23 June 2024, 21:48 | #21 |
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Honestly, I'm not sure how well a lot of great Amiga games would have transferred into the arcades, even if you jazzed up the presentation slightly in a few cases. The best home computer games (even action games) were designed to be persistent challenges that you'd sink a lot of time into, and would expect some reading of the manual (or at least some experimentation and practice) to work out what the weapons do and how to activate switches etc - as £25-50 investments rather than 50p impulses, if you like. A lot of the games mentioned here are just too layered, too subtle, too inventive to really work as pure coin-ops - and I think they're better for being designed as home computer (or console in a few cases) games. Certainly, if things like Lemmings / SWOS / Flashback as suggested had been released as arcade games first, I'm not convinced they would have been hits in that setting, despite their quality.
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04 July 2024, 15:42 | #22 |
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The most arcade-compatible by far would have been Apidya. That game is basically a Konami shooter and wouldn't have looked out of place next to Gradius, etc.
Aside from the goofy cutscene art lol. |
04 July 2024, 16:53 | #23 |
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Apidya would have snowed under due to steep competition, but that should not stop it from being part of this "what if" scenario.
I'm thinking that Purple Saturn Day has that hint of arcade to it. It would need some better and more minigames though. I always thought that not everything was achieved with that game that could have been achieved. |
04 July 2024, 19:06 | #24 | |
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04 July 2024, 20:05 | #25 | |
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04 July 2024, 22:19 | #26 |
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Also there were several Arcadia coin-ops games based on Amiga hardware (and usually better than their converted counterparts).
https://amiga.abime.net/games/list/?hardware-id=18 |
05 July 2024, 01:18 | #27 | |
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Unfortunately most of them are Apple II ports and don't show the Amiga the best, so I wonder if they competed with say any shooter or the 1984/1990 licensed Boulder Dashes. |
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