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#21 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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#22 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,669
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I just tried Transylvania 1 and Nebulus 1 and neither will run in 256K.
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#23 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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I never knew Hacker & Hacker 2 were also available on the Amiga. I might check them out, liked those a lot on the C64.
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#24 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,436
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yeah, hacker run also with 256k. Nice
![]() Excellent thread to search how many games can run on Amiga 1000. |
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#25 |
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
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#26 |
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Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,033
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If I remember right Defender Of The Crown can works with 256KB only.
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#27 |
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Join Date: Nov 2014
Location: Italy
Posts: 2,436
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I try with WinUAE DotC with 256k and i got an "Out of Memory".
Last edited by Seiya; 09 October 2018 at 00:44. |
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#28 |
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Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
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#29 |
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Join Date: Nov 2014
Location: Italy
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#30 | |
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
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Quote:
I would imagine that was how the game might have been originally distributed. |
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#31 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Rise of the Robots ?
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#32 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,669
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@jotd:
No. |
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#33 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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sorry, trolling with Rise of the robots again...
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#34 |
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Join Date: Nov 2014
Location: Italy
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#35 | |
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
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Quote:
But I just did that with a 256k WinUAE machine and I get Error 103 (not enough memory). So Delta Patrol needs more than 256k also... |
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#36 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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doesn't this ADD21k script work on 256k env. ? 21k is 10% of the total machine memory could be worth a shot for those borderline games.
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#37 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Quote:
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#38 |
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Join Date: Jan 2010
Location: >
Posts: 2,941
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Digging up an old thread to post a comprehensive list of 256K compatible games in the first post.
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#39 |
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Join Date: Sep 2022
Location: Eastbourne
Posts: 1,073
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Presumably developers moved on to 512k this quickly because 256k just wasn't enough for the Amiga hardware to 'breathe' and have any real use made of it? Same goes for the 128k in the original Macintosh I guess. The Infocom games aside there's nothing impressive for a 256k Amiga really - you were still better off with an 8-bit at that point.
I wonder whether it would be possible to redesign typical 512k Amiga games to run in 256k, or specifically develop a 256k game as a challenge? How much work would it take to get simpler early 512k games like Bubble Bobble, IK+ or Arkanoid to run on it? Presumably it'd mean losing any music, certainly limiting to 16 colours, and probably more loading as well. Last edited by Megalomaniac; 24 January 2024 at 21:44. |
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#40 |
Registered User
Join Date: Dec 2023
Location: US
Posts: 47
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Hack (the precursor to Nethack) featured on a very early Fred Fish disk. Might be worth checking?
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Amiga 1000 Inboard 1000 by Spirit - help needed | amiman99 | support.Hardware | 0 | 13 December 2011 04:50 |
Connecting Amiga 1000 DKB Insider to 1000 without daughterboard | huggies | support.Hardware | 0 | 05 October 2008 11:10 |
Cmos 256k x 4 drams, worth? | ORSM T | New to Emulation or Amiga scene | 8 | 05 July 2007 19:15 |
what is kickstart v.13 rev34.5 256k? | Unregistered | New to Emulation or Amiga scene | 9 | 09 December 2004 09:17 |
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