09 September 2020, 22:08 | #21 |
BoingBagged
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Going through the code there is some Commodore developments from late 1992 and the first half of 1993 that include a console and may system tools to support only pure JIS (JIS X 9051).
So there is official CBM work regarding Japanese. I assume the project had been shelved due Commodore's financial troubles while persuing cutting down costs. Remember they were not a healthy company at that time, financially speaking. As a side note: there was also some Chinese work too. |
09 September 2020, 22:45 | #22 |
CaptainM68K-SPS France
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Just to illustrate, here is a picture taken very recently in Japan, where the japanese amiga users had to show themselves by red points :
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10 September 2020, 00:51 | #23 |
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Susumu Hirasawa used to use Amigas to create/perform his music:
https://en.wikipedia.org/wiki/Susumu_Hirasawa nittamituaki is a member here, and has a website dedicated to to retro games: http://nitta.sakura.ne.jp/index.html |
10 September 2020, 06:49 | #24 |
J.M.D - Bedroom Musician
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Nitta is well known here, is been a while that i don't see him publishing new stuff; someone should get in touch with him and show him the Amiga 500 doom
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10 September 2020, 06:51 | #25 |
J.M.D - Bedroom Musician
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I said it several times would like to see someone port 68k AROS on the x68000, japanese might like multitasking on that machine
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10 September 2020, 10:22 | #26 |
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10 September 2020, 10:48 | #27 | |
Inviyya Dude!
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Quote:
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14 September 2020, 23:18 | #28 |
J.M.D - Bedroom Musician
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Considered it was used as mid end graphic workstation and dev machine for arcades too indeed - to me seems not too different from a 68k high end mac* that however is also capable of low res and has a soundblaster-like audio card - but came before it
* it is not, of course, but the reliance on brute force seems similar Last edited by saimon69; 15 September 2020 at 00:19. |
16 September 2020, 08:23 | #29 |
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Not really. Yeah it had to bruteforce its bitmaps, but it supported tilemapping in hardware and had a killer sprite engine, all at color depths that blew the Amiga away. So for 2D scrolling/sprite based stuff it crushed the Amiga, because it could do tile modes and hardware sprites that outstripped anything the Amiga blitter could do. The Amiga had some advantages in 3D solid-polygon stuff since the Amiga could leverage the blitter for that, but once CPUs got faster the superior VRAM-based truecolor display of the X68000 meant that it could easily outperform the Amiga in the same way MS-DOS machines could. Where the X68000 fell down was its garbage OS. EDIT: Now granted, the X68k came out 2 years later (1987), so it did have some extra time to develop vs. OCS, but IMHO the X68k capabilities plus a blitter/copper are what ECS should have been. |
16 September 2020, 15:18 | #30 |
Inviyya Dude!
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AGA around 1990 would have been enough as well, imo.
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17 September 2020, 10:27 | #31 |
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The X68000 very powerful, but it would have cost about $3000 dollars, or
about £2500 in my currency. My mum bought her first house for £18,000 in 1987! No way we where going to get anything other than a Atari ST new (and I was thankful for that). Would have needed a re-mortgage for the sharp! |
19 September 2020, 11:00 | #32 |
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23 September 2020, 07:32 | #33 |
J.M.D - Bedroom Musician
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23 September 2020, 14:34 | #34 | |
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Quote:
The computer market as a whole didn't adopt the low margin model until the mid-90's. |
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20 March 2024, 00:09 | #35 |
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Fumito Ueda loved AMIGA
There are numerous Reports & Interviews with the Father of ICO Shadow of the Colossus (Wanda to Kyoz?) The Last Guardian (Hito Kui no Oowashi Toriko) how the Amiga, the Demoscene and games like Another World, Lemmings and those early 3D games inspired him. You can see the influence of Another World basically in all his games and a bit of Lemmings in ICO. I really love his games so much; words cant explain and thanks to ICO, Hidetaka Miyazaki created Demons Souls, and the "Souls Borne" Genre. Always fascinating, how much impact the Amiga really had on Art, Music & VideoGames. Anyway, here is just one example of an Fumito Ueda Interview: [ Show youtube player ] and the first thing he does is, talking about the Amiga Here is a also nice Read about: Shadow Of The Colossus and The Connection To The Amiga. https://blog.amigaguru.com/shadow-of...tion-to-amiga/ Greetings, Torti |
20 March 2024, 00:28 | #36 |
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Not sure what the anti competitive import taxes on electronics imported into Japan were in the time of A500 but in the time of VCS vs Famicom the VCS was 2-3x more expensive. The Max Machine console also. If the A500 is more than the already non impulse purchase price of £520 vs the awesome FM Towns and X68000 or even budget option of NEC PC XT clone + PC Engine probably would be less.
Not sure why USA/EU didn't do the same to Japan imports. |
20 March 2024, 06:22 | #37 | |
CaptainM68K-SPS France
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Quote:
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20 March 2024, 06:24 | #38 |
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20 March 2024, 06:28 | #39 |
CaptainM68K-SPS France
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20 March 2024, 06:37 | #40 |
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