16 April 2012, 18:20 | #21 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
|
Quote:
Anyway if you need help, don't hesitate. |
|
16 April 2012, 19:02 | #22 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
|
17 April 2012, 14:49 | #23 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
|
Thanks for working on that port.
Kamel |
17 April 2012, 16:04 | #24 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Wow, one of my favorite 80s games finally coming to Amiga Thank you Galahad !
Hope this trend keeps up... |
18 April 2012, 01:46 | #25 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,184
|
This looks like a good game! A bit like Flight of the Amazon Queen?! Keep up the good work Galahad/FLT!
|
19 April 2012, 12:42 | #26 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
|
I love these new Atari ST conversions, I think it's great to have these on the Amiga.
But I can't help to notice: remember the days when we complained about Atari ST shovelware? Now we're excited about it What are the chances of taking these and upgrading them to meet Amiga standards? |
19 April 2012, 13:02 | #27 | |
Registered User
Join Date: Nov 2009
Location: UK
Posts: 497
|
Quote:
I'm wondering if a port of Robotron: 2084 would be feasible? It would be nice to have a native Amiga port of the game which inspired Llamatron. |
|
19 April 2012, 14:39 | #28 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
Quote:
Bearing in mind though that I can update the titlescreen to the box image, and maybe get someone to do a better sounding module for the music, and maybe improve the ingame samples, but the main game graphics will still be the same. |
|
19 April 2012, 16:05 | #29 | |
Registered User
Join Date: Sep 2008
Location: Sesimbra/Portugal
Posts: 1,462
|
Quote:
...and great job Galahad! |
|
19 April 2012, 16:33 | #30 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
Yes, its what Meynaf did for his Atari conversions. I'd obviously prefer using a module, but, at the moment, virtually all of the 512k of chip ram is used up.
|
19 April 2012, 17:26 | #31 |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 469
|
I think from a purists stand point it is good to have a straight 1:1 port of the Atari ST original then an upgraded version later.
Personally the YM chip sound doesn't bother me, I quite like the sound of it in many cases, and on different hardware. I think International Karate on the Atari ST is a good use case for YM chip sound. |
19 April 2012, 17:27 | #32 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
Quote:
|
|
19 April 2012, 17:33 | #33 |
Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,707
|
This is pretty damn cool. Just a query: is the whdload slave also doing the necessary emulation?
|
19 April 2012, 17:34 | #34 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Quote:
Can't wait for the Amiga version though . Hopefully someone can make a decent .MOD conversion of the tune... But even the YM emulation one will do. |
|
19 April 2012, 17:40 | #35 |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 469
|
Very similar PSG's I'd mostly put it down to a better composer if anything.
|
19 April 2012, 18:12 | #36 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
|
How small does the MOD need to be for it to be included on the game, Galahad?
|
19 April 2012, 19:41 | #37 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
|
thx Galahad, a really great game!
|
19 April 2012, 19:56 | #38 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
Quote:
At the moment, 5k would probably be an over exaggeration of how much room is left! |
|
19 April 2012, 19:58 | #39 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
Quote:
WHDLoad is a useful tool for quick development. If there are any accesses to Atari ST registers I haven't picked up on, if anything tries to access one through an address register, WHDLoad exits immediately and tells me. Quicker way of debugging, loading the game from hard drive instead of floppy. Once I have it fully working using WHDLoad, then I'll be able to quickly master a floppy version, and then adapt the WHDLoad version to support that version so everyone starts off with the same version, and thus bug reports become meaningful. |
|
19 April 2012, 20:27 | #40 | |
Registered User
Join Date: Sep 2008
Location: Sesimbra/Portugal
Posts: 1,462
|
Quote:
One good example is the Xenon tune: it sounds ok in the ST, slight off on the Spectrum but sounding better, and absolute shit in the CPC (which has the AY clocked at 1Mhz). Also, in my opinion, the AY has a much better sound compared to the YM. Last edited by AmigaFriend; 19 April 2012 at 20:43. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ugly Ass Atari St Doom conversion | Fred the Fop | Retrogaming General Discussion | 18 | 07 May 2016 21:22 |
Super Sprint - Atari ST Conversion | Galahad/FLT | Retrogaming General Discussion | 83 | 12 March 2012 21:34 |
Old Atari ST ? Game...not sure if there was an Amiga conversion.. | HCF | Looking for a game name ? | 14 | 17 October 2004 17:43 |
EBAY Amiga / Atari ST / Atari 2600 stuff | Eggsplosion | MarketPlace | 0 | 09 October 2004 21:01 |
|
|