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#21 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
The arcade conversions that jotd is doing and (I think) what is intended here are run on standard A500 with CRT screens, which gives them that extra arcade feeling. I love playing Scramble on the CRT monitor, would not look the same on the LCD.... |
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#22 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
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I had big issues with interlace mode on Turbo Sprint and mcgeezer even proposed a refund (which I refused since the port is awesome). In the meantime, I changed my LCD monitor and it works fine.
Using hires is always a bit "risky". But if you're doing a port of a hires game, you have no choice. For Turbo Sprint, it would have ended up with a slightly better version of the ST version of Super Sprint, which we already have... |
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#23 |
Puttymoon inhabitant
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#24 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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That's a stretch, but ok
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#25 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
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We have already Major Motion on the Amiga, which is already an "enhanced" version.
https://hol.abime.net/2393 I really did like that game back then :-). And mcgeezer's port of TurboSprint is brilliant, especially the resolution. |
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#26 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
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Let's call that Major Ripoff.
Doesn't ring a bell as a good game to me ![]() [ Show youtube player ] (Zeus channel, not under SGT, already a good sign ![]() not high res, not high speed, but the graphics are good. |
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#27 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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Yep thats sposed to be Spy Hunter, but BAD. I won't say the GFX are good but someone put a lot of effort in for sure.
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#28 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
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Honestly I never played SpyHunter, but I did like Major Motion
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#29 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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I think it's the weird angle that makes me frown a little, as i say someone made some effort, just looks a little off (angle)
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#30 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
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someone knew that a 1:1 port was tough
![]() 30 years ago, everyone wanted NOT to make a 1:1 port of old games. They wanted to "enhance" them (there are exceptions, like Toki or Pang, but I'm talking about more ancient games like before 1985) Check all the pacman clones, the scramble versions, Martin Pengo... they all have "better" graphics, copperbars, etc... But playability is average, and it lacks the arcade feel or any similar A.I.. |
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#31 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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I could have a go at making the sprites lores, can someone try and figure out how the road works?
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#32 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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Anyone notice the weird arcade res? 480x480
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#33 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,587
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Quote:
You could do something crazy like a background made of 2x2 pixel grid while sprites are usual 1x1 BUT in two frames alternating fast to simulate interlace :P |
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#34 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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Well that's going to wind me up before i start, 240/16=15.... Can't be centered, i hate everything
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#35 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,587
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#36 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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I could of sworn the Amiga had HW registers to push the screen around independent of the blitter etc, maybe i'm mistaken, ooh well.
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#37 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
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yes, hardware scrolling, yes. But you have to "feed" the scrolling ... with the blitter
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#38 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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Just so we are clear, i mean things like controlling the overscan, moving the screen around, could workbench not do it?
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#39 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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My winuae is perfectly centered on the default workbench, but certain games and apps are off center, I would expect a performance drop if the blitter was involved, that is not the case. You can change the postion of the screen independant of word boundery of the blitter. I shall shut up now for fear of makeing myself look like a total idiot.
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#40 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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Anyway, here is my Proof of Concept, I'm going to finish my sprite sheet before i move forward. And if you are wondering about the title screen, i feel it will probably look like the arcade but play more like the Spectrum version
![]() Attachment 75548 Last edited by flibble42; 13 July 2022 at 09:09. |
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