25 October 2016, 09:00 | #21 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,213
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Is this one written in AmosPro or something else? Blitz? AmigaE? C?
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25 October 2016, 20:04 | #22 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
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AmiBlitz2 according to the Facebook comments.
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27 October 2016, 06:08 | #23 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,213
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Yes, I posted here before my membership was approved for the Facebook group.
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27 October 2016, 17:23 | #24 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,007
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This looks great. How powerful and flexible is it? Anyone made anything with it yet?
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27 October 2016, 17:30 | #25 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Took a very quick look at it yesterday. You can play around with the included demo games and see what you can do. I was impressed of the gravity game. Very smooth and good looking. The program still missing important features like sound and stuff.
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28 October 2016, 08:01 | #26 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 437
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RedPill v0.4.3 is out and from now you can play its games on ECS machines!!!
Get it following this link: https://drive.google.com/open?id=0Bz...2ctaWpuRXZTX2s Here is the list of changes:. -ECS is supported, 1MB of Chip Ram is required to run RedPill Player, plus some Fast Ram. -Settings menu has been added, there can be configured if collision boxes are displayed when playing a game (F1 while playing does the same). -In Game Setup menu you can set up the Gravity for the game. -GameObjects now have a friction parameter that defines how speed changes when object collides. "Speed on col" trigger can be used to change it during runtime. -Collision functions have been improved to avoid unwanted crashes. -Blit buffers have been reduced to consume less chip memory. -When RedPill is executed on an ECS machine, less chip memory is used for the graphics. -Now less objects are drawn when they are not on screen. -Objects of type Shot now die when they collide with another object and collision is being checked. -Side X condition trigger has been added to check if object is looking left or right. |
02 November 2016, 10:13 | #27 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
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Great. I hope it will be finished one day. Ive tested it, and the possibilities are great!
Go on |
02 November 2016, 10:33 | #28 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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I have to try this, looks like a great program.
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02 November 2016, 11:11 | #29 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,977
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Yeah i want to check this out, need to finish my cd32 discs for this year before i start though, don't want another project on the go at the same time!
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02 November 2016, 15:57 | #30 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 437
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Thanks you for your nice words, there is still much to do.
Here is a link to a tutorial video: [ Show youtube player ] |
04 November 2016, 06:51 | #31 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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ok i tested some included games like pang and galaga and i experience slow downs even if i change to 16 colors. Using debug version, WinUAE, 68030, AGA, 2 mb chip/4 mb fast.
Also if i try to change trigger: set speed X or Y (for any object) then the program hangs (?) |
04 November 2016, 17:29 | #32 | |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 437
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Quote:
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04 November 2016, 18:05 | #33 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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When I press mouse button to change a value then enter, it hangs, the cursor is stuck. Nothing happens then have to reset
Last edited by nobody; 04 November 2016 at 19:19. |
05 November 2016, 18:02 | #34 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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i will be trying this soon , my Amiga has decided it has a checksum error grr
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05 November 2016, 21:26 | #35 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,113
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Lovely stuff, thanks for your work, keep it up!
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06 November 2016, 17:20 | #36 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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Brilliant , I've just been running it on a vampire 2 equipped machine . I don't suppose RTG will ever be an option ?
Any news on sound ? Ahi ? Cheers Mike |
08 November 2016, 12:13 | #37 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 437
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Sound is coming in the next couple of updates. RTG not coming anytime soon
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08 November 2016, 21:08 | #38 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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good news on the sound :-)
i do like the gravity game |
09 November 2016, 10:00 | #39 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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@zener
That's just brilliant m8! Thx for your work! |
13 November 2016, 08:56 | #40 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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I am going to wait for a more mature version because i had lots of problems with hang up and stuck when i try to (auto) slice sprite sheets or change some attributes (triggers). I don't know if anyone else has these problems.
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