12 July 2011, 01:25 | #21 |
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It was just too punishing for most especially for any of today's audience or in fact those that used to play it even. As an experience it's good though. I find i can't stomach having to start completely over in games any more though and really that's it's biggest problem. Not really like they could do much else though with that design and they do give you lives in the form of energy and extra health
I think it's better than people say of it but i can totally understand why it gets grief The thing is, if it was any easier, you'd have it finished very quickly like in under an hour or something |
18 July 2011, 13:54 | #22 | |
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The first SOTB is not that bad imo. And definitely not so bad as SOTB2. Difficulty in SOTB2 totally ruins the game.
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The SOTB games are one of those controversial games which some like/love and others dislike or hate, call "s**tty etc. Thats why I like all of them, even when SOTB2 sucks |
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18 July 2011, 14:06 | #23 |
Lemon Curry ?
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18 July 2011, 14:14 | #24 | |||
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Quote:
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Now reading laffer's comment on youtube in his longplay video: Quote:
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18 July 2011, 14:18 | #25 |
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I must be the only person in the world who loved Shadow of the Best and played it to death. I remember managing to remain alive for at least 70% of the game before I even learned about infinite lives. It's a good thing I didn't have the internet to tell me how bad it was back then.
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18 July 2011, 17:52 | #26 | |
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It was hard tho... I do agree with Bloodwych tho. A code system would have really helped for those who didn't want to play thru everything they had done after they die.. I wonder tho, would the game have been too short then??? Does anyone use WinUAE "save state" to do that now and does it make the game more enjoyable and/or too short??? I do remember playing SOTB II BITD and getting stuck in some pit once and I couldn't get out.. Not sure if it was a glitch or I was just missing something. I remember trying it for hours (so that would have been about 10-15 minutes.. ) before rebooting. Never happened again, although that might have been because I knew to avoid that spot. desiv |
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20 July 2011, 11:03 | #27 |
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I think that best part of Shadow of the Beast is start music
Atari ST's version . Despite it is technically inferior to Amiga one, it sounds better in artistic way - I mean fife sound on Atari, while Amiga version is like some electric organ more. Game looks good, with big sprites and lot of colors for it's time, but that's all. Gameplay sucks, and with trainer you can finish in half hours, if falling not asleep Btw. same thing with sound stays for game EPIC . |
20 July 2011, 11:31 | #28 | |
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20 July 2011, 13:40 | #29 |
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I owned the Amstrad CPC version on SOTB and it was pretty good
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20 July 2011, 18:37 | #30 |
CaptainM68K-SPS France
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the CPC release is nice 'n' sweet I like it too, as i own it in tape format
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21 July 2011, 15:38 | #31 |
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