08 November 2023, 16:05 | #21 |
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Strange, http://www.atarimania.com/game-atari...down_8997.html says one double-sided disk, and the crack I've downloaded (pun intended) of the ST version is one double-sided disk (and does have an intro that the Amiga version doesn't)
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08 November 2023, 16:12 | #22 | |
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Now if only there were something we could do about that second fire button…… |
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08 November 2023, 17:59 | #23 | |
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I own it, dumped it, and made a set of IPF. |
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12 November 2023, 11:02 | #24 |
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I think you should ask the question the other way around: you’ll have far less answers!
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12 November 2023, 11:22 | #25 |
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sure, but sometimes coders have made some miracles and some games are better on ST than on Amiga (a part numbers of colors).
Last edited by Seiya; 12 November 2023 at 11:35. |
12 November 2023, 12:19 | #26 |
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12 November 2023, 15:23 | #27 |
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The most technically impressive (not necessarily the best) Amiga games were generally made by coders who hadn't worked on the ST, or at least never did again - the likes of Terramarque, Bloodhouse, Reflections, DMA Design, Team 17's various guys. Conversely, most of the best ST coders (Thalion, the Bitmaps, Steve Bak, Wayne Smithson) didn't do much technically-outstanding Amiga work (Lionheart excepted). The skills in pushing the ST to its limits may not have been much use in making technically-stunning Amiga games.
On the colours point, in some cases the ST could actually outdo the Amiga for colours on screen, if multiple scanlines were used. Enchanted Land and Wrath of the Demon, for example, have more than 32 colours onscreen ingame, something only EHB (rarely used for pure action games, Lionheart an exception here I think) could match on the A500. Indeed, STE Sleepwalker has more ingame colours than the A1200 version! Last edited by Megalomaniac; 12 November 2023 at 15:33. |
12 November 2023, 15:33 | #28 | |
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Some games on Amiga have been borked in a manner that can only be the result of a dev's will, not a technical problem. For example, for Crackdown they spent a ton of time to make the ST version (many many months), and for the amiga version, 1 disk only, intro and outro castrated, 1 mastering error and everything done in 3 weeks. Wings of Death is another one. They were trying so hard to push the ST version, and for this they went down the borked road again : Palettes wrongly calculated from the original ST version on Amiga, resulting in dark tones ; Incorrect use of the copperlist to build the Main title screen (the ST version use around 122 colors, the Amiga way less because they try to replicate the ST 512 colors trick the wrong way around. And last, the Main intro soundtrack is buggy from day 1, the samples are incorrectly played. This has been fixed by Stingray for the 1st time in the whdload slave of the game (in-game Hippel replayer fixed, annoying sound problems are gone now). Now, if you talk about coding, the Amiga had a chipset, so no specific need to over optimize the ASM code that the ST coders were doing, because otherwise, the ST would still crawl. Some devs simply tried to fuck up the Amiga version to make the ST versions shine, it's not at all link to a bad coding practises. |
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12 November 2023, 15:51 | #29 | |
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-Wrath of the Demon on ST however displays around 64 colors on screen, while the Amiga version displays more than 100 colors (like beast). -STE Sleepwalker use up to 53 colors on screen, but keep in mind that it includes the color raster. The Amiga version use a dual playfield (so 8+8 colors + 16 colors for the sprites + many colors in the raster, so that goes beyond the 53 colors showed by the STE). -Lionheart, the level 1 shows up to 182 colors (rasters included). |
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12 November 2023, 16:00 | #30 |
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I honestly think that's very unlikely. More likely they just wanted to get an Amiga port out asap and not spend forever optimising it.
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12 November 2023, 16:11 | #31 |
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I'm hopeless at actually counting colours, so I've no idea if this is right, but atarimania says 36 colours in game for Enchanted Land, and Amiga Power's review of A1200 Sleepwalker says that it's only 32 colours in game. Crack Down was an ST port on the Amiga, like most arcade conversions made in the UK in the 80s (Pac-Mania is about the only one that wasn't).
The claim that "Some devs simply tried to fuck up the Amiga version to make the ST versions shine" feels dubious though. They just felt that dedicating 3 months more to a stunningly improved Amiga version (if they had the Amiga-specific skills) wouldn't sell significantly more than a rush job done in 3 weeks (and they were probably right in most cases, sadly - Amiga Xenon 2 probably outsold Hybris and Battle Squadron put together, for example) |
12 November 2023, 17:12 | #32 | |
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Seeing the STE version on YT I doubt there is more colors on screen, plus there isn't the parallax layer. |
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12 November 2023, 17:17 | #33 |
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Enchanted Land was written by an ST demo team The Care Bears, so it likely is 36+ colours, and I think the titlescreen for another game they did was more than that as well.
As far as the ST goes, Enchanted Land defies the hardware somewhat, but on Amiga, they retained the same push scrolling which was rather silly as obviously the Amiga could do that game in its sleep. |
12 November 2023, 22:05 | #34 | |
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I never saw even tech proof of concept like this: https://www.leonik.net/dml/sec_pcs.py - who ever tried to use temporal dithering in Amiga in increase number of the perceived colors? |
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13 November 2023, 00:32 | #35 | |
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That's what i have noticed after reviewing and trying shit tons of games on Amiga and Atari STF/E In reality, when the Amiga is pushed to the maximum, the ST is way way behind. There's no close up to Amiga Hardware possible/at all. |
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13 November 2023, 00:33 | #36 | |
CaptainM68K-SPS France
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Last edited by dlfrsilver; 13 November 2023 at 00:44. |
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13 November 2023, 00:44 | #37 | ||||
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They went over the deadline, the result is that they borked the Amiga version, mastering the game in haste resulting in a mastering error, removing the outro, cutting the intro (for the record, Wayne from Flashtro did a special cracked version of crackdown with the missing screens from the ST version, i'm credited in it). There are other games which had this treatment, showing that they wanted to make the ST shine and the amiga version show as shit. Quote:
Just this sentence confirms what i said. They tried to make the amiga "bad" to make the ST "rise". But this is not how things work, The most advanced machine ends taking the top position, and the oldish slow obsolete machine is abandoned. The Amiga had the same fate years later in front of the PC |
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13 November 2023, 10:57 | #38 |
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Enchanted Land may not be as many as 36 colours on every level, I assume you've only looked at level 1. Just because they're there doesn't mean you always have to use them. Push-scrolling aside (and that was hardly uncommon in 1990), ST Enchanted Land looks better than most contemporary Amiga platformers.
Hidden messages in code weren't seen by people who bought the games, they were seen by people who cracked the games, hence the message being aimed at pirates. Even if those words were the programmer's pure sincere views, it's hardly confirmation of programmers intentionally making bad Amiga versions when they led with the ST. UK developers initially prioritised the ST version because it was easier to convert from ST to Amiga than vice-versa, and pure Amiga code and artwork didn't necessarily make the game outsell lazy ST ports, all else being equal. Pure business, sadly, even if they may have been slow to notice the moment where Amiga games were outselling ST ones. Were programmers, or publishers, responsible for the mastering? A mastering error isn't in itself evidence of a rush job - Spectrum R-Type had a similar mastering error (the final level wasn't recorded onto the original tapes) and that's usually considering a programming masterpiece. Also, very few of the most technically impressive ST titles were simultaneous ST/Amiga developments by a single team of coders. For 2D at least, what was amazing on the ST was only 'quite good' on the Amiga without a serious rework, and what was amazing on the Amiga needed redoing from the ground up to be workable on the ST. Hence guys like WJS Last edited by Megalomaniac; 13 November 2023 at 11:03. |
13 November 2023, 11:36 | #39 | ||||
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Certainly not the case above. Last edited by alexh; 13 November 2023 at 11:43. |
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13 November 2023, 13:29 | #40 | |
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