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#21 |
Registered User
Join Date: Feb 2008
Location: Italy
Posts: 98
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How can I save frame to frame for make an animation?
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#22 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 551
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I don't think you can, unless you use some external tools like fraps or kkapture.
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#23 |
Registered User
Join Date: Feb 2008
Location: Italy
Posts: 98
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The program stops when you have to click OK to start the game. It's weird ... it always worked before.
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#24 |
Registered User
Join Date: Feb 2008
Location: Italy
Posts: 98
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Don't works with Win10!
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#25 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 551
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Yeah i noticed it doesn't work on Windows 10, i don't know why.
Someone contacted me and want to adapt my modifications to the latest version of Mame. Wait & see. |
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#26 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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I wrote something similar for MAME a few years back. It allows you to save the palette data and write all the tile data to PNG files. It does generate one large image per palette so it can get a little unwieldy on large tilesets.
If anyone is intereseted I can update it to the latest version of MAME so there shouldn't be any issues with Windows 10. |
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#27 | |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
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Quote:
yes pls ![]() |
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#28 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Great, now to find a site to get ROMS which are compatible with the latest MAME.
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#29 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.
Here's a link to a Windows 64-bit build of mame. https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder. I have not done any extensive testing with this version, so if there's any problems then let me know. Attached are a couple of example files from commando. Steve |
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#30 | |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
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Quote:
thanks a lot ![]() |
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#31 | |
CaptainM68K-SPS France
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Quote:
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#32 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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#33 |
CaptainM68K-SPS France
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#34 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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#35 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,155
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The old CPU in my system thanks you
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#36 | |
CaptainM68K-SPS France
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Quote:
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#37 | |
Registered User
Join Date: Apr 2021
Location: Paris (France, Ile de France, Paris, 75)
Posts: 3
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Quote:
Would you mind releasing the source code ? And if possible, explanations about your changes ? Thanks in advance. |
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#38 |
CaptainM68K-SPS France
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@Deedolith, what do you exactly want to know ?
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#39 |
Registered User
Join Date: Apr 2021
Location: Paris (France, Ile de France, Paris, 75)
Posts: 3
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Pure developper curiosity.
As for the source code, it will be usefull to integrate this feature into future custom mame releases. |
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#40 |
CaptainM68K-SPS France
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