![]() |
![]() |
#21 |
Registered User
Join Date: Jan 2005
Location: 62-France
Age: 56
Posts: 413
|
hello,
OK. is blitz basic 2.1 unstable with 060, maybe the best is with amiblitz :-) yes, I know, I talk too much about amiblitz but I betatest and reports hits about actual version of amiblitz. at least, download last version available on aminet. the version from the screenshot is beta actually but available on the beta site of the actual amiblitz programmer. It's not possible to add a link (as the anhiliation archive) for the current gfx archive ??? |
![]() |
![]() |
#22 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
I was going to download it but Aminet is down! (Or at least I can't access it.) Typical eh?
What do you mean by current gfx archive? If you mean Marco's Work In Progress archive, I don't think that's up at the moment (might be an idea to put it online again actually Marco) ![]() |
![]() |
![]() |
#23 |
Registered User
Join Date: Jan 2005
Location: 62-France
Age: 56
Posts: 413
|
hello,
the real source for amiblitz last release is: http://www.amiforce.de/amiblitz/ab_downloads.php there is also a new english amiblitz forum on the amiforce/forum part. there is also a yahoogroups amiblitz ML. ASK if you want to know the amiblitz beta site. yes, the archive with the gfx for the game. would like to take a look. |
![]() |
![]() |
#24 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
Thanks for the link. Graphics stuff in the zone.
|
![]() |
![]() |
#25 |
Registered User
Join Date: Jan 2005
Location: 62-France
Age: 56
Posts: 413
|
hello,
just take a look of the gfx. don't know how found colors must be used on the game (ship, enemy, background,...)???. |
![]() |
![]() |
#26 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
ship: 4 colours (one of them transparent)
sprites 16 ( // ) bacgrounds 16 3 different palettes. ship aside (right?), the palettes can change between the levels. the palettes already done are in the iff images provided. a precisation: you cannot modify the backgrounds; you can of course throw them away and do yours, the same with the sprites already done by me, if used i only ask the graphic already done not to be modified. throw it away if you want so, or use it without mods ![]() |
![]() |
![]() |
#27 |
Amiga will never die!
|
Are we still following the guidelines from Marco's concept and design document and drawings? If we are, I've started and will try my best to set aside more time to work on it from today forward.
First level, space. Broken ships, wreckage, crustacean-like space animals? |
![]() |
![]() |
#28 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
This isn't going to sound terribly helpful, but whatever's easier for you really. You don't have to follow it to the letter. If you have some ideas of your own feel free to use them. But if you want to stick to Marco's ideas then that's good too.
Basically, you're free to do it in any way you wish. |
![]() |
![]() |
#29 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
yes, on my account, if that was a concern, suit yourself.
|
![]() |
![]() |
#30 |
crusader of light
Join Date: Jul 2002
Location: Stone, Staffordshire.
Posts: 1,151
|
As an artist I would really love to help but sadly I have zero experience with this type of graphical work
![]() |
![]() |
![]() |
#31 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
if your need is for a way to adapt modern hardware and software to amigga needs, i can help, as i worked pretty much a workflow. sadly there lacks a tutorial about to create consistent tiles or consistent design or do a part of actual pixelwork. these 3 things are kinda out of my abilities too.
|
![]() |
![]() |
#32 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Graham what method are you using for the backgrounds etc.. scrolling a huuge bitmap or tiles?
|
![]() |
![]() |
#33 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
I use tiles for the map graphics (16x16 pixels) which is what I'm after, I've got the actual backgrounds which are just a standard low-res screen that constantly scrolls. (The map gfx and the backgrounds are on separate playfields)
|
![]() |
![]() |
#34 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
did you read the menace asm tutorial in amiga format?
There are a few good idea's and suggestions there (I can't draw for shit btw :P) |
![]() |
![]() |
#35 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
Thanks. I've actually got a few parts of that here somewhere, as far as actually scrolling the maps go though that's pretty much sorted out, it's just getting the ever-elusive graphics that's the problem. Anyway I know absolutely no assembly language in the slightest so I can't really make head nor tail of the code (although the general concepts are the same I guess).
I know you can use asm in Blitz, it could well help with the speed of the game, but I don't think it's feasible for me currently. |
![]() |
![]() |
#36 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
asm isn't easiest thing to learn, but there are good tutorials and alot of good resources available (just pm me).
I plan to do a game in asm one day (gotta learn about amiga hardware properly first) and i'd like to see a quick shooter ![]() |
![]() |
![]() |
#37 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
Cheers, PM sent!
|
![]() |
![]() |
#38 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
|
is the annihilation project still running?
|
![]() |
![]() |
#39 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
|
See my PM
![]() |
![]() |
![]() |
#40 |
Amiga will never die!
|
Hey Graham. My PC is completely dead now, but I've got a laptop here to use now, so I wouldn't mind giving this another shot, if you're still interested.
I think I hesitated to start sooner because I'm not quite clear on exactly the sort of enemies to draw. How many, what size, what style you want to go for. I mean I have a bunch of ideas, but I need more direction, or a template to work from. The last version of the game I installed on my PC and tried through UAE didnt work, although earlier versions did. I've also got my A1200 set up again now, but still have no way to transfer anything between the laptop and the Amiga. I'm working on getting a CF-IDE adapter though, which should help a bit. Do you want this game to be a massive arcade quality game or a shareware quality game? Because I'm not sure how well I can draw horizontal spaceship sprites, but I do want to try. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Wanted: Graphics/Sound Artists | Djay | request.Other | 0 | 26 November 2012 19:41 |
Annihilation - sound effects required | Graham Humphrey | project.Amiga Game Factory | 17 | 22 August 2007 18:12 |
Any artists out there want a challange ?? | synchro | Retrogaming General Discussion | 3 | 07 May 2007 13:27 |
Annihilation - playtesters needed | Graham Humphrey | project.Amiga Game Factory | 22 | 11 November 2006 17:26 |
|
|