missiles, are exactly the same in the both games. Believe me when I say... k240 UI is perfectly fine (it's better in Fragile, but is still perfectly nice). You can extract buttons, by left holding mouse click on them, and I do it for only 4 buttons right at the start of the game (I extract buildings, finance, selection switching, and look at the other side of the asteroid). After I do that (in first few seconds of the game), I play very fast, and not slower when playing Fragile. If you start playing it again, feel free to ask here about any tips. I'll gladly help. |
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12 April 2022, 08:19 | #40 |
Italian Amiga Zealot
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Huh, I didn't notice at all this "extract button" thing. I will try again and report back, thanks for the tips
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