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Old 20 February 2006, 15:54   #21
sareks
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I tried mame & shinobi. it didna work.
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Old 23 February 2006, 15:57   #22
DamienD
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Sorry guys, I know this isn't Amiga related...

If you be more specific about "didn't work" then I can assist you


All you should need to do is:

... Download MAME32 from http://mame32qa.classicgaming.gamespy.com/
... Download Shinobi from here http://www.planetemu.net/index.php?s...wrom&id=470414
... Extract Mame32b.104.3.exe to the root of your Local Drive (C). This will create a directory C:\MAME32.
... Copy Shinobi.zip to the directory C:\MAME32\roms.
... Start MAME32 by double-clicking on C:\MAME32\Mame32.exe.
... Let MAME32 search for available games, once complete select View --> Custom Filters, tick Unavailable and click OK.
... Exit and restart MAME32. You should now only see Shinobi in the list of available games.
... Double-click on this to run.


A suggestion, I think that scanlines make the games look better. In order to turn on scanlines, do the following:

... Select Option... --> Default Game Options...
... On the Display tab from under Effects, tick Use scanlines and None to 25% scanline.
... Click OK.


Hope this helps, if not let me know by PM and I'll assist you
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Old 24 February 2006, 16:18   #23
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I should add that once the game starts, these key do the following:

... tab = brings up menu (here you can re-assign keys, dips switched, add/remove cheats etc)
... 5 = Coin1
... 6 = Coin2
... 1 = Player One: Start
... 2 = Player Two: Start
... Up Arrow = Player One: Up
... Down Arrow = Player One: Down
... Left Arrow = Player One: Left
... Right Arrow = Player One: Right
... Left Ctrl = Player One: Button 1
... Left Alt = Player One: Button 2
... Space = Player One: Button 3

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Old 26 February 2006, 16:13   #24
sareks
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so far i got it to work...

but it's not really fullscreen (had to choose "run in a window")

does it have save & load options for the game (i only found "load savestate" in the file menu...)

Last edited by sareks; 10 March 2006 at 00:27.
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Old 02 May 2006, 02:32   #25
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i found a version that is nice & easy because it features an energy level which means that you don't instantly die when you get hit - i think it's the Shinobi Conversion for the Sega Genesis
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Old 25 November 2008, 09:40   #26
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Originally Posted by sareks View Post
i found a version that is nice & easy because it features an energy level which means that you don't instantly die when you get hit - i think it's the Shinobi Conversion for the Sega Genesis
The Shinobi is easier on the Mega Drive, because the arcades where built to suck money, while the home consoles needed to give you good gaming experience only for some days, then you go to buy another game. The Shadow Dancer (also known as Shinobi 2) is much better on the Amiga, may be they learned that bad ST ports like the Shinobi, would not bring fame.
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Old 25 November 2008, 10:19   #27
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Originally Posted by drHirudo View Post
The Shadow Dancer (also known as Shinobi 2) is much better on the Amiga, may be they learned that bad ST ports like the Shinobi, would not bring fame.
The MD Shadow Dancer is a completly different game, not the arcade port. It's much more fun, with decent controls AND an existing level design.

And to be honest: the Amiga arcade port of SD is fair average.
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Old 25 November 2008, 11:27   #28
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Hi,

Check this ( Shinobi Arcade by Sega [1987] playthru 1/2 and 2/2 ).

http://pl.youtube.com/watch?v=j8VkTq4eL4I

http://pl.youtube.com/watch?v=FPai5HlJba8

Regards
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Old 28 May 2009, 01:48   #29
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Just tried the Amiga port of Shinobi. What a disaster. Ugly graphics, bad music, jerky scrolling and the controls aren't smooth. Even the Sega Master or C64 ports are much better.
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Old 28 May 2009, 08:42   #30
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Atari ST coding style ? lol
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Old 28 May 2009, 08:54   #31
TCD
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Just tried the Amiga port of Shinobi. What a disaster. Ugly graphics, bad music, jerky scrolling and the controls aren't smooth. Even the Sega Master or C64 ports are much better.
You never tried it before? Well it's certainly one ugly Arcade port. Borrowed Shinobi for the MD from the Video Shop back then and found it really fun to play. So when a friend got a *cough* backup copy for the Amiga, I was quite happy to have the game now. Went home, fired up the Miggy, saw the game and marked the disk as empty
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Old 28 May 2009, 10:43   #32
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It may be bad only when you can compare with other versions.
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Old 28 May 2009, 11:29   #33
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Nah, I would say that Shinobi on the Miggy is a pretty bad game on its own. You don't need better versions to see that
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Old 28 May 2009, 15:43   #34
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That's true. The Amiga port is pure crap. A shame that the PC-Engine HuCard lacks some levels, it's technically the best port.
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Old 28 May 2009, 15:55   #35
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At that time I had only Atari XE and Amiga, so everything on Amiga was perfect for me.
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Old 21 October 2009, 13:21   #36
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You never tried it before? Well it's certainly one ugly Arcade port. Borrowed Shinobi for the MD from the Video Shop back then and found it really fun to play. So when a friend got a *cough* backup copy for the Amiga, I was quite happy to have the game now. Went home, fired up the Miggy, saw the game and marked the disk as empty
I haven't seen Shinobi for MegaDrive and as far as I know, Sega has never released it. The first Shinobi for MD was "Revenge of Shinobi" or sth like that with white ninja like Shadow Dancer but without a dog.
And Amiga's Shinobi was only for ultimate fans of Amiga (not Shinobi itself).
The best part of this game was music and only music.
I think that, like Robocop for ST, this game was converted from Atari ST port, not arcade. And both games didn't use any of amiga special capabilities, only 68000 power.

If you could put Shinobi for MD on Zone or at least attach some screenshots...
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Old 21 October 2009, 13:39   #37
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There is Shinobi for Master System, but not for MegaDrive. So he can play on MegaDrive with Master System converter.
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Old 21 October 2009, 14:30   #38
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If you could put Shinobi for MD on Zone or at least attach some screenshots...
It was Revenge of Shinobi indeed. Not the same game then, but I'm still not really impressed by the Amiga game
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Old 21 October 2009, 15:45   #39
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ahhhh when i play on my shinobi system16 board plugged on my supergun, can't stop thinking the graphics could have been so much better

If only Richard Aplin was backed up by a great graphist, it would have rocked. Final fight too is not bad at all programming side, but the GFX would have need some rework color wise
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Old 21 October 2009, 16:34   #40
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ahhhh when i play on my shinobi system16 board plugged on my supergun, can't stop thinking the graphics could have been so much better

If only Richard Aplin was backed up by a great graphist, it would have rocked. Final fight too is not bad at all programming side, but the GFX would have need some rework color wise
Put the graphics away. Amiga 500 couldn't display 256 colors at once. But what with slowness? Everything was slow like hell. What with trajectory of Ken-Oh projectiles? And what with last boss who could only runs to left side and jumps like blind man. After avoided he run on left side and disappeared.
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