29 October 2021, 15:35 | #21 | |
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Edit: I had in past PPC without graphic card. MAME was working slow, but games like Black Dragon/Black Tiger were looking fine without visible reduction on AGA. So I have base to telling it's possible to do 1:1 version. Last edited by Solo Kazuki; 29 October 2021 at 15:40. |
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29 October 2021, 18:30 | #22 |
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Here is a quick test that I made:
16 colors. 32 colors still possible. Although that's just a fast test, the colors aren't even in OCS color space, and most likely things can be improved further. I just quickly made up the palette based on a gut feeling, and the end result seems OK so I decided to post it. And I think the sprites will look good in this too, although I didn't test them. The US Gold Black Tiger Amiga port is indeed horrendous, a strong contender for the both the "slowest scrolling routine of the 80'ies" and the "most shameful Amiga arcade port ever". So a better conversion would certainly be most welcome. But unfortunately I can't help you with the graphics much more than this, because currently I'm busy making graphics for a game project of my own, and I have to concentrate on that. |
29 October 2021, 18:58 | #23 |
J.M.D - Bedroom Musician
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The only thing BT amiga and atari shown was that a decent graphics color reduction to 16 was possible, not optimal but decent - freeing the player sprite colors from it will make it look better
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29 October 2021, 19:00 | #24 | |
CaptainM68K-SPS France
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29 October 2021, 19:13 | #25 | |||
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... I'm actually making headway with my palette areas idea. This would allow us to use the full arcade palette, if it can be engineered. It does rely on some fairly tricky copper waits. I'll do some tests and see what happens. This is the engineering phase.... when the real creativity occurs. There are options |
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31 October 2021, 18:04 | #26 |
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Making some progress here... seems my plan has coalesced into:
Here's a look at the initial tiles... with the final colors as they will look on screen. I'll map the main palette (32 colors) to the entire tilemap file in Deluxe Paint/IFFConverter... the old man/dungeon/poison plant tiles will look bad. But those tiles will map to their correct palettes when the time comes for them to be displayed. Doing it this way it looks like the converted tilemap IFF file for Level 01 will be 24576 bytes (6000h)... not bad. I might also put the enemies tiles into the same file (eventually) and (of course) use the same 32 color palette (or modify it slightly) so that the enemies and tiles will look good together. |
31 October 2021, 22:03 | #27 |
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Thanks so much for your in depth updates they’re really inspirational!
It’s looks like you’re going down a sensible route here. |
31 October 2021, 22:18 | #28 |
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it looks pretty nice !
i'm a bit surprise by initiale tiles... it's pretty small (quite good for memory consumption) |
31 October 2021, 22:21 | #29 |
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this looks great! now try to map level 1 with those tiles with your scrolling. That is going to be a killer!
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31 October 2021, 22:58 | #30 |
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To me the graphics tiles already look like those of the arcade!
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31 October 2021, 23:52 | #31 |
CaptainM68K-SPS France
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Beautiful job !!!
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01 November 2021, 13:02 | #32 |
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Ok, this looks amazing!
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01 November 2021, 15:19 | #33 |
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Yes, this is really looking nice.
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01 November 2021, 17:44 | #34 |
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It would be nice to rediscover the habit of using ham images, as an intro to the most beautiful Amiga games ... what do you think?
I did a little test with hamconverter: |
01 November 2021, 18:07 | #35 | |
J.M.D - Bedroom Musician
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01 November 2021, 22:56 | #36 | |
CaptainM68K-SPS France
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01 November 2021, 23:12 | #37 |
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This game is very nice. Hope you will succeed.
Abyss recently did Tinyus http://www.indieretronews.com/2021/0...s-port-of.html That game is OCS but with some slowdowns on standard A500. Therefore A1200 specs. is recommended. That good thing about this is that using OCS the game will run on all Amigas and there are plenty of cheap accelerators for A500, A600. I will be very impressed if you can make this game run perfect, 50fps on standard A500. |
04 November 2021, 15:43 | #38 |
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Progress. 5 bitplanes. Ignore the plants (which haven't had their vertical split trick applied which will switch the color) and also ignore the strip on the left of the screen.
https://www.dropbox.com/s/jot3m6myt3hxuxn/5bp.mp4?dl=0 |
04 November 2021, 15:55 | #39 |
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that project has reached the point where I'm sure you're going to complete it.
Great work! |
04 November 2021, 18:00 | #40 | |
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Quote:
Current issues:
Considering these, I may need to re-compute the palette again and combine/move colors for a while. Good news is 5 bitplanes mostly works. |
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