22 March 2016, 15:28 | #21 |
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I thought title supposed to match number of letters for some reason:
Super Mario Great Giana |
22 March 2016, 19:55 | #22 | |
namm namm AMIGA
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Quote:
[ Show youtube player ] listen Closely... !!!!!! Akira Last edited by Nibbler; 22 March 2016 at 20:00. Reason: typos |
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22 March 2016, 20:40 | #23 |
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I didn't say I didn't believe you. The game has one instance of "Gianna" and gazillions of "Giana", it's not only on the title pic, it's everywhere in the game on every port and sequel and whatever.
So the name of the game is Giana, doesn't matter what the original intention was. Making the scroller the "mistake". BTW you can't hear shit behind the music on that video, shame. |
22 March 2016, 20:57 | #24 |
Phone Homer
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I think it was meant to be Vigina and I want to play it on my Super Fannycom - sorry ill hang my head in shame
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22 March 2016, 23:22 | #25 | |
namm namm AMIGA
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Quote:
(you need headphones and even then its hard to hear) But still, the had to change it to Giana because of the mistake that the cover Artis made. The had Time to Change the Ingame Text but not the Time to Change the Title Screen. After that, it became , GIANA SISTERS. Interesting, isn´t it ? ( Man, i love this kind of stuff ) How many of you Guy´s did know this, actually ? But, back on topic; i like the old Sprites more for the Original Game, but hey, thats maybe just me. ( I finished & really liked DS Giana on my Daughters DS ) |
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23 March 2016, 12:06 | #26 |
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The bee was the most frustrating enemy to do yet, given the relative size difference between the original and the bee in the DS sprite sheet and also the sprite size varies between frames (ranging from 21 pixels high right down to 13). And then afterwards I had to watch the animation in game to work out how to properly align the frames (so the bee wasn't vibrating up and down)
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23 March 2016, 15:40 | #27 |
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I can't wait for this.
Do you think changing stage tiles will ever be possible? |
23 March 2016, 18:59 | #28 |
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This really looks great, keep up the fantastic work dude
Oh and a level editor would be awesome |
23 March 2016, 19:49 | #29 |
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I would love to see this game in action again
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23 March 2016, 21:45 | #30 |
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Please do it!
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23 March 2016, 23:29 | #31 |
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Thanks guys
@akira I'll give it a go! @Skulleater A level editor might be tricky, especially since I don't understand how the level structure works yet! I'll at least release my graphics replacement kit though so everyone can do Giana reskins. |
24 March 2016, 11:42 | #32 |
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Now with grass for the first time (like the DS edition). The ground tiles have a different palette in different levels, eg in the title screen they're grey (but still have green grass). I might need to be careful about how the tile alterations could have flow on effects (eg they look fine in one section but have absurd colours in another) |
24 March 2016, 16:31 | #33 |
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nice work
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24 March 2016, 16:41 | #34 |
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Amazing work, please continue!
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24 March 2016, 17:48 | #35 |
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25 March 2016, 01:24 | #36 |
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Cheers
Preview of the first two levels in their current state. [ Show youtube player ] |
25 March 2016, 07:45 | #37 |
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Again, a brilliant project!
Love your creativity and ideas. |
25 March 2016, 08:08 | #38 |
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Looks great new sprites look much more better than old ones.
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29 March 2016, 04:43 | #39 |
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Cheers guys
The number one (non graphical) request we've had is for new music. I wouldn't know where to begin so someone will need to help if that's going to happen, but I've made these assumptions 1. If we knew where the songs were stored in the disk image 2. If we had replacement songs of the - Same or lesser length (bytes, not running length) - Same format - Uses the same track numbers We could just paste them in. Can anyone give a hand on this..? Last edited by earok; 29 March 2016 at 04:49. |
30 March 2016, 01:10 | #40 |
J.M.D - Bedroom Musician
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That might be tough, i assume was done by Huelsbeck with a proprietary tool, else would have liked to remix main tune in the same style as latest Lukhash remix:
[ Show youtube player ] |
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